The Retrogaming Thread! [8-bit/16-bit/32-bit/64-bit]

Yeah I knew about the Nagoya involvement. I assumed they were some sort of handheld specialists. I've not been impressed by any Konami game on handheld pre-DS.

This Sapporo case is a really weird one. Did KCET just have too much on their hands and outsourced it? It's also notable as there's no Jon Kabira.
Maybe it was to split the load of work? Maybe, as they had more titles back then, J. League, WE, ISSpe/PES, they had better managment of their man power? Maybe just a usual corporation trick to split the taxes???

For Nagoya, i can imagine a story behind the scenes. As their GB titles are almost unplayable, even for GB standards, and i see that they created the ISS 1999 for GBC, but the ISS 2000 for GBC was developed in KCEO, and while it is still bad, it is refined in comparison with 1999 version of KCEN.

Maybe they decided to shut down that department and focus the work in KCEO??? That was also the year, that apart from POKEMON titles, the GB & GBC was close to the end of its life circle, so maybe they decided to liquidate that department that was "specialized" in handhelds.

Also around that years 1998-1999-2000, wasn't that financial buble crash with the technology companies? When every second random dude in USA, was starting a tech-company? Could they be affected in JAPAN? Financial reasons, etc..

I can imagine a lot, but KONAMI was always minimun self-explanatory, and never messed to showcase to the gamers world, or keep records of their own history, what studios they had, why they merged them to one, etc, etc...

I mean , nobody has answered clearly till today, why there were two main lineage of games, ISS and ISS pro evo, under the same mother company.

BTW: I fell in love with those PES titles for GBA posted by @vialli82 . It is like a poor-man's PES/ISS pro evo, but the core seems same or similar ot the OG PES games, a lot PSX ISS Pro Evo vibes! Never seen them before!
 
I think i found the answer @slamsoze in fact, Super Sidekicks 3 and Neo Geo World Cup are supposed to be the same game.
What the guy say is approximative and misunderstanding then.

Neo Geo WC 98 is a toned down version of Super Sidekicks 3 > people are saying it's the same but one guy (in french, but just switch to the vids) compared both. And the difference is what the other guy said.
The speed seems toned down, harder to pass through defense etc. i didn't analysed everthing but overall it's the same game with different calibrations.


"Neo Geo" is called like this probably just to say it was designed for the console. But you can see that visually the two are similar, it's too rare for an SNK game to do something like that.

So it's the gameplay only, and made for playing at home, normally so a bit less easy to get high score.
The vid you showed seems exactly similar to the one on from the vid. I don't think MVS or AES may change anything : it's just SS3 less arcade.
Hahhaha...voila...i think i've found it here!@!!! :)

https://myemulator.online/emu?game=MTc1NDM

By the first minutes i played. It seems a little bit slower, and the most amazing, i was awarded two fouls in the very first minutes of the game, the one of the two being offensive foul by the opponent CPU. Which is astonishing, cause usually in SSKs, it is very rare to get a foul, not even an offensive one!!

But from what i see, it is basically programmed to be more easyy than the cabinet version, make sense, as the cabinet must "eat money"!! The CPU also got a red card in the very fisrt match, and i scored from camera CHANGE shoot. So it's easier and kind of more "realistic" in some terms...

UPDATE: @vialli82 it is exactly as you said, it is a toned down version, designed to played at home, just tougher passes, so it is a more easy version, but funny enough it results to being some kind of more "realistic".... hahhaha crazy things!!! I am in second match, and CPU had 2 reds, i got free kicks, scored one after bounce to the wall, got a PK in second match,scored from a CHANGE...Crazy staff! :D
 
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The time to travel the pitch, you can make a coffee and go buying some croissants.

Everything is in slowdown, perhaps the slower FG i've never saw.
I suspect it's just bad/fast/rushed programming + the portable limitation.
 
Wnning Eleven Advanced is a small miracle. It's 2d and still retains so much of the Psx feel.

Yes i was :SHOCK: the first time i tried it. Don't remember if there's a translated version, but that's the exact description "small miracle".
I think you can also settle the game speed, like in ISS Pro Evo, like a complete small package.

That one at least was really worked, with a lot of i won't say passion but "fidelity and engagement", they must have scanned tons of animations.
And only out in Japan.
Where people cared by far less about "soccer" than here about football.

