The Retro-PES Corner

Thanks for your response. I’ll be honest, I’m still fairly new to all this and not entirely sure how to proceed with your suggestions. Another user previously recommended WE2008 and JLWE2008CC along with accompanying option files, but I don’t have much experience with setting them up. This was recommended to me today in this forum.

I only joined EvoWeb about two weeks ago, but I’m already finding it a bit overwhelming and considering deleting my account. I recently set up my PS2 with OPL, and my main aim was to access download links for Winning Eleven Final Evolution games—particularly WE6FE and WE7I—as well as PES2014.

I’m really just looking for simple patches: real kits, correct player names etc... and as much English translation (text and commentary) as possible. The Final Evolution games offer a unique and interesting gameplay experience, but finding decent patches has been such a tedious and time-consuming process. It feels like I’m endlessly searching through webpages, YouTube videos, and forum threads. Sometimes I do come across a promising patch, but then it’s let down by odd design choices—things like removing the player cursor, adding distracting custom backgrounds, or even using a light green ball on a green pitch.

It would be so much easier if these patches and option files were organised into clear threads or folders, but maybe I’m just missing something as a newcomer. It’s disheartening when you don’t have the time to spend hours on this.

Thanks again for your reply - really appreciate any further guidance you can offer.

Hi @tonedogg92 welcome to the site, but most importantly to the Retro PES Corner :D

Like yourself, I easily get confused with transferring files from PC to PS2 and knowing and remembering what to do.

Looking at your previous posts it looks like you already know how to use ISO’s on your PS2 using Free MCBoot. Maybe I am wrong, are you unsure how to transfer option files from the PC to your PS2? If so, here are some instructions that I wrote for myself to help me not to forget:

Transferring Option File from PC (Mac) to PS2

PC Part

  1. Open “PS2SaveConvertor”
  2. Select “Open”
  3. Select the Option File
  4. Select “Open”
  5. Right click “BESLES…etc”
  6. Select “Extract File”
  7. Save it to the desktop (remember what you named it)
  8. Close “PS2SaveConvertor”
  9. Insert “MaxDrive”
  10. Copy the recently saved file to the “MaxDrive”
  11. Eject “MaxDrive”
PS2 Part
  1. Insert “MaxDrive”
  2. Turn on the PS2
  3. Select “uLaunchELF”
  4. Select “File Browser”
  5. Press OK on “mc0” (that is the memory card in slot 1”
  6. Press OK on “BESLES…OPT”
  7. Mark “BESLES…OPT” (that is the option file currently on the memory card)
  8. Press R1
  9. Select “Delete”
  10. Press UP twice
  11. Press OK on “mass” (that is the MaxDrive)
  12. Mark “BESLES…OPT” (that is the new option file)
  13. Press R1
  14. Select “Copy”
  15. Press UP
  16. Press OK on “mc0”
  17. Press OK on “BESLES…OPT”
  18. Press R1
  19. Select “Paste”
Your option file has now been transferred from your PC to your PS2.

Please let me know if that helps or any other questions you have? I may be able to answer otherwise I am sure others can
 
for my part, no iso made by billykong, works without the slowdowns on my PS2 console (even after having followed the indication to correct the problem).can someone upload all his achievements so that they are PS2 compatible?
The only iso made by Billy which got slowdowns is it's latest version : WE 2008. All the others games are okay.
Probably too much high resolution or tons of graphical elements added. It happens when the PS2 got too much to handle on the screen on the same time.
 
The only iso made by Billy which got slowdowns is it's latest version : WE 2008. All the others games are okay.
Probably too much high resolution or tons of graphical elements added. It happens when the PS2 got too much to handle on the screen on the same time.
I try with iso WE9LE but got slowdows...
 
