The Retro-PES Corner

I'd like to ask a question out of curiosity. This is a topic that used to spark intense debates during tournaments among friends at the old LAN houses here in Brazil. Back then, in the mid-2000s, internet access was still quite limited, and there wasn't much information available.

Because of that, I've always wondered: what do Winning Eleven and Pro Evolution Soccer fans around the world think about this?

So here's my question:
What do you prefer to play? :THINK:

Patches/Mods:
They offer impressive visual improvements, such as full licensing, new kits, stadiums, menus, and many other enhancements. However, they often end up changing the game's original identity by modifying leagues, player ratings (overall), squads, gameplay, and many other aspects.

100% Original Game with only an Option File: This preserves the original experience, limiting changes to corrected player names, kits, badges, logos, and team names without altering the game's core structure.

The central point of this discussion is determining how much of the authentic experience envisioned by the developers is actually being preserved. Many editing teams create patches that go far beyond fixing licenses, fundamentally transforming the game. Some of these projects even become extremely popular and are indirectly commercialized.

I remember that whenever my friends and I organized tournaments—especially the more competitive ones—patches were often not allowed. The reasoning was simple: to ensure everyone played the exact same version of the game, preserving the original experience and preventing any modifications that could affect competitive balance.

After thinking deeply about this topic over the years, I've developed what could honestly be described as an obsession with this choice.

Yes, I like patches and mods. I can't deny that I admire the talent, creativity, and incredible work of the modding community. However, I no longer feel comfortable when the game's original structure is drastically altered.

Take Winning Eleven 10 as an example. The game was designed to represent the 2005–06 season. That's why it's perfectly natural to see players like Shunsuke Nakamura playing for both the Japanese national team and Celtic. The entire game—its squads, player ratings, atmosphere, balance, and overall design—was built around that specific period.

With that in mind, I don't see much logic in controlling players like Lamine Yamal within that same game, considering that he hadn't even been born at the time. That kind of time inconsistency breaks the historical identity of the game.

In my opinion, today's football stars make much more sense in modern titles like eFootball or EA Sports FC 27, which were specifically created to represent contemporary football. The classic Winning Eleven/PES games, on the other hand, derive much of their value from preserving a particular era of football history, allowing players to relive that period as authentically as possible.
 
you present two options from which i would definitely would choose modded / patched verison, but I also go with your example that i dont need or want to see modern players in a retro PES. but this might be the case because i have fallen out of love with modern football.

regardless, i would always prefer a 100% modded retro PES, with faces, boots, stadiums and emblems over "just" option file work. retro PES with mods fitting the time (or even older!) it is for me.
 
Use team-mate pressure alot, to press the guy on the ball, then you just manually mark the guy who is making a run. For attack, use close control a lot, don't sprint unless you have a fast player and space. And don't shoot with guys close to you, as anytime an opponent slides near you when you shoot, you'll miss. You can score many different ways, whatever suits your style. Fast winger, cross to big target man. Long shots with guys with good shooting, or through balls to fast strikers. Formation and using the arrows for player movement matters too, again whatever suits the way you are best at playing.
i'll try it as soon as i can. thank you very much !!!
 
I'd like to ask a question out of curiosity. This is a topic that used to spark intense debates during tournaments among friends at the old LAN houses here in Brazil. Back then, in the mid-2000s, internet access was still quite limited, and there wasn't much information available.

Because of that, I've always wondered: what do Winning Eleven and Pro Evolution Soccer fans around the world think about this?

So here's my question:
What do you prefer to play? :THINK:

Patches/Mods:
They offer impressive visual improvements, such as full licensing, new kits, stadiums, menus, and many other enhancements. However, they often end up changing the game's original identity by modifying leagues, player ratings (overall), squads, gameplay, and many other aspects.

100% Original Game with only an Option File: This preserves the original experience, limiting changes to corrected player names, kits, badges, logos, and team names without altering the game's core structure.

The central point of this discussion is determining how much of the authentic experience envisioned by the developers is actually being preserved. Many editing teams create patches that go far beyond fixing licenses, fundamentally transforming the game. Some of these projects even become extremely popular and are indirectly commercialized.

