- Staff
- #2,131
I still think the obsession with "responsiveness" these days is what's ruining football games.
Yes, just like PES 2014, the most frustrating PES game ever made...good point when you think of it. Finishing the animations before action gives defense more time.
I'm being facetious, but realistically, I'd rather a game was "too responsive" than watch my striker take four steps before kicking the ball, giving the defender just enough time to run in and nick the ball away. Fuck. That.
If defenders are as responsive as attackers - and the defending AI is intelligent (but with attributes defining that intelligence level and their ability to track a player) - then I don't see the problem in making all the players more responsive (after all, bad players make bad decisions and have poor judgement, rather than suffer from a three-second lag when they want to do something - they're not robots)...
I hate defending in the other game, because the balance between defence and attack is so heavily weighted towards attack. But it's not the responsiveness that does that - it's that the pressure button doesn't really do anything, especially against the better players. It's a forced, and fake, advantage for the strikers. A defender's ability doesn't really make much difference.
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