@mattmid: I remember you had a system of "translating" FM stats onto a retro-PES statsheet. If that system really works, combine that with the excel file with FM stats that
@Titch spoke of, and also with the new import function, and you have a truly limitless retro-PES experience.
How do you export FM stats onto excel?
About the Bible, one of the things that surprised me is those "scouting reports" of the teams in the game by the end of the book.
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This is the kind of insightful writing about the game that makes the reader eager to play it. To me, the words on this screenshot alone beat any gameplay video one might watch.
@WhoAteMeDinner: Spot on. In my opinion, if you want to evolve your football game you should never be reducing the amount of player stats, actually that number should be increasing to improve player individuality. But as we know nowadays it's all about online gaming so developers want to keep it simple. This explains the DREADFUL overall player rating you also spoke of: instead of spending a few minutes getting to know your players' statsheets in detail, you look at those ratings and that's it. The problem is, overall ratings tell you absolutely nothing. They tell you Player A is "85 good", Player B is "69 average" and therefore Player A should play instead of Player B. But "85 good" at what? He's "1 point better" than Player C who's "84 good"? What is this? In Retro-PES, if you want to know how good your player really is you have to study his whole statsheet and then imagine a playing style for your team in which he could be valuable.
I often use Latvia on my PES5 World Cup adventures and despite the fact that they have much more complete strikers, with more balanced statsheets overall, I always choose a 1,90cm panzer who literally sucks at everything besides his fantastic Balance and decent aerial game. Why? Because I know I'll be having to use him as a post player often and he's the only one in the squad who does it properly. On modern-PES I can't believe how low his overall rating would be, but the overall rating not only does not tell you anything palpable about the player, it doesn't demonstrate how the value of a player is not an exact science, it depends on many factors such as the way you're going to utilize him on pitch. If I use that 190cm panzer to dribble out an entire defense, his rating will seem a 30; if I use him to hold off opponents and bomb long balls for him, he'll play like a 85.
Overall ratings helped dumbing down the experience.