I try with iso WE9LE but got slowdows...
Ah yes that one too, but i don't like that much that version (to compare, i'll take WE9 / PES5 / JLWE9 all days.
I don't get the hype around WE9LE same as WE10 except if you like PES6. There's a lot of Pes 6 on that game, even more than Pes 2008 in terms of flow and balance.
WE10 i remember when it cames out i was on another very purist forum : we called it the worst Pes/We never released with Pes 4 as it was literally impossible to defend when you master it : even PES 6 with all the bugs and counters that game was rectified in comparison.
The faster.
If like me you don't hate PES 6 way to play but you found it too buggy and offensive oriented : try both JLWE10 Europa (a little bit updated regarding summers transfers but not a lot) and JLWE2007 (very dynamic such as PES 6 but totally bug free with a great balance between att-mid-def)
 
Second, do you know which teams go to UCL/UEL in Pes 2010 ML for Other Europe and Leagues, I think I did it once, but I don't think they litterally generate the same teams from OE to player UCL, I think they generate just countries(Crvena Zvezda is always in UEL,Dinamo is sometimes in both, Spartak I think is always in CL PO - saying just for the first season)
 
@marqisspes6 First, I should ask a question, do I retutn to editing Pes 2010, because I stopped after I realised I don't have any graphics card. I then for little while edited a little bit of 6 and 13

Thats up to you mate, im not a fan or editor o those games

Second, do you know which teams go to UCL/UEL in Pes 2010 ML for Other Europe and Leagues, I think I did it once, but I don't think they litterally generate the same teams from OE to player UCL, I think they generate just countries(Crvena Zvezda is always in UEL,Dinamo is sometimes in both, Spartak I think is always in CL PO - saying just for the first season)

Cant say i never played that long
 
Second, do you know which teams go to UCL/UEL in Pes 2010 ML for Other Europe and Leagues, I think I did it once, but I don't think they litterally generate the same teams from OE to player UCL, I think they generate just countries(Crvena Zvezda is always in UEL,Dinamo is sometimes in both, Spartak I think is always in CL PO - saying just for the first season)

Hi @Radovanovic_79 is it for the PS2 version that you are asking?
 
Thanks a lot @sk_rea2f that's the only WE/JLWE/PES i didn't got translated on any European language.
I don't play games after JL2008CC except one match or two, to be honest but i like to check stats and data. Then it's useful for editing older versions (some players are only on X J-League version etc.) + Growth system update too.

Exception : PES 2014 which is pretty different of the others in terms of feeling, and WE 2010 Aoki sound like a post PES 2009 (when PS2 version where a copy paste from the team in charge of less important PES version for PSP probably.

That's my theory at least, about PES 2008/JLWE 2008 it's a bit normal that the whole team worked on both PS3-PS2. And important games where worked a bit more like WE 2010 Aoki on PSP, and PES 2014 the very last Ps2 version. That's the 2 i can accept to play, but 2009 to 2013 Ps2 looks and play like a cheap PES.
It was just okay for PsP.
Then, not everyone owned a PS3 or X360 or good PC + South America was their biggest client and less demanding than us : they were happy with their old gen versions.

Personnally i owned an Xbox and a Wii... And PES 2008 and 2009 Wii where probably the 2 PES from that "next gen" era i played the most. It's like a real-time strategy game like on PC (Wiimote replaçing the mouse) but Football based. Critics where pretty good, Champion's Road probably the better long term mode i never played, on my opinion better than any ML.
 
How unlucky were Leicester City?

Missed a penalty….a poor penalty…



Should have had a blatant penalty and maybe the keeper sent off…..



And in the penalty shootout this looked like a fantastic save but the goal was given….




I love this game! :D


PS Although the same thumbnail, they are different clips :D
 
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You can use 9 of them, though it's only available in the Community Mode if you use unmodified iso. (League or Cup only with 3 or more users.)
View attachment 257470
As i edited on Excel those hidden teams only on ML, there were in fact all the AFC club from the J-League season of the game (2006 for JLWE10+Europa, 2007 for JL2007 etc.) with fake players names.

I used to check some of them to complete some transfers from X option file(s) i did, for X missing player in a team who played in for example a Qatari, UAE or Korean club, as i prefers to take Konami updated stats than creating from scratch a player i never heard of.
AFC clubs should be there if you start a Japanese ML or if you won the league, you

But there's still 9 really fakes teams from all the others federations. Those are probably only used on "World Tour" the mode with scenarios.
Opening my excel file i translated from where country those teams belong (as every players got the same nationality : those teams are the same on every JLWE and rosters too : don't check if USA team is Los Angeles or the Mexican club is CF America.