Edit:
@slamsoze i really need to try that version then. Yes it's less "give me money" and shoot who were aiming to enter in the goal entered in. So yes about it it's more "logic", but also tougher to go goal to goal it seems as i watched some vids. There's midfield battle. In a supposed Arcade game. 16 bits and out 24 years ago. Wow.

Yes to me Super Sidekicks is the only contestant on 16 bits to ISS/ ISS Deluxe. Even without stats showed and players attributes (hidden but in the game for sure), there's formations, tactics, and tons of variety in the game.

The Winning Eleven GBA game is an OVNI on portable so it's unclassifiable... And GBA was 32 bits. Neo Geo got one 16 bits processor and one 32 bits : people it a 24 bits console, like the PC Engine a 12 bits (one 8 bit processor for the core CPU and one 16 bits for graphisms)
 
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What was you guys' favorite Megaman?? Mine definitely was Mega Man 2 for the NES. Even though the Rockman games for SNES and also megaman 3 was great, this is the one that brings the most memories to me. Wood man, Air man, Heat man, Bubble man, Quick man, Flash man, Crash man, Metal man, Wood man.. Still remember the bosses up to this day. To me still the best soundtrack of all the Megaman games, very good gameplay, just overall I remember enjoying this one the most. :TU:



@vialli82 oh, and Arkanoid rules! One of those games, like Tetris, which I could play for long time on end. So brilliant in its simplicity. ;)
 
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I didn't played every MegaMan to be honest, just the I and the II both on GB, the III on NES i didn't ended at all just tried.
I would say i got the best memories regarding the 1st on GB. But i loved the 2 on NES too as i tried. Was jealous of the colours lol.
Just that the GB 1st version is "special" to play, the panels were smaller, it maked it even more exigent in the timing etc.

But i fall in love with the X series when i discovered it on Snes at a friends house, graphics, possibilities, everything was superb and didn't took age at all.

I know it's less retro and classic, no more easy but easier to move with more possibilities but it's too strong for me.

I started some years ago and finished the 3 (even gained the HADOKEN l:SMOKIN:)
Recently started the 4 on PSX : magnificent graphically, outstanding 32bits 2D... There's even the 5 and 6 (perhaps a 7 i don't remember), but i don't have the courage to start it. Even if it looks an plays way better than current indies neo-retro games. The LOD is just incredible.

I took Zero as a character, with a Sword, the story is pretty like a manga (not dumb manga but a good one), i like the gameplay change with him a bit like taking Knuckles, but even with a different gameplay more close-combat you keep the Megaman X soul.

MegaMan X4 (PSX, Saturn, PC / Also on PS3 Store with the others versions)


Of course on Emulation with filters smooth and scanlines, there's practically zero "aliasing", even less than on a CRT TV and it's a beauty ;)
 
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Lately I've been playing some Trespasser.

Out in 1998, it was a very ambitious Survival FPS set in the Jurassic Park franchise, more specifically on the infamous Site B of the second film. The story follows this woman named Anne, whose plane unfortunately crashed on the island, and her struggles to find a way to communicate with the world. On paper it proposed lot of freedom and revolutionary mechanics; I remember loads of previews on magazines that made me literally drool, perspecting a classic that should have gave battle to the masterpieces of the time.. but in reality they were chewing way more than they could bite, failing at practically all their proclaims. Since this game was of course a direct sequel of the already cited The Lost World movie, they wanted to cash on the novelty and they also had to rush it out, with the result it bombed miserably.

So I practically never touched it, until a couple days ago where curiousity had the best of me. Have to say critics were mostly right.. mechanics to grab objects are frustrating and badly written, with stuff costantly falling out of hands and similar.. protagonist also moves sooo damn slow and areas in which you are in are gigantic, so you can figure how boring some bits can get. And don't let me start on dinosaurs AI or the "survival" part.. I was imagining you could have outsmart dinos or have creative ways to deal with them, while in reality it all boils down on whatever you have a gun/rifle of sort to kill them, or if you can reach "fast" (more banking on their stupidity than else) the point in which their area limited AI won't let them chase you anymore.

