Never played those type of games (Sim city, Theme park etc.) but i've heard it was fun.
Ah yes, Command and Conquer / Red Alert on PS1 i don't remember if it was the first or the second, but we laughed a lot with it at a friend house.
Especially on a mission where you need to protect the Russian or whatever president when he was driving. But he was driving like an ass and one sentence i will always remember, with his East asian accent (in sub french) "i got the priority!"
It was completely wtf, you made explode tons of tanks, planes to protect him and he was saying bullshit all the time totally off context, he doesn't care

That one is not normally a game i would have played but the 2nd degree on the game was awesome.
Ah yes
@Madmac79 : i didn't got a PS1 but played at a friend house at Duke Nukem 1 and 3 (Land of Babes), it was kinda the same tone looking like a super-anti-hero with tons of sentences on it and scene very limit, but it was the 90's from 90 to more than 2000, there was by far more freedom of speech and doing stuffs, we were totally aware that all wasn't to take seriously. Everything is aseptic now. Even when i play the new God Of War, i can't imagine the same stuffs as it was on 2005, don't remember when it was out.
Like
@slamsoze said on the retro-pes thread with, even, the smoke or flare on the pitch or the referee nationality... And boooh stuffs, that part of reality and makes some good ambiance. I don't see what's wrong with it.
But whatever it is, it's directly a scandal as some big association hire profits on it.
Even if it's just as simple representation, or a joke or whatever else. Fortunately, in Belgium there's exceptions, but we're not that "stuck up" and we got a lot of auto-derision.
Thailand is weak and Germany strong. That's a fact, and even about some references : for example Kazuki Ito was giving quick red card as in Japan, football was less physical. Simple, but even if it was some kind of preconceived ideas etc. as long as it's not clearly insulting... What do we care.
Sorry for the looonnngg O.T. but the actual era we live in often really pisses me off.
Well some vids then:
Command and Conquer : Red Alert (PS1 version here, but out on PC first, probably on Saturn too etc.)
And and awesome exclusive game on PS1 with (in french) the real voice of Bruce Willis if you remember, it was/stil pretty fun :
Apocalypse (PS1)
And finally another one exclusive which i really loved, explosion blood and fun, not really subtle but we didn't cared (there was a demo was on the PS1 "Demo 1" disc, on the first versions)
LOADED (PS1, then out on Saturn)
Note : i didn't liked the 2nd that much replayed 3 years ago "Re-Loaded". Looks like another game.
I was always a die hard fan of those RTS games, but on PC, it's also a case, how anyone plays this without a mouse and keyboard for hotkeys functions?
Is this as "easy" as on PC? The controlling and scrolling with gamepad?
Also i think i read somewhere recently about StarCraft 64, it was praised cause it was developed in 2000, while the PC version in 1998 and the MacOS in 1999, so it had some mambo-jumbo gimmicks that pushed the N64 a little bit far, bit in cost of other things, like no speech in mission breefing, or no multiplayer, but it was stated that the 64 controls in contrast with PC , were a lot tricky.
I can't recall the article now, but the writer was swearing, that if mouse+keyboard, and multiplayer was possible in N64, it would be superior to the OG PC version...
Little bit off topic now...
Which sound strange to me, cause i think a good PC in 1998 was better than N64 console. I don't remember if there were "high end PCs" back then, to be honest...
For example FIFA 99 , i played it both in PC and N64. Even if there looked better colours in N64, it had some little cuts, like microstutters, while the PC was more smooth amd stable, in performance. But to be honestly here, i think every console game had microstutering back then, 1999~2000, but no one was giving attention to that staff back them, in mean, fps, fps dropps, stuttering, tearimg, etc, those were parts of a lot games..
What i remember, that a lot games had maximum caps in requirements, meaning that they weren't pushing the games and the hardware to the maximum, like happens today . I mean today the games have Minimum amd Recommended requirements to play them, so for the maximum cap, sky is the limit, it is up to customers PC. Back in the 90s and early 00s , i remember a lot PC games, had Minimum, Recommended and Maximum requirements, as there may was some type of cap.??? ..Not sure, end of OT.....
Now in Starcraft again...
There was also a PS1 port on plans, but it was dismissed, and N64 was picked.
From Starcraft Wikipedia:
Nintendo 64 versionEdit
In 2000,
StarCraft 64 was released in North America for the
Nintendo 64, co-developed by
Blizzard Entertainment and
Mass Media Inc. and published by
Nintendo.
[3] The game featured all of the missions from both
StarCraft and the expansion
Brood War, as well as some exclusive missions, such as two different tutorials and a new secret mission,
Resurrection IV.
[62] Blizzard Entertainment had previously considered a
PlayStation port of the game, but it was decided that the game would instead be released on the Nintendo 64.
[63] Resurrection IV is set after the conclusion of
Brood War, and follows
Jim Raynor embarking on a mission to rescue the
Brood War character
Alexei Stukov, a vice admiral from Earth who has been captured by the Zerg. The
Brood War missions required the use of a Nintendo 64 memory
Expansion Pak to run.
[64] In addition,
StarCraft 64 features a
split screen cooperative mode, also requiring the expansion pak, allowing two players to control one force in-game.
[65] StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened.
[62] StarCraft 64 was a runner-up for GameSpot's annual "Best Game Story" and "Best Strategy Game" awards among console games, which went respectively to
Summoner and
Ogre Battle 64.
[66]
https://en.m.wikipedia.org/wiki/StarCraft_(video_game)