All those ex-country non-AFC clubs are simply fake as their players.
Here's the teams list (database order) translated in Roman characters from a japanese website i took all i needed from (google gives weird names)
There's perhaps spelling mistakes, but i zoomed on some of their flags and the name in Romanji were on.

COSTA RICA : San Zamargo
MEXICO : Ciudad Jalapa
USA : Port Caravel
NEW ZEALAND : Jisrevo
PAPUA NEW GUINEA (seriously) : Horfaga
AUSTRALIA : Saint Marquee
NIGERIA : Ndog Hole
SOUTH AFRICA : Pleasure Horn (the good ol')
ALGERIA : Hornmera

To be sure for player's names, you got to open the database with a tool showing their names on the back : it's quite easy. I was working on JL2008 for it, but i switched for X reasons to another project which couldn't wait, not like a retro PS2 when you got everything you need to change it so it wouldn't last long.
But if you want to get real AFC teams and names for X versions ask my excel file : i did it for every J-League version if you're interested, but not player's names already. As it changes each year to fit with the game season.

To find player's real names that's very simple : their back number are totally corresponding with their real counterpart and AFC rosters are easy to found on many websites ;)


About JLWE9 : i didn't checked everything but hidden teams are nations > it was the 2005-06 season and like WE9 there's Japan NT campaign.
All teams are countries, and found players names ask some/a lot of research for all players.
For ex. : when you got to find Sri Lanka or Tadjikistan players... It could be hard but it's not always the case especially for very small Football countries : many where so enthousiasth to have their teams in a game so they were very participative and sent all info about their players you'll need.


Note : When i'm done with my PES 21 editing run, i will focus on the 2-3 games i wanted to update or change, Firstly PES 5 and JLWE2008 as there's less work remaining.
Then WE2008 as i love to play also with NT, and with 2008 ps2 gameplay. Same work as for AFC club : there's tons of unplayable nations i got to found names, and if they got a preset to change it + some small correction. I'm used to and love to do it so even it the number of NT is pretty big, not a problem to me. But after PES 5 real season edition (summer transfers) and JLWE2008 Final edition ;)
 
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As i edited on Excel those hidden teams only on ML, there were in fact all the AFC club from the J-League season of the game (2006 for JLWE10+Europa, 2007 for JL2007 etc.) with fake players names.

I used to check some of them to complete some transfers from X option file(s) i did, for X missing player in a team who played in for example a Qatari, UAE or Korean club, as i prefers to take Konami updated stats than creating from scratch a player i never heard of.
AFC clubs should be there if you start a Japanese ML or if you won the league, you

But there's still 9 really fakes teams from all the others federations. Those are probably only used on "World Tour" the mode with scenarios.
Opening my excel file i translated from where country those teams belong (as every players got the same nationality : those teams are the same on every JLWE and rosters too : don't check if USA team is Los Angeles or the Mexican club is CF America.

All those ex-country non-AFC clubs are simply fake as their players.
Here's the teams list (database order) translated in Roman characters from a japanese website i took all i needed from (google gives weird names)
There's perhaps spelling mistakes, but i zoomed on some of their flags and the name in Romanji were on.

COSTA RICA : San Zamargo
MEXICO : Ciudad Jalapa
USA : Port Caravel
NEW ZEALAND : Jisrevo
PAPUA NEW GUINEA (seriously) : Horfaga
AUSTRALIA : Saint Marquee
NIGERIA : Ndog Hole
SOUTH AFRICA : Pleasure Horn (the good ol')
ALGERIA : Hornmera

To be sure for player's names, you got to open the database with a tool showing their names on the back : it's quite easy. I was working on JL2008 for it, but i switched for X reasons to another project which couldn't wait, not like a retro PS2 when you got everything you need to change it so it wouldn't last long.
But if you want to get real AFC teams and names for X versions ask my excel file : i did it for every J-League version if you're interested, but not player's names already. As it changes each year to fit with the game season.