That said.. I'm irrationaly kinda enjoying it all the same. AS a JP fan, walking in a canon representation of the Site B does have a certain charm all the same; some places are nicely recreated, and some moments (like the first Brachiosaurus or T-Rex encounter) well cinematically made. And, what in my opinion is the highlight of the game, legendary Richard Attenborough acting as his iconic John Hammond popping here and there in form of memories of the protagonist or something, recounting for the first time in bits how Jurassic Park came to be, with a lot of never heard before details and stories.. so good and special the game probably didn't even deserve to have it, any fan should have a listen to it anyway.

By the way, some curiosities I recorded for you:


You look down and you clearly see.. Anne's cleavage. I remember at the times this did some rumour even if we already had Tomb Raider and other games winking in similar, but perhaps less obvious ways to the player.


When she realizes the place she crashed into. One of those scenes I liked enough. You can also hear a bit of Hammond (here and in the next clip too).


This was another really pumped feature of the game.. dinosaurs fighting each other. It usually doesn't look this good either, unfortunately, especially when it's Raptors (more frequent encounters on the island) against herbivores or T-Rexes.. but I admit this one was more than decent. Sad thing they completely ignores you even if you come between the two and shoot them.

It's a shame they discarded this as one stand experiment, anyway. I think a modern game with let's say Dying Light general feel and movement and JP setting, which could realize what the original promised but couldn't and give variety to the concept, would absolutely be ATOMIC.. but unfortunately nobody gave it a thought even with all those Jurassic World movies (I disliked anyway) out lately.
 
Friends!! I am really excited about this one. Like seriously excited!! :DANCE:

I just discovered this arcade Gem "Knights of Valour"! I can't say too much about it except..

- I LOVE Final Fight and Streets of Rage Type games!
- I LOVE Romance of the Three Kingdoms and Ancient Chinese themes!

And what is this Knights of Valour?? It's Final Fight + Romance of the Three Kingdoms all into one. And you know what the best part is? It's a trilogy!!!!!! :BSCARF:

Seriously though.. I can't remember the last time I was so excited about discovering a gaming gem!!!! Needless to say I'll be putting long hours into this one! :LOL:

 
I through it was another game, I remember the curved sword etc. but it's not that one.
Looks great, 1999 game (pretty rare for a 2D BTA)

Now as a BTA, i will post a serie i really liked, from SNK

The 1st is kinda unique, darker than the 2 and 3 but . I'll post the 3, and you can play the 3 without having played the first. Stories are different and not based around the 1st character (differents characters for each version)
One game which is basic with the character at first try, but you can transform in many stuffs with a lot of different moves, Samourai, Ninja, etc. etc., and like you change "dimensions" it's pretty special don't remember how you can do it :

SENGOKU / Neo Geo, Mega CD, Snes (design a bit more light.. Nintendo you know)



Note: they've made a remake on Snes, but some design are different like the main character, which looked like Kenshiro from the manga


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Now, here's the sequel; I finished both. You can see how different it is, also much moves of course.
But i didn't remember that much all about that version.... The first was rigid and less playable, but i got a very clear remember of it as it was so particular.

SENGOKU 2 (Neo Geo)



I got a lot of fun with it. Less rigid than the first, but you got the same stuffs.

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And FINALLY considered as the best BTA from that era, critically acclaimed by connoisseur but not so well known by the public (a bit like Garou's Mark of Wolves ranked 1st or 2nd as the best fighting game of all time)

SENGOKU 3 (Neo Geo)



Look at the start before the guy's playing : there's tons of moves like a fighting game i think the 4 buttons are used, i just finished the first stage it's a killer game.
But it's very technical, to be honest i felt lost and wanted to learn all move. Plus you can also transform, but i think one transformation by characters
It's a Masterpiece so i don't want to do always the same with full of continue until i've finished it.
I reserve that game for a very serious sessions, i just tried the first stage but never did it (one day, surely)
 
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This looks awesome @vialli82 right up my alley as well since you know I love this style. Will definitely try out Sengoku after playing Knights of Valour! :TU:

oh, and speaking of KOV, I think you were probably thinking of this one: Warriors of Fate. A very good series, but I'd have to say that the trilogy of KOV looks even better, more fun and complete as a whole!

 
Yes it match with the date more or less 93/95 , but i'm still not sure it's the game i played.
Or it's something already posted lol, but the theme was more Asia Chinese-Mongolian type.

