IGame is exactly the same. No, I'm not a genius.
Incredible how you can say silly and clever things in the same post.
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IGame is exactly the same. No, I'm not a genius.
Professional and Zero Pass Assist has always felt the most balanced to me, and always my default choice.
I want to feel realism and a challenge, and those settings have always given me that.
I’m not one to ever moan about the ‘Scripting’, that’s bollocks to me. How many times in real life do we hear the phrase “It was in the script” ?!
When a striker scores on his debut against his old club etc etc ...
And another thing, you only ever people moan about “Scripting” when they lose, never when they win.
Of course the higher difficulty levels are there to make it much harder to win, it’s the nature of the beast. But football is 90 minutes, or the video game equivalent, of a game where you make every decision, button press. You could have always played that game different, but don’t bitch, whinge, moan when you get beat by this so called pre-determined scripting.
Do you think the AC Milan players came off that CL Final with Liverpool and bitched about unfair scripting in that game ? Of course not. Put the same scenario on a PES game where you were Milan and you’ll hear the words ‘scripted’ bullshit forever in a day.
Just about to try the new patch btw....updates to follow.
Thank you!Incredible how you can say silly and clever things in the same post.
No sorry just Czech Rep and Colombia
Apparently just Colombia NTThe reason why I’m asking is because I’m going to delete the ones I imported with the OF. Does anybody know which teams became licensed after this update?
I respect everybodys opinions...but am i the only one thats happy with the patch?
Ok..the fouls....they are not much increased, but some games it feels on spot. Definitly in right direction, but could be more. This wasnt a game breaker for me before the patch either.
I always play manual passing and 15 min games, so my review is based on that.
Im impressed with a lot in the new patch:
- change cursor problem solved
- better reactions from players on loose balls and passes into empty spaces. On manual passing this makes it easier to pass which make it feel a bit assisted. But i prefer this instead of they just stand and look at the ball bouncing on the side of them.
-goalkeepers are better. They even get out a bit when u 1 on 1, not just stand on the line. They grab more balls instead of boxing it away.
-more variation from ai when they attack
-ai defense are more aggressive which makes it harder to keep the ball...they being more aggressive also gives u spaces that u can use, that brings more variation to situations and ur own attacks.
-ball feels more loose( u see it a lot on corners and areas with a lot of players when it can bounce on covering players when shooting and stuff)
-feels more responsive(shooting, passing, dribbling)
Maybe forgot something.
Well this is just my opinion after about 30 games post patch and its definitly not placebo. I liked the game before the patch, but i felt it was a bit unfinished. Now it feel finished.
I cant understand that some think there is no gameplay change. I respect the opinion but i believe either u play assisted and that makes a different story(i dont know), or u gave up on pes 2018 quite quickly so u havent played a lot of games pre patch and post patch. I played hundreds of games pre patch and for me its a big change. MAYBE we just feel different about the game.
And some see changes but in wrong direction....different opinions.
I think the problem is that since they started talking about the patch, we were all expecting a more solid approach to the fouls issue because it was maybe the bigger one, and they even said they were gonna do something, so that is where all the hype went. But outside of this, my impression is that more or less the majority of the users recognized the game feels much more tighter and responsive.
So player from still doesnt exist. Pogba's form dropping two arrows after a game where hes scoring and having a 6.5 rating. Its pretty much an rng.
Experiences?
Squad rotation.
I respect everybodys opinions...but am i the only one thats happy with the patch?
Ok..the fouls....they are not much increased, but some games it feels on spot. Definitly in right direction, but could be more. This wasnt a game breaker for me before the patch either.
I always play manual passing and 15 min games, so my review is based on that.
Im impressed with a lot in the new patch:
- change cursor problem solved
- better reactions from players on loose balls and passes into empty spaces. On manual passing this makes it easier to pass which make it feel a bit assisted. But i prefer this instead of they just stand and look at the ball bouncing on the side of them.
-goalkeepers are better. They even get out a bit when u 1 on 1, not just stand on the line. They grab more balls instead of boxing it away.
-more variation from ai when they attack
-ai defense are more aggressive which makes it harder to keep the ball...they being more aggressive also gives u spaces that u can use, that brings more variation to situations and ur own attacks.
-ball feels more loose( u see it a lot on corners and areas with a lot of players when it can bounce on covering players when shooting and stuff)
-feels more responsive(shooting, passing, dribbling)
Maybe forgot something.
Well this is just my opinion after about 30 games post patch and its definitly not placebo. I liked the game before the patch, but i felt it was a bit unfinished. Now it feel finished.
I cant understand that some think there is no gameplay change. I respect the opinion but i believe either u play assisted and that makes a different story(i dont know), or u gave up on pes 2018 quite quickly so u havent played a lot of games pre patch and post patch. I played hundreds of games pre patch and for me its a big change. MAYBE we just feel different about the game.
And some see changes but in wrong direction....different opinions.
Need to tinkering those values using global editor and collect the result. Then feedback to adam/asim. Maybe they started listening to us now as the patch is quite good. But the instant retreat really annoys me and almost a game breaking for meI think the fouls are definitely there to be called, which is why the base has improved after the patch. It's obvious how much tighter the game is, just look at the radar. The area where they need to focus on is the 1. Aggression, 2. Lowering Ball winning effectiveness and 3. Balance rating: animation.
If they get the overall aggression sorted then there will be a proper form of resistance throughout. I would even be happy this only apply to defensive line, because what carried over is the consistent backing off by the defensive line when the forward collects the ball.
From there, now the tackles have to be less exact. The CPU won't dive into a tackle because their ball winning rating + animation is meant to make contact with the ball. In its current state, the percentage of ball to foot contact is at like 90%, even for a player that has a 40 ball winning rating.
Balance of players currently is way too high. Even at 40 rating. Let's face it, a player gets fouled, they fall down, that's a big trigger for PES referee recognition. The thing is players have incredible balance in PES, they fall down on very hard tackles, but they need to do the same during proper resistance. All players feel too nimble, and can wriggle out very easily (skiing animation where players bob from side to side and up and down), which lessens the chance for physicality.
Combining aggression + lowering ball winning + balance rating: animation should be the direction for more resistance and fouls. There is a lot of proof this is possible from video, it's now about the consistency, and without mass global edits, I think it requires a patch update.
Need to tinkering those values using global editor and collect the result. Then feedback to adam/asim. Maybe they started listening to us now as the patch is quite good. But the instant retreat really annoys me and almost a game breaking for me