SP Football Life 2027 Discussion Thread (PC)

I started using Reshade this year. I didn't feel the need in the previous chapters (FL25 and FL26), but there's something off in FL27. Whites are too brillant, shadows are too dark, HUD is too bright. And this new "dynimic render lightning" doesn't convince me at all. Let's see if repacked stadiums fix something.

Well warm option in the selector was was making certain stadia be washed out or dull for me, so I have stuck to Natural light option. Or I am confused because the roof was closed, as I have not repeated this brighter result for Allianze arena except only after changing it off warm (and its meant to be at night in the stadium selector even though its master league but actually the external cinema shot is day). Still its a good football game no doubt.

For the quoted comment it could be the LUT table or/related to contrast for sure. I am sure these things have baked in LUTS as well and stadia lights, you may well have some luck with a particular LUT that changes few things, like a new color grading. I am sure this engine uses that heavily. I think thats how game engines were back round when they made it.

Overall, I can't fault the graphics because the above is a quibble, if I/people introduce randomness in to it some results won't be as good. Its why I got rid of about 90 out of 120 turfs in the folder/mod of that turf shape mod, and edited out with an asterix too many lights.

Thus I am finding vanilla settings on Natural great overall. One thing about the stadium(s) though I think it overrides whatever lighting you select if its got it baked in, which is for the best I think.

I am continuing to use the dlss5 thing but sometimes I turn it off, it makes the scene now I have it set up way more dynamic but this is no fault of the game, and as a visual thing its not like people are missing out fully.

The way the light files are (and I was trying to edit one with a hex editor from the mod this light file was, today), its hard baked, so I bet sometimes you will come across a combo that is just out of bounds, or a texture in a particular 3rd party stadium that is not good. In fact all vanilla stadia, and a few newer mod ones are exceptional I think. Others exist like Hills dickinson, and new etihad and whatnot. So that is good. On this website if one goes back are some HQ ones.

Really the game itself has decent faces and models not too much different its more an interaction of light versus it on; and closeups do not occur frequently, but its there if I want it on; which I don't really; also I happen to like the consistent vanilla graphics verus risking this thing introducing too much sharpness or contrast.

With the selector in the folder I turned the option to warm, dynamic changes it depending on replay or something and natural were not quite the ones. Any turf-mod light setting I usually either leave off by editing it out with an asterix.

Reshade is almost never dialed in to the persons own computer/monitor. But if it works thats great. I use an ENB however for skyrim to get dls5 done well with the ENB too on the side, and its one of the only ones I have ever had dialled in to be perfect and goodness that its a very sophisticated one (version 2 of it which is not even on nexus in their downloads anymore iirc)

I am personally rating this years highly and also the turf evolution mod is really a bonus. The videos and menu/presentation are better again, so I think its an improvement, but I have also come from FL25 and my third deletion of FC25/26 or something which I got for 10 bucks (thats how good it is); I won't be going back to that, but also this particular game is one that could never be commercially released and I am using the simsnob mod with it for gameplay but I even found vanilla gameplay a large cut above.

This is why perhaps blown out whites are actually a load-error of a LUT issue, on certain stadia with certain lights. So I think vanilla is great, stadiums have rather muted usually lighting as it is, as the floodlights come from way above or the daylight is from directly above+shadows. What is not viewable in the picture is the grass adjusts according to viewing angle and such, so I guess its neural AI like that; for example when taking a goal kick.

I would suggest getting the Dynamic Broadcast Camera mod by fletch on this website, it is a game changer. Vanilla graphics/graphics Konami used are agnostic and not sylistic on purpose. Its holding up pretty good.

-Pic 1, 3 and 5 and 6 (broadcast cam that zooms in) have DLSS 5 thing, 2 and 4 don't. It does round out the scene really well, more dynamic image, but its not fully necessary, so if a person does not get the game going with LUT/reshade/dlss5 I wouldn't worry too much.
 

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