For a laugh I tried online for the first time, all I can say is WOW. That was utter shit. I'd heard how crap it was but I never imagined it was that bad. It reminded me of PES2008 and 2009 online.
- One hundred mile an hour football
- My opponent went straight for Real Madrid and spent the entire match spamming through passes to Ronaldo and using him to sprint 50-60 yards at a time.
- my opponent double pressed at full sprint speed all match, won the ball, sprinted some more.
I actually won the game 4-2 but I can't remember one instance where the play took place in midfield. It was sprint, sprint, raking long pass, cross. Over and over again.
After trying that little experiment I hastily went back to offline and it opened my eyes to the offline game's deficiencies even more. The 'fluid' motion and speed of the players is the cause for the game being a sprint, counter attack fest both offline and online. We all moaned about the catch up in PES2011 but it served the purpose of forcing you to play your way through defences with passing football, the need to shield was greater, as was the need to wait for team mate support. In one foul swoop Konami blew all that away. PES2012 feels like a fast, arcade type game with no sense of player inertia, no sense of stamina or physical limitation. I tried playing offline like that guy played online against me and you know what, I carved open the CPU over and over - by being as direct, fast and countr attacking as I could. And it worked.
For the third time of saying, that's me done with the game. It doesn't replicate the flow of a real match in any way. The sheer number if people on here who describe offline matches that frequently seem to end in crazy scores of 4-4, 5-4 etc is proof that the game has no sense of midfield battles at all. The game is dominated by fast counter after another, with little in between. What a shambles they've made of their game this year.