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UPDATE: This is moving slower than expected and will continue through the weekend.
Hi Energia. Nice work with your gameplay ports.

I hope these can help you saving time mate, they just need improvement in kits, callnames and preset faces, the three have locked shop items
https://evoweb.uk/threads/pes5-we9-le-file-request-thread.94685/post-4158358
sorry mate not so simple actually for me on ps2 versionsHi Energia. Nice work with your gameplay ports.
I assume since WE10LE is a PS2 exclusive, that you are able to locate the gameplay strings in the PS2 versions of WE/PES. Are they located in the SLPM/SLKA/SLES/SLUS file or the OVER.AFS file? And are you then able to port the gameplay between PS2 versions? The reason i'm asking is I want to port the gameplay between a couple of PS2 versions if possible.![]()
Ah that's a shame! I'm trying to get the gameplay and ball physics ported between the different versions of Winning Eleven 9/PES 5. If you ever work out how to do it, do let me know.sorry mate not so simple actually for me on ps2 versions
WE10 Aoki Samurai no Chousen Gameplay inside PES6 (Original Season patch)
Yes, my friend, I think that with the PC I have these bad habits for his gameplaysWait, do i understand that correctly? You somehow imported the gameplay from the other PES?
Does that also include the AI behavior?
... just look at my most important thread here...fixed.This is something I've experienced too but I thought it was because of the widescreen patch (they seem to pop in and pop out when they cross the "imaginary 4:3 border" if it makes sense). For now I just decided I'd play the game in 4:3, but I'm giving it a couple more tests when I can.