Re: PES 2012 Discussion Thread .......
Excellent point.
Everyone has a responsibility to use their abilty to give feedback responsibly. That includes users, administrators, and company reps. It's why many game companies have dedicated service reps to interact with the community to filter feedback. A company should always collect feedback, but it should never act on unfiltered feedback.
The problem, as a few others on both sites have addressed, is that both sides have a fundamentally valid argument that both sides are dismissing. Dismissive behaviour is a sure way to incite an argument because the natural response is to speak louder, with more voices.
Clearly there is an issue in the videos. No one should dismiss that as has been seen. It can be discussed on why it exists, how it exists, in which builds it exists but to cite that it doesn't exist or to 'guarantee' that it won't exist in the final build is purely dismissive.
On the counter, testers are also being dismissed in their commentary, equally infuriating as they have a unique perspective of their own. Some of that problem is the highly flawed attitude that negative news should be repressed. Nothing will kill a game faster than false expectations, and we've all seen it time and again. It's far better for a few folks to go into a game expecting a bug, and then become surprised that it doesn't exist than to go into a game not expecting one and finding out the final code has it. Internet hype, like seen at most fan sites, only exacerbates this.
With a demo around the corner, the best way to have handled this on the part of admins would have been to let it blow over. Instead, the fires were excited and that made the problem that many times worse.
We all (or the majority because there are a couple of "concern trolls" here and @ WENB too) want the best from the game, but we've got to be absolutely sure about what we're reporting on, if it's indeed how we think it is, 'cause it may end up not being the best for the game after all.
Excellent point.
Everyone has a responsibility to use their abilty to give feedback responsibly. That includes users, administrators, and company reps. It's why many game companies have dedicated service reps to interact with the community to filter feedback. A company should always collect feedback, but it should never act on unfiltered feedback.
The problem, as a few others on both sites have addressed, is that both sides have a fundamentally valid argument that both sides are dismissing. Dismissive behaviour is a sure way to incite an argument because the natural response is to speak louder, with more voices.
Clearly there is an issue in the videos. No one should dismiss that as has been seen. It can be discussed on why it exists, how it exists, in which builds it exists but to cite that it doesn't exist or to 'guarantee' that it won't exist in the final build is purely dismissive.
On the counter, testers are also being dismissed in their commentary, equally infuriating as they have a unique perspective of their own. Some of that problem is the highly flawed attitude that negative news should be repressed. Nothing will kill a game faster than false expectations, and we've all seen it time and again. It's far better for a few folks to go into a game expecting a bug, and then become surprised that it doesn't exist than to go into a game not expecting one and finding out the final code has it. Internet hype, like seen at most fan sites, only exacerbates this.
With a demo around the corner, the best way to have handled this on the part of admins would have been to let it blow over. Instead, the fires were excited and that made the problem that many times worse.