I remember that whenever my friends and I organized tournaments—especially the more competitive ones—patches were often not allowed. The reasoning was simple: to ensure everyone played the exact same version of the game, preserving the original experience and preventing any modifications that could affect competitive balance.

After thinking deeply about this topic over the years, I've developed what could honestly be described as an obsession with this choice.

Yes, I like patches and mods. I can't deny that I admire the talent, creativity, and incredible work of the modding community. However, I no longer feel comfortable when the game's original structure is drastically altered.

Take Winning Eleven 10 as an example. The game was designed to represent the 2005–06 season. That's why it's perfectly natural to see players like Shunsuke Nakamura playing for both the Japanese national team and Celtic. The entire game—its squads, player ratings, atmosphere, balance, and overall design—was built around that specific period.

With that in mind, I don't see much logic in controlling players like Lamine Yamal within that same game, considering that he hadn't even been born at the time. That kind of time inconsistency breaks the historical identity of the game.

In my opinion, today's football stars make much more sense in modern titles like eFootball or EA Sports FC 27, which were specifically created to represent contemporary football. The classic Winning Eleven/PES games, on the other hand, derive much of their value from preserving a particular era of football history, allowing players to relive that period as authentically as possible.
if you talk about the first 2 games generations, (psx1 and psx2 era), I always prefered original version by konami, with patches that only fixed Names and originals kits also for not licensed squads, and translation on WE J version, mantaining konami vanilla game.
 
I'd like to ask a question out of curiosity. This is a topic that used to spark intense debates during tournaments among friends at the old LAN houses here in Brazil. Back then, in the mid-2000s, internet access was still quite limited, and there wasn't much information available.

Because of that, I've always wondered: what do Winning Eleven and Pro Evolution Soccer fans around the world think about this?

So here's my question:
What do you prefer to play? :THINK:

Patches/Mods:
They offer impressive visual improvements, such as full licensing, new kits, stadiums, menus, and many other enhancements. However, they often end up changing the game's original identity by modifying leagues, player ratings (overall), squads, gameplay, and many other aspects.

100% Original Game with only an Option File: This preserves the original experience, limiting changes to corrected player names, kits, badges, logos, and team names without altering the game's core structure.

The central point of this discussion is determining how much of the authentic experience envisioned by the developers is actually being preserved. Many editing teams create patches that go far beyond fixing licenses, fundamentally transforming the game. Some of these projects even become extremely popular and are indirectly commercialized.

I remember that whenever my friends and I organized tournaments—especially the more competitive ones—patches were often not allowed. The reasoning was simple: to ensure everyone played the exact same version of the game, preserving the original experience and preventing any modifications that could affect competitive balance.

After thinking deeply about this topic over the years, I've developed what could honestly be described as an obsession with this choice.

Yes, I like patches and mods. I can't deny that I admire the talent, creativity, and incredible work of the modding community. However, I no longer feel comfortable when the game's original structure is drastically altered.

Take Winning Eleven 10 as an example. The game was designed to represent the 2005–06 season. That's why it's perfectly natural to see players like Shunsuke Nakamura playing for both the Japanese national team and Celtic. The entire game—its squads, player ratings, atmosphere, balance, and overall design—was built around that specific period.

With that in mind, I don't see much logic in controlling players like Lamine Yamal within that same game, considering that he hadn't even been born at the time. That kind of time inconsistency breaks the historical identity of the game.

In my opinion, today's football stars make much more sense in modern titles like eFootball or EA Sports FC 27, which were specifically created to represent contemporary football. The classic Winning Eleven/PES games, on the other hand, derive much of their value from preserving a particular era of football history, allowing players to relive that period as authentically as possible.
I'm mixed. I feel exactly what you mean about the modern game patched to a PES 5/6. The game has changed a lot since then, in rules, in tactics, in the players themselves.

On the other side, many would like to play with these modern player & teams, but don't have the means to play PES 2021 etc. The game supports these modern day patches well enough.

In the end, it's up to the modder what they want to create, and up to the player to choose what works for them
 
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