Are you sure its the size? Exactly what are you trying to do? And with what afs file?
I think its the size Marqisspes6.
So basically I am making a patch for JLWE2007CC that I mentioned to you before. Good news I have been able to import the Premier League club emblems into the game from another patch successfully, but in order to do so I have had to increase the size of the unknown_674.flg (for the 32x32 emblems) and unknown_675.flg (for the 64x64 emblems) in 0_TEXT.afs within GGS.
I managed to import some other textures previously - a scoreboard and some positional textures. These did not require a change to AFS file size and when I boot the game in PCSX2 with only these changes the game runs fine. Its only happening when I make a change to the AFS size. GGS rebuilds the AFS based on the new size with the imported textures and I then have to rebuild the ISO via CDDVDGenerator by making an IML and generating the ISO image after in DKZ Studio.
Maybe I am going about it the wrong way - perhaps the image is being built incorrectly and its not due to the AFS size. If you or anyone else has some knowledge or experience with this then any advice or guidance would be appreciated. I can share the various texture files with you or anyone else privately.
I will fiddle around with it some more later this evening and see what can happen. Hopefully I will be able to share with you all an updated patched version of J.League Winning Eleven 2007 Club Championship. I have already been able to update the translation using Fernandos great work as a base. I have now translated every remaining Japanese string to English, so together with the emblems and a few extras including @vialli82's option file we should have a great game now.
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