I remember one of the character owner the same big crossed sword (mongol or persian type, don't remember how it's called even in french. I know it but i've lost the word from my memory lol)
 
And what is this Knights of Valour?? It's Final Fight + Romance of the Three Kingdoms all into one. And you know what the best part is? It's a trilogy!!!!!! :BSCARF:
That's awesome mate... I was aware of this game, but somehow I think I also had it mistaken with Warriors of Fate (same as vialli) :PP

Since you're at it, and you dig Final Fight, I'd suggest you "Tower of Doom" and "Shadows over Mystara". Both are kinda Final Fight meets Dungeons & Dragons. Two terrific arcade gems :ROCK:



 
It's perhaps an obscure game.
Also, one BTA you would like and i recommanded it, i think you will love it (the design isn't at all the same as the Megadrive older version, also an upgraded arcade cabinet System 16 or 18 (a bit enhanced for the second)

Golden Axe was from the golden (again) era on Sega in Arcade : with the machine called System 16 (sometimes 18 for game which needed some enhancement)
The sequel i will show is on the machine AM1 which was 32 bits, the predecessor of AM2 with 3D games but not only of course.

Note: There's the 2 and 3 on Megadrive only, but they're like alternative game. The arcade only version is considered in the story as the real sequel:



Golden Axe : The revenge of Death Adder (Arcade exclusive)



Also one game i loved as i discovered it on arcade, there's some dialog like Comix Zone (well it's based on a comix), made by Capcom i suppose with the same arcade machine as Marvel vs Capcom etc. :

The Punisher (Arcade, Megadrive)



Note: Megadrive got a very nice port, changing stuffs to fit for the console power but without loosing the game feeling and ambiance.
Makes me remember another game like Captain America and the Avengers even if it's still fun and playable, better version is on Snes but i think there's again censorship...

But to me only the Arcade is good relatively to input and speed, adds etc. >
It's older, but still good and players got special moves which is a bit changing from your usual BTA

Captain America and the Avengers (out on all Sega and Nintendo console even GameBoy and Game Gear)




@crustcyb Yes! It's that one. very nice found, it wasn't easy. Thanks a lot friend, another game to add on @millossobek list if he didn't finished it already lol :)

The game is pretty well known and i don't confound with Dynasty Warriors from the name.
 
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@crustcyb Yes dude! Absolutely! You guys are definitely becoming familiar with my retrogaming taste. Final Fight type beatemups are perhaps my overall favorite kind of game, and these are more than worthy additions! I also like the Dungeons and Dragons Universe (in a way similar to Golden Axe like @vialli82 mentioned), so this is perfect! Knights of the Round and King of Dragons style are also similar games, something about Final Fight type sword and sorcery is so classic and epic! :TU:
 
Not really a console I personally am nostalgic for, but there sure seems to be a lot of stuff on this
The Genesis is (was) an awesome console, with some great titles, and even better ROM hacks... People even patch games with current rosters, for example NHL 94 with 2022 rosters (since the last good hockey game for PC was released who knows how long ago)

 
Talking about Hack, there's someone who is currently restoring Ghoul's'n Ghosts Megadrive to the Arcade version.
His work is outstanding. For the moment, the Supergraphx version is the one to play on Console if like me, you love to play ports instead of real Arcade version on Mame.

Note : Supergraphx is not the PC Engine, it's the full 16 bits version.
Turbographx but with got a 8 bits processor for speed vs 16 for Supergrapx, more sprites in the same time for the game new soundchip etc... But only 4 or 5 games.

And for information : Street Fighter II' wasn't even a Supergraphx version : but just an outstanding work to port that game regarding the "12 bits" console which is the PC Engine, practically similar to Snes version (there's things missing here and there but you don't notice it. Then there was all bosses etc. when the first Snes version got only 8 playable characters)

A bit of SuperGraphx vs Megadrive history, put on spoil as it wasn't why i posted first lol

Back to SuperGFX it was retrocompatible. I read also that they've made a "mistake" regarding background scrolling : only 3 or 4 when Megadrive could've handle more. It was something used also for programming background sprites etc., i ain't sure about the exactitude but it was something like that missing. But on some area it was above Megadrive, soundchip and colors for example. But that's not why that console failed > Megadrive was already implanted in Japan and rare devs were interested by that console.

But just looking at G'N'G version : it's by far closer to arcade than the Megadrive version, with less bugs too (especially when you get touched by something).