To find player's real names that's very simple : their back number are totally corresponding with their real counterpart and AFC rosters are easy to found on many websites ;)

Note about JLWE9 : i didn't checked everything but hidden teams are nations > it was the 2005-06 season and like WE9 there's Japan NT campaign.
All teams are countries, and found players names ask some/a lot of research for all players.
For ex. : when you got to find Sri Lanka or Tadjikistan players... It could be hard but it's not always the case especially for very small Football countries : many where so enthousiasth to have their teams in a game so they were very participative and sent all info about their players you'll need.
They got almost everything right with the AFC clubs except for JLWE2009, the rosters are not accurate for that game.
 
They got almost everything right with the AFC clubs except for JLWE2009, the rosters are not accurate for that game.
Sorry for not answering directly, i was busy, but all the AFC teams are there : it's only the rosters which seems not up to date. Why i said "seems", that's because JL2009CC or 2008 etc. start on February and end on November.
:THINK:

I remember now about the way hidden club are built thanks for reminder mate, that's linked to the J-League and others Asian league calendar. The hidden Asian team are all from AFC 2009, but rosters aren't up to date.
They're dating from the end of 2008 half season (in Japan and other Asians leagues, end june is half season of their 2009 league)

So, and on every J-League versions you will got AFC clubs with the end of 2008 half-season roster. They got time to update them at least from the small summer transfer window (the big 2 months stop is on Winter on many countries with a short duration on July : the opposite from us probably due to geographical and wheater differences)

To resume simply:
-AFC hidden clubs are the ones qualified for the 2009 iteration
-Rosters are dating from before end june from the previous season, so 2008 june in that case.

Hidden AFC club for JL2009 , just scroll down a little: https://proevolutionsoccer.fandom.com/wiki/J-League_Winning_Eleven_2009_Club_Championship#Teams

AFC Champion's League 2009 clubs from Wiki :
https://en.wikipedia.org/wiki/2009_AFC_Champions_League

(Notice that they're all on JL2009)

I noticed the same for rosters from hidden countries on PES6, PES2008, and the others i needed to found X players from (example) Macedonia so PES 2010 or 2012, doesn't matter.
Rosters where dating from the start of qualifiying World Cup round. Probably the same for AFC perhaps ;)
 
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Sorry for not answering directly, i was busy, but all the AFC teams are there : it's only the rosters which seems not up to date. Why i said "seems", that's because JL2009CC or 2008 etc. start on February and end on November.
:THINK:

I remember now about the way hidden club are built thanks for reminder mate, that's linked to the J-League and others Asian league calendar. The hidden Asian team are all from AFC 2009, but rosters aren't up to date.
They're dating from the end of 2008 half season (in Japan and other Asians leagues, end june is half season of their 2009 league)

So, and on every J-League versions you will got AFC clubs with the end of 2008 half-season roster. They got time to update them at least from the small summer transfer window (the big 2 months stop is on Winter on many countries with a short duration on July : the opposite from us probably due to geographical and wheater differences)

To resume simply:
-AFC hidden clubs are the ones qualified for the 2009 iteration
-Rosters are dating from before end june from the previous season, so 2008 june in that case.

Hidden AFC club for JL2009 , just scroll down a little: https://proevolutionsoccer.fandom.com/wiki/J-League_Winning_Eleven_2009_Club_Championship#Teams

AFC Champion's League 2009 clubs from Wiki :
https://en.wikipedia.org/wiki/2009_AFC_Champions_League

(Notice that they're all on JL2009)

I noticed the same for rosters from hidden countries on PES6, PES2008, and the others i needed to found X players from (example) Macedonia so PES 2010 or 2012, doesn't matter.
Rosters where dating from the start of qualifiying World Cup round. Probably the same for AFC perhaps ;)
How to unlock the hidden teams ?
 
