The Retrogaming Thread! [8-bit/16-bit/32-bit/64-bit]

Today, with the help of my father, we completed the assembly of a small sized arcade stick.

It's a small one, using only 24mm buttons (Seimitsu) and a Seimitsu LS-55-01 stick. The board is a Brook Pi Zero Easy. The case is a mini from Ultra Arcade Europe.

The buttons and stick were bought from Akishop in Japan 1 or 2 years ago.

Our issue was that the board (PCB) of the joystick had a direction not working. After testing, my father identified the faulty line and did a repair by bridging the faulty part by soldering a thin wire.

The art was done my myself.

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For comparison, here it is next to my full sized one (Sanwa JLF + Sanwa 33mm buttons and Ultra Ulia enclosure).

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Wow, amazing job man!! It's so cool it was a "family project" and the final result looks awesome, great design!! Looks comfortable to play too!! :TU:
 
There's something i didn't found here and i wanted to talk about : it's chip mod for Snes and Megadrive.
About Megadrive, we already got the sega-cd to get cd sound, but there's, only for MD, a system to includes CD audio quality + cinematics (pretty rare) on several games.

As the Megadrive got a pretty weak sound chip, for some arcade game it's a big welcome, like Street Fighter II' and Super Street fighter 2.
There's 2 models : the MD+ (working on Everdrive, the cartridge to includes roms on a real hardware, so on a real > Megadrive) and the most common as it's for practically all consoles : the MSU-1 chip only version (most used for emulation, but sometimes it works on both Everdrive cartdrige)
Example with SSF2 MSU + Arcade colors :


About snes, as there's a lot more of chips you could've add on Snes hardware, it's MSU1 was a bit like "what if a Snes CD was out" but unfortunately there's very few that mod the gameplay and some only add presentation vids. But if the MSU system is fully exploited, it add ram to games and can, for example, giving a result like you can see in Killer Instinct vs Killer Instinct Snes Arcade Edition :

edited: (that's the only comparison i found, but there was a better vid comparing animations)


Also, on Street Fighter Alpha 2 snes, there's a freeze after the "Round 1 fight" : it's removed with that system for example. That's unfortunately the 2 graphical mode which have been used for gfx. There's also a way to add for example CD music to 32x games, but i didn't managed to do it (there was one for MKII : as on 32X the sounds are exactly the same as on megadrive, a real shame...)

Now, there's others type of roms let's say "improved" by adding a special chip to enhance the game, and a non exploited system on Snes : Fastrom the most common (it's easy to found a Fastrom pack ;) )
And SA1 chip : both have the same function : improving snes fluidity and capacity to run games, faster.

Here's a quote from Vitor Vilela , the main guy behind SNES FASTROM PROJECT :

"Project FastROM aims into optimizing the SNES games originally designed to run under SlowROM (2.68 MHz) to FastROM (3.58 MHz). FastROM allows the SNES CPU read data and opcodes from the ROM 33.58% faster compared to SlowROM.

Depending on the game, FastROM will make the game run about 10%-33% faster compared to the original SlowROM version. This depends on how frequent the game accesses the ROM chip, since the other componenets such as WRAM @ 2.68 MHz, PPU @ 3.58 MHz, DMA @ 2.68 MHz and SRAM @ 2.68 MHz will stay at the same speed."

So basically areas that would slow down due to lots of sprites or objects on the screen have those slowdowns eliminated or drastically reduced.

SA-1, on the other hand, is something like 10.xx MHZ and is MUCH faster than fastrom. I haven't learned how to do that yet though.

Well i saw some SA1 "Super Accelerators" mod on some roms i own but on only 3 games were patched (Super Mario World got an SA1 patched version) but there's only 34 games using that process officially, perhaps some games are most friendly moddable than some others, no idea...

Now we could imagine in a near future, compiling both MD+ MSU for graphisms, also on 32x (more colors, possibility of ports and remake) + CD will be a big killer machine, For info, there's already one converted game on 32X : Golden Axe 32X. Here's a comparison with the MD version :


And for Snes, same of course, the possibilities are big altogether with SA1, using of SuperFX2 for some games (There's a StarFox version SFX2 if you search well : faster) + CD audio and ram added.

It's not that old (2020 or 2021) but there's already emulation with HD mode 7 etc. and tons of filters, but it doesn't really add animations or change the game totally like what we're talking here.
 
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The Golden Axe games have a special place for me.. My obsession with BTA's started with Golden Axe 1 when I was a small kid, and so seeing that there is a 32X remastered version is great! The colors are indeed, more vivid (looks like a well done reshade and also I see other differences in quality)!

Great call @NeoRetro bro!! :BSCARF: I will have to look into the other games as well.. For now, I will post the one you mentioned, StarFox version SFX2! (looks smoother,and FPS more stable!) :TU:

 
The Golden Axe games have a special place for me.. My obsession with BTA's started with Golden Axe 1 when I was a small kid, and so seeing that there is a 32X remastered version is great! The colors are indeed, more vivid (looks like a well done reshade and also I see other differences in quality)!

Great call @NeoRetro bro!! :BSCARF: I will have to look into the other games as well.. For now, I will post the one you mentioned, StarFox version SFX2! (looks smoother,and FPS more stable!) :TU:

It's obviously faster (so funnier) and more fluid as FPS are more consequent : the game with SFX2 got more than one part of the stage in advance, like the boss is destroyed on the left side while the other is only coming in front of you.