Megadrive the CPU was so fast and offered so much possibilities of programming, like i showed with Toy Story... Except for the sound, it was for devs an "all in" console, could've reproduce many thing but manually. (not like the Snes who got chip taking control of some special effect, relaxing the main CPU)
There were also some SEGA choices : 24 MB for MKII vs 32 on Snes : they probably wanted to restore their MK1 fail without blood etc.

Here's a small comparison vs the original Megadrive version : looks at the background to see the differences.

https://www.indieretronews.com/2022/07/ghouls-n-ghosts-arcade-edition-thats-in.html

Now, it's even more impressive on vids : the creator even added animations like thunderbolt and moving background!
Technically, people considers it as the biggest arcade restoration never made. Megadrive version got his own charm, his personnal design for many stuffs through.
But technically, it's another game, colors, background, some animations added etc. And that's what a MegaGenesis was really able to do / if there wasn't issues like i mentionned (Megabytes, cost of production vs Cartdrige cost, time for production limited etc.)


There's both Megadrive vs Restoration / And showing Arcade vs Restoration to see how close it is.

As you could see many ports closer or not to arcade aren't because "the console can't handle it", but SEGA and/or devs regarding the cost of production and the size of the cartridge in Mega. Or they wanted to make their own stuffs. Choice of colors etc, you can see in plenty of hack playable on a real Megadrive that it was sometime a matter of fast made, not checking the real exact colors from the arcade version, or just wanting to put their "signature" on the game.

Edit: The hack is not finished yet, as it's pretty hard for one person alone, statuts is 1st and 2nd stages FTM and worked on sprites/bosses for all stages.
Started perhaps a year ago.
 
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Ghouls N' Ghosts is probably my favorite original platformer in any console!! (If you guys see, it was my first post in this thread), so this is amazing news!! It'll be great to finally be able to play the full arcade version in Mega Drive, the graphics improvements look great!

@vialli82 Just wondering bro, why do you prefer to play the ports instead of MAME versions? :TU:
 
@vialli82 Just wondering bro, why do you prefer to play the ports instead of MAME versions? :TU:
I like both in fact, but i forgot to mention "playing multiple ports/see the differences in everything". And also because i love the world of console. Arcade are appart machines, with a core engine for every version and a "+" added to handle some effect.

But as a fan too : i finished Ghouls'n'ghost on MAME.
Then i've made the port on... Master System as it's the first version i discovered and there's fun differences, like with armors colors was super cool. but always on Emulator with no sprite limitation (a system to make it disappears and reappears sprites if there's too much on it : it was blinking eveywhere), no slowdown etc., i found it awesome to replay old games without the limitations tricks we got in the past especially "no sprite limit" it's a game changer 🥰

I love to replay the version i remember the most. I prefers to play Super SF II on Snes or Megadrive (with hack colors or without) than the original version I never played in Arcade : just the very first and the SFII with bosses on it, not so long after.

Just for you know "remembering the feeling" and some stuffs. It's in brief a matter of perspective, not nostalgia exactly : but more comfort, "landmarks/identification" about what you're playing. Hard to explain.

Ghost'n'Goblins, i did the 1st (ultra hardcore to finish) on Mame a long time ago : it was the first version i played. Then the NES version as my cousin has it : that one was the second but i played more on it than on arcade (my father didn't got an extensible wallet lol) didn't finished it through, but recently i restarted, as it's the only port i remember played with.

It depends the port of course. Outrun or "fake 3d", After Burner and Space Harrier is smoother with 60 fps on arcade... But you have a trick to do (i don't remember) on Mame to have the same control as on Megadrive.

But there's several disappointments with zero ports which is almost similar, that i play on Arcade only, like MK1 (i got enough so i'll pass) or recently Pit Fighter (it was the debut of Megadrive, so it's still fun but with very small sprites)

On the opposite, when you see for example Fatal Fury Special on Snes and you compare to Neo Geo version : it's like a miracle as it's so similar.
 

Took me a while to track this one down, was at a small local family business which had a decent arcade corner. I could not remember the name of it for decades but found it in a video with various run and gun games. The music in the first level is what kept best somewhere in the deepest regions of my brain, I remember it so well.
 
Never see that one at all, add on my list to try.
Edit : But from the the name, i remember that was a probably well known game.
Did you get an Arcade cabinet on the good old time with that game on it @Isslander or on some port console or "PC for gaming" (Amiga, Atari ST) ?


