SP Football Life 2027 Discussion Thread (PC)

I started using Reshade this year. I didn't feel the need in the previous chapters (FL25 and FL26), but there's something off in FL27. Whites are too brillant, shadows are too dark, HUD is too bright. And this new "dynimic render lightning" doesn't convince me at all. Let's see if repacked stadiums fix something.

Well warm option in the selector was was making certain stadia be washed out or dull for me, so I have stuck to Natural light option. Or I am confused because the roof was closed, as I have not repeated this brighter result for Allianze arena except only after changing it off warm (and its meant to be at night in the stadium selector even though its master league but actually the external cinema shot is day). Still its a good football game no doubt.

For the quoted comment it could be the LUT table or/related to contrast for sure. I am sure these things have baked in LUTS as well and stadia lights, you may well have some luck with a particular LUT that changes few things, like a new color grading. I am sure this engine uses that heavily. I think thats how game engines were back round when they made it.

Overall, I can't fault the graphics because the above is a quibble, if I/people introduce randomness in to it some results won't be as good. Its why I got rid of about 90 out of 120 turfs in the folder/mod of that turf shape mod, and edited out with an asterix too many lights.

Thus I am finding vanilla settings on Natural great overall. One thing about the stadium(s) though I think it overrides whatever lighting you select if its got it baked in, which is for the best I think.

I am continuing to use the dlss5 thing but sometimes I turn it off, it makes the scene now I have it set up way more dynamic but this is no fault of the game, and as a visual thing its not like people are missing out fully.

The way the light files are (and I was trying to edit one with a hex editor from the mod this light file was, today), its hard baked, so I bet sometimes you will come across a combo that is just out of bounds, or a texture in a particular 3rd party stadium that is not good. In fact all vanilla stadia, and a few newer mod ones are exceptional I think. Others exist like Hills dickinson, and new etihad and whatnot. So that is good. On this website if one goes back are some HQ ones.

Really the game itself has decent faces and models not too much different its more an interaction of light versus it on; and closeups do not occur frequently, but its there if I want it on; which I don't really; also I happen to like the consistent vanilla graphics verus risking this thing introducing too much sharpness or contrast.

With the selector in the folder I turned the option to warm, dynamic changes it depending on replay or something and natural were not quite the ones. Any turf-mod light setting I usually either leave off by editing it out with an asterix.

Reshade is almost never dialed in to the persons own computer/monitor. But if it works thats great. I use an ENB however for skyrim to get dls5 done well with the ENB too on the side, and its one of the only ones I have ever had dialled in to be perfect and goodness that its a very sophisticated one (version 2 of it which is not even on nexus in their downloads anymore iirc)

I am personally rating this years highly and also the turf evolution mod is really a bonus. The videos and menu/presentation are better again, so I think its an improvement, but I have also come from FL25 and my third deletion of FC25/26 or something which I got for 10 bucks (thats how good it is); I won't be going back to that, but also this particular game is one that could never be commercially released and I am using the simsnob mod with it for gameplay but I even found vanilla gameplay a large cut above.

This is why perhaps blown out whites are actually a load-error of a LUT issue, on certain stadia with certain lights. So I think vanilla is great, stadiums have rather muted usually lighting as it is, as the floodlights come from way above or the daylight is from directly above+shadows. What is not viewable in the picture is the grass adjusts according to viewing angle and such, so I guess its neural AI like that; for example when taking a goal kick.

I would suggest getting the Dynamic Broadcast Camera mod by fletch on this website, it is a game changer. Vanilla graphics/graphics Konami used are agnostic and not sylistic on purpose. Its holding up pretty good.

-Pic 1, 3 and 5 and 6 (broadcast cam that zooms in) have DLSS 5 thing, 2 and 4 don't. It does round out the scene really well, more dynamic image, but its not fully necessary, so if a person does not get the game going with LUT/reshade/dlss5 I wouldn't worry too much.
 

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Hello everyone. I’ve been trying out FL for the first time, and I absolutely love the gameplay. I’ve spent years playing PES 21 with countless retro and modern patches, as well as thousands of GPMods. My question is: how can I bring the gameplay (GP) from FL27 over to my other, older PES installations? Simply copying the `dt13` and `dt18` files isn’t enough, since the gameplay is also modified via the `.exe` file. Is there any solution? Thanks in advance!
 
