I think that happens, and it happens naturally through dialogue. If you have a critique about the game and enough people agree, a movement naturally forms with people asking questions on social media, and you end up with situations like the poll for
@Matt10's positional critique (and
@Lami presenting it to Adam for a response).
Where there isn't a consensus, we're just screaming into a void. Which is a good thing - without a consensus, we don't really want Konami to hear it in-case it hurts the game, do we*?
*Yes, any gameplay change could potentially harm the game. My point is, if 100+ people want something, it's more relevant than the thing 5 people want. Whether it harms gameplay or not (and Konami know the stuff that will, and could tell us that, and occasionally do).
I see your point about "becoming organised" but when you start creating big long lists of issues and saying "look into these ten things", Konami aren't going to listen - and
other people aren't, because it's just too much.
They have a team of developers who know what they want to do - they're not
looking for feedback. So for me, having
one or
two major criticisms that we try to get across to Konami as a community is what's important. There's half a chance of it actually happening, then.
We've done that with the positioning stuff, and even shooting has come up before now - both of which have received official responses. The problem is...
Those official responses come from the social media team - the gateway to the developers. When they respond "fingers in ears, la-la-la, stop criticising my game**", it's easy to believe that there's no point in point together any community response whatsoever.
**You might want to call that a passive-aggressive comment, but how else can you describe it when they're sent a well-thought-out and, crucially, well-documented point, and something 100 other customers agree with, to be met with "you're wrong" - when the previous year's analysis and current year's footage shows the same thing? Say "it could potentially wreck the game to implement that". That's absolutely fair enough.
TL:dr; the big issues get through to Konami. The smaller stuff doesn't, because if we don't all want it, then we don't really want Konami to hear it - and at the end of the day, their social media team block even the most detailed, documented critique.
They make "the other game" playable, and have done for years. Without them, it'd be a much worse game, to the point where I wouldn't be able to enjoy it - so they've saved me from throwing away about £100 (digital copies, I'm an idiot, fair play)...
The "they make devs lazy" argument is paranoid nonsense that shows no knowledge of how gameplay is created (they don't just sit and play with sliders and go "there, we've created a new game") - games like NHL have sliders for an absolutely
mental amount of stuff, and have continued to add new gameplay improvements. Not only that, but you can download user-created packages in some games, so that if you don't like the out-of-the-box experience, you can instantly download and apply a set with a description that matches your gameplay desires.
But this is one of those things that will never have a consensus behind it - so I (or you) just have to hope that they've absolutely nailed my (or your) personal preferences in every area from ball speed to shot accuracy this year, and if not, I (or you) will have to wait until next year.......