Also i didn't really liked Killer Instinct snes as it looked a bit too cheap and / when you see the 3D image synthesis but with 3 animation frame while moving... Now it's restored thanks to the guys who created that improvement patch.
K.I. should have been since the start a SuperFX2 game like SF Alpha 2 and SMW 2 for having betters animations and more things on the screen.

>About Golden Axe 32X : the only difference with the arcade version if you check a comparison vid is the injured soldier on the debut. But all the rest is there, the stage with the giant eagle opening/closing his eye, similar colors tone, graphics and sound. Like 32X After Burner or Space Harrier.
 

The 3DO supposedly had the superior version of SF2T. Never played this particular version myself. Did anyone actually own a 3DO back in the day? For me it was a similar situation as the Neo Geo. It was always one of your friends that said his uncles friends sons brother owned one šŸ˜‚
 

The 3DO supposedly had the superior version of SF2T. Never played this particular version myself. Did anyone actually own a 3DO back in the day? For me it was a similar situation as the Neo Geo. It was always one of your friends that said his uncles friends sons brother owned one šŸ˜‚
Yes that was the first closest version to arcade but the 3DO got arranged music and not CPS.
On PS1 and Saturn Street Fighter Collection you can choose "arrange" or "CPS" music.

I compared between the PS2 15th anniversary version and i don't see any difference (the game was impressive graphically but it pushed the limits of the Capcom arcade machine before they released the CPS2)

I said on console, because japanese where far in advance as you could've play "arcade perfect" with the PC Sharp X68000, out in 1987 and for that time it was super powerful.
The architecture was the practically the same as the "Capcom Play System" so you got all the CPS games from capcom like Ghouls'n'ghosts, Strider, Street fighter II from World Warrior to "Turbo" and tons of others games (Knights of the round etc.).

A small vid about SFII : Champion Edition running on the X86000


There's also Super Street Fighter II Turbo/Grandmaster X but i didn't checked if it's an hack or a real release. Super SF2 was the first released on the CPS2 i believe, the next version of Cacpom arcade system.

Conclusion, it was the first plateform (PC or Console whatever) purposing Arcade Perfect game, 3 years before the Neo Geo.
But the price was super expensive, only for rich jap people, a bit or totally like Neo geo (Except that the Sharp X86000 was a complete PC with his own O.S.)


I remember a website almost 10-15 years ago when i was full research about each console from my youths before becomming a Granmaster-geek haha, That there's for exemple in some game frames in animations removed on many strike due to the RAM. Like Neo Geo.
 
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Talking about the NeoGeo and NeoGeo CD don't buy the CD version even if it's looking newer etc for two reason. Of course, long loading time, and also removed many frames on practically every games animations you got on Cartridge > not arcade perfect just for that as there's not enough ram (purist spotted). I founded it on a website dedicated to SNK, but i can't found that comparison anymore (it's outdated, impossible to found)

Also anotherer advice : Buy Arcade version of games (MVS), they looks like a simple cartridge, with an adapter "MVS > Console" instead of real NeoGeo original cartridge EXCEPT if you're rich and you want the full game package for every games was on an incredible Box, with all information on it, utra classy for collectors.

Now you have to hurry because even MVS games become expensive too as they found how people.
 
Talking about the NeoGeo and NeoGeo CD don't buy the CD version even if it's looking newer etc for two reason. Of course, long loading time, and also removed many frames on practically every games animations you got on Cartridge > not arcade perfect just for that as there's not enough ram (purist spotted). I founded it on a website dedicated to SNK, but i can't found that comparison anymore (it's outdated, impossible to found)

Also anotherer advice : Buy Arcade version of games (MVS), they looks like a simple cartridge, with an adapter "MVS > Console" instead of real NeoGeo original cartridge EXCEPT if you're rich and you want the full game package for every games was on an incredible Box, with all information on it, utra classy for collectors.

Now you have to hurry because even MVS games become expensive too as they found how people.

Again, for those who can understand French, this documentary is amazing and discuss the CD version issues.

 
I talk french so no problem, thanks to your vids mate even if i know all about NeoGeo that vid seems to explain how that console was in 1990 vs all the others machines. "the Rolls of consoles" we said here. I don't know anyone owning one (except some guys who said they got one on the net but in my entourage : nope) Same as the 3DO.

One question as you have an Arcade Stick controller : i would love to take one, but i need a small stuff pose it because playing on your knee is awfull... I'm even better on Fighting or any arcade game with the Hori Fighting controller.
Does it bother you too? i don't have something to pose it and being in front of the TV, i suppose it's the case for a lot of people.
Same problem (but practically impossible in that case) with a combo Wheel-pedals-gearbox.

Now, for games who are better with a trackball or a spinner like any Brick breakers is okay with a mouse (i love to play Arkanoid with it for the precision and i don't feel weaker with a mouse, but a real spinner on an arcade cabinet still gives more sensations.
Trackball games are very rare, the only i saw was Sonic Arcade if someone never see what it looks like Edit / there's others trackball game but they're all pretty bad, check on YT if you want; i prefers only showing "Segasonic"

 
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