Hey guys, loving this great patch, however for ML, is anyone else having issues with the weather not changing despite choosing them in the stadium settings pre-game? I change from rain to fine, but matches still end up having rain or snowing in winter. Thanks for any help.
 
The Legendary difficulty level in FL27 is awful; will there be an update planned?
The AI is nothing but dirty tackles and underhanded tactics.
 
The Legendary difficulty level in FL27 is awful; will there be an update planned?
The AI is nothing but dirty tackles and underhanded tactics.
it's the script of pes2021's core by konami for unlocked legend level... Smoke team never touched it in no one of their exes
 
Hi, I play Fl 27 under Linux (Proton). While the install was flawless, I can't update to FL27 1.1. The installer says "This program does not support the version of windows your computer is running". Any clue? Tnx.
 
If anyone is going to add the Ghost in the camera thing to their game, I have found that even with the movement of broadcastcam and its dynamic movement, if you set the thing to Srgb n-1 option lower down in its menu, that is by far the best it would seem to retain/make better the colors of the game. The engine won't apply the detail/things you would get up close, so kits and stuff like that may well when its white be bright, etc. Unfortunately nvidia app won't allow all filters in to this game, so from that point to dull it slightly or not, you could use a reshade option, though thats often meh.

For this game to improve the image, a gamma corrector in reshade might be a go using this (nothing really wrong with the original vanilla image though) and going down the GITC's colour-difuse white section and increasing the nits to 500, it will allow the image to be slightly darker, which will be very helpful or to a value you want); after this point, necessarily it might be the thing to adjust down gamma, not fully certain one should put it into the loop of neural rendering.

Also color strength might be best lowered so it retains more of the vanilla look, perhaps to 0.70 but do as you wish, because here it means 'how much colour to transfer over' and that may affect how much more 'real' it looks, or not, as stated the vanilla look is pretty good like that.


Hi, I play Fl 27 under Linux (Proton). While the install was flawless, I can't update to FL27 1.1. The installer says "This program does not support the version of windows your computer is running". Any clue? Tnx.

You could actually install it on windows somehow and then copy it over? I think I have done this before with some things.

Ryan101

The Legendary difficulty level in FL27 is awful; will there be an update planned?
The AI is nothing but dirty tackles and underhanded tactics.

Its well noted if a little obscure that that is the case on legendary that it will outright cheat and bog you down, gain too much speed in the defensive areas and stuff. The one thing to try might be to make your defense compact in the team setup [which is not a formation change its the option] and then make the attacking part more spread apart so the formation closes and opens, and then make it overly defensive so they run back/hold shape. The way the game is with the cpu's 'skill' you will probably have to park the bus and counterattack.

Try something like Simsnob's, its not going to mess with data18_all or 13 (and they say keep the game's normal data18_all file so it doesn't mess too much), so you can just do that, but while you are at it, maybe its worth getting a version of data18_all from something like the 30th annivversary gameplay mod thing those guys did once, unless that has it; its since its a CPK maybe it does include such a data_18 but back it up into the same folder zipped in case whatever you do is not to your liking. Also the game itself can change dt_all files with its 'switcher' app


The one I use (but I do not venture into legendary) is the 30th anniversary one from that guy on this site (or a combo/team of people), and some changes come through no doubt it seems, making it worthwhile; and yes I have tested previously but maybe I will test again, to find the one I think I should use, but I think this one is fine. I am fully challenged (lol) on even regular in cup games, but in normal run of the mill games you are probably going to do ok but its not fully easy or nothing.

They note on the simsnob page "5.) You can still use other versions or your own variation of AI_Tweaks modules out there if you are looking for a specific style of gameplay to mesh with SSE."
 
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Hi, I play Fl 27 under Linux (Proton). While the install was flawless, I can't update to FL27 1.1. The installer says "This program does not support the version of windows your computer is running". Any clue? Tnx.
maybe Wine (if you use it) has to be setted as windows 10 or 11 emulation:

1794393668575.png
 
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maybe Wine (if you use it) has to be setted as windows 10 or 11 emulation or also like Windows 7 but not like windows XP (that should be it's default setting)
Good call however its most likely down to the x86/cpu editing the patch will do. Those are abstraction layers so its possible they do not allow for that; but maybe they do, but maybe its not going to let the editing/executions happen on a non NTFS drive (ext4 or BTRFS is probably what he is using on linux). For direct file copy or basic text editing a file may do it might be fine - but I highly doubt its a straight file copy.
 