How to unlock the hidden teams ?
You can copy paste their data over another team using the good "unnamed.bin" file from the O_TEXT AFS where the database is located. But team slots is limited.
So it's impossible to unlock them. Only do a copy-paste over another team like PES/WE United. Never tried personnally : all i did was copy and paste hidden players (from an obviously hidden team).
But i never tried to copy a whole, hidden or real team over another.

Note : a whole team not, but tactics strategy etc. from an hidden nation yes (i did it with.... Oman on PES 2008 Others Clubs C)
 
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Thanks a lot @sk_rea2f

Personnally i owned an Xbox and a Wii... And PES 2008 and 2009 Wii where probably the 2 PES from that "next gen" era i played the most. It's like a real-time strategy game like on PC (Wiimote replaçing the mouse) but Football based. Critics where pretty good, Champion's Road probably the better long term mode i never played, on my opinion better than any ML.
I've always been very curious to try this ones, as back in the days the few people that had it talked about it really well (then I kinda forgot as given the peculiar WII nature, it stopped there). Wondering if it's decently playable on emulator PC.
 
I like the challenge of playing with the ML default players because it is hard, but they are god awful, in terms of ability. The PS2 PES2008 is a quality game, it still holds up to this day. It is a much more enjoyable playing experience against a person rather than AI, especially if the person is good at the game and not a dog. Don't play against a dog, it is ruff experience.
I wouldn't consider playing against a dog; why, one would have to be barking mad to do so!
 
I like the challenge of playing with the ML default players because it is hard, but they are god awful, in terms of ability. The PS2 PES2008 is a quality game, it still holds up to this day. It is a much more enjoyable playing experience against a person rather than AI, especially if the person is good at the game and not a dog. Don't play against a dog, it is ruff experience.
And what about a cat?
 

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When I first saw this as a recommendation on YouTube, I was blown away.
How immersive the mod was. How far the editors went, being able to reproduce a season from '97. Wow. It's incredible. And also the Trevor edit.


I never said that on any vids from football games, but when you turn on 360p-480p it looks like a real match on an old CRT TV, i was took by surprise when i launched it haha.
+ The mods seems all about atmospheric and graphical, the colorimetry looks totally like real life colors + the camera angle.
Hat off from them to make the tone and light effect so real-life like.

Now when you up to 1080p, the colors still super good it's the angle of view that makes you think that stuffs are different but i don't see anything more than on PES 2021, i mean just in terms of animation, flow etc. you can see how the players moves clearly etc. and it's 100% PES 2021.

Lot of people said to me that the gameplay was modded, so was very interested by the PC mods, adds, thinking it was like a new game.
But practically all big patch said, if you read well, that they didn't changed the gameplay at all : only stats, camera, angles, tons of extra stuffs and they rate players differently i guess. VirtuaRed for example

Only Football life / Smoke team patch change some parameters like base animations, some add here and there etc. but i don't think they can modify that easyly the Fox engine.

VirtuaRed said it clearly : no change... But very often, a good refresh on everything, especially the whole atmosphere can prolongate the lifespan of a game.
I ain't about those people saying "only gameplay" etc., players models, animations, motions lookalike, good camera during a goal nets (yes i'm a netishist too) is for me very important. I remember to loved some pretty "too easy" version just because it looked beautiful at the time, like PES 2010 : not a bad game but the easier to score from the first PES 6 Xbox 360 (different from his lil'bro, better but restricted to edit) until 2010 with the PS2 engine + some smalls adds.
 
I've always been very curious to try this ones, as back in the days the few people that had it talked about it really well (then I kinda forgot as given the peculiar WII nature, it stopped there). Wondering if it's decently playable on emulator PC.
Without the Wiimote, the feeling can't be the same.
The only issue for me was that you could create so much various opportunities than it was a bit too easy against the CPU when you get used. Let's say after 2 months.
Online the first games seems chaotic but not at all, there's so much things you can do and your opponent too that except the graphical part, you don't recognize our usual PES patterns.
I'm lazy to check but if there's a review with two good players on VS, you will see the gigant potential that game got, for an 11 vs 11 sport.
 
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