Love that type of 2D with that high view shooter.
Like Chaos Engine, Mercs, Ikari Warriors, Rambo III style (even Rambo I on Master System... Also named Commando, same game without licence) but one of my favourite as it's gore and very second degree humor is Total Carnage. People explodes in blood literally lol.

It's the ancecestor of Loaded on PS1/PC
 
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Well, image are better than words so:

Total Carnage (Arcade, Amiga 500/1200/CD32, PC, GameBoy, Jaguar, Super Nintendo)

Note :Snes censorship of course, still fun through but it's like MKII without blood and fatalities... Lost his charm




Rambo/Secret Command (Master System exclusive)


Note: It may looks like but it's not Commando on multiple console, even Atari 2600.



Commando (Atari 2600/7800, C64, NES, Arcade and multiple PC oldies like ZX Spectrum, Amstrad etc.)

 
Being as you know a huge fan of Samurai genres, I recently saw this game and decided to play it. Kenseiden for the Master System! So far, it plays quite hard, very true to 8-bit era in difficulty, it is definitely a challenge but it's fun! I'd love to see more retro Samurai games for the 8 bit 16 bit 32 bit generation whether console or arcade, aside from the usual fighting games like Samurai Shodown and Last Blade (which are great of course!). Let me know if you guys know of any retro action adventure/beat-em up games with a Samurai theme! :TU:

 
I posted it a long time ago : it's my top 3 favourite Master System game bro ;)
It's perhaps the first one i posted from that console lol.

Each stage is a region from the Ancient Japan, you got 2 or 3 locaction to choose (there's a road for finishing the game more easily) and you won a new power at every "Kanto" (regions) you delivered from the Evil and won against the boss.

High jump, longest blade, some others abilities i don't remember... Which will makes you easy to won against another Boss or much more easy on some particularly stage. The high jump is essential for one region pretty hard. There's multiple paths trough.

Sincerely it's the most underrated game of all time to me : it should be on par with Wonder Boy III top of Master system games, but no. Well it's kinda difficult too.

Plus that the ambiance is great and even "pre-Souls like > Samurai era", it looks like an early 16 bits game, or an arcade port.

There's multiple fan of it, asking for a sequel too lol. Some said it's hard to play because the control or the swordsmanship from the character is too slow etc. but it's on the start... And kinda realistic. The tone is, characters and all size like real human etc.

Note: the Korean and Japanese version have their hero with blonde hair lol. And some changes i don't remember (bosses colors or stuffs like that).
I just applied a new patch last week 😆 and will probably finish but i will make every regions this time, from that patch.
 
And one of my top 5 Master System game regarding the dark ambiance, boss, OST, overall design, Kenseiden
No word to describe that game. Master System got some super good games but that one is particular to me.
Haha, you're right bro! It was the first Master System game you posted! :LMAO: haha we've posted hundreds of games already!

Let's think of these last two posts as an "expansion" to your introduction! :TU: I just started playing it recently, so I haven't unlocked a lot of the special abilities, but I love the ambiance too.. Very soulful, with demons and ghosts, and a lot of Japanese mythology. East asian mythology (China, Japan, Korea) is probably my favorite in the whole world, so this is so definitely a plus for this one!

What patch did you apply? Will be interested in applying it and seeing the changes!

P.S: Oh, and my full review of the badass Knights of Valor for MAME will be coming up later on!! ;)
 
It's a melting with a Soul in terms of ambiance and Samurai era... But another era, older than Sekiro.
Love that game. Remember waited in vain the 2 on Megadrive lol ( :( )

As it's a real exclusivity. Wonder Boy III got an alternative exactly the same on Turbographx, don't remember the name but it's exactly the same in more beautiful as the support was more powerful.

Another note : for Korean version, they changed the map with Korean real life map. But both Asian (jap and kor) got the blonde hair Samurai like the main character from Nioh lol.
 
Looking for Samurai games, just stumbled upon this one, aptly named "First Samurai". :LOL: haven't played it but will give it a whirl soon! Looks like a pretty cool platformer of the era, a nice touch for this one are the multiple weapons that seem to be available. Not sure if there is a time-travelling aspect to this one (dont want to watch the video too much in order to not have spoilers), but it definitely seems like it has plenty of Japanese mythology, gods and demons, so it's definitely a game that I'll be checking out! :TU:

 
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