Good call however its most likely down to the x86/cpu editing the patch will do. Those are abstraction layers so its possible they do not allow for that; but maybe they do, but maybe its not going to let the editing/executions happen on a non NTFS drive (ext4 or BTRFS is probably what he is using on linux). For direct file copy or basic text editing a file may do it might be fine - but I highly doubt its a straight file copy.
i think the problem is wine that it's setted by default on XP system... and intallation don't accept that system for installation.. I used Wine on my old hackintosh with PES 2017 many years ago... wine need to be setted fine for each game in base the game requirements on original windows system
 
i think the problem is wine that it's setted by default on XP system... and intallation don't accept that system for installation.. I used Wine on my old hackintosh with PES 2017 many years ago... wine need to be setted fine for each game in base the game requirements on original windows system

Well that is nice to know I want to switch to linux more over time

Some Pointers/fx files to use in reshade.

Now that free cam exists for the game or you can move the camera about way more to anywhere even in the stands [not sure why you would do that lol; and the pic is the replay camera but I intend to show the reshade window with the fx's listed], sometimes certain older maybe, stadia get a bit iffy, though the game did a lot to the stadia now I got to say they are all really cool, well I decided to reshade on this a little as I have been discussing, due to using the dlss5 thing which is not really that heavy if you lower it from full to high quality (as its meant for screen shots primarily in full).

My new take on the reshade situation is reshade is so misused, but in fact this game may well [ these days] benefit from something like reshade or nvidia's anti aliasing, one for reshade is available such as fast approximal anti aliasing. It can reduce the harshness of the image in good ways, depending on your preference with that because this year the FL27 engine and graphics are the best they have been with all the updates to the core;

if it gets in the way and the way to do it, is to set it to start off with effects to begin with, so they take a reload to make appear; so there will be no slowdown and once you are set flick on performance mode so it doesn't load every single setting/variable. You can do that in the file "
SkipLoadingDisabledEffects=1 and/or
NoReloadOnInit=0
"

- Then obviously for the guy and others where contrast or brightness was too much, if not the nvidia control panel which we ruled out for this, or AMD, then prod-brightness-contrast one will adjust exposure and other things, so you can tone down any highlights (necessary though for also the lighting effect of the pre 2020 era so too much and it will dull it probably)

- when it comes to fast anti aliasing/c-cas etc (which is on top of the game's own too which is not too heavy actually and nothing really wrong with it) it will probably lower the brightness height of surfaces a bit too as it must adjust the edges, so it will appear less bright in movement, so that might be a thing too that is good.

- the real way to adjust it to get a team or colour on to the screen which is bright like white on the menu screen in-match, and make it look alright against different colors, since the game won't hold still; this is way faster than doing spot adjustments; so have prod-contrast etc, search that one, and then move the sliders around. Simples.

- if a game is too blurry, too sharp, too de-colored, or too saturated, too bright etc, too little gamma etc versus correct color appearance it will tire your eyes out. Most people's presets for reshade are abysmal and will burn your retina's out easy - no doubt a game like this they would have prioritised the color green for the feild and the way it interacts with shadows, and the white-points etc for bright lights would of been secondary. And shaping things around the color green is way better than trying to make it too red, or add blue' etc or have it too pasty-grey coating over the image (which can come down to gamma a lot of the time but not always) so there will be limits.

- contrastBrightnessSaturation from prod08 is ideal available from reshade when you install it; and an example of that is, sometimes to get the brightness for your eyes etc or perception to the right level it may be to reduce color grading slightly (even if less color/turned down means your eyes will get tired faster and strain you, if you just do it slightly it can be whats needed), or in fact maybe the only setting needed is to slightly boost/saturate the color slightly by a few points, it can turn an off-red into the proper red, or yellow; that will lift color across the entire range from shadows/grey to when its bright near white; and sometimes it can be cutting-off the tips of the white level so it doesn't bloom too much, thus bringing colour perception back down to your monitor's needed level.

- for this game also the prod LUT one (do the search upon install) is a good one you can adjust it, but it might be different for each stadium, so you would only do it generally.

the third pic is without the affects applied at all; this ease of use for reshade editing simply would not of been possible years ago, eg back around version 2 or 3, this is a very recent thing. In order to get the side by side best maybe save it to the desktop and view it back to back. Got to hand it to Konami, this game is like Assetto corsa, and the graphics pipeline/engine is actually really well done as people on this website already know.
 

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