PES 2018 PlayStation & Xbox Discussion Thread

It’s all about balance of gameplay, when replicating football in its truest form.

As and example a 5 min match will be hectic, very over elaborated compared to a 15 minute match, or better still a 20 minute match.

5 minute games (half’s) have to produce 90 minutes of football over a very short time, so everything Is 100mph crammed with incidents over a very short timescale. I’ve seen 5 min games produce scores of 5-5. Crazy.

The seen 15-20 minute games produce 1-1’s, nil -nils etc etc. Much more realistic, no rush to score, which encourages you to play proper football as you have the time, it’s not some end to end crash-bang-Whallop.

Try it, match times effect the gameplay 100%.

i'm agree, for sure the building is more frantic on lower lenght match, but using coach mode to simulate and test on other difficult then superstar create tennistic results with more then 10 min (only this year) usually i test over 20 mins, i guess that this season also on mins 15 could fit well.
 
It’s all about balance of gameplay, when replicating football in its truest form.

As and example a 5 min match will be hectic, very over elaborated compared to a 15 minute match, or better still a 20 minute match.

5 minute games (half’s) have to produce 90 minutes of football over a very short time, so everything Is 100mph crammed with incidents over a very short timescale. I’ve seen 5 min games produce scores of 5-5. Crazy.

The seen 15-20 minute games produce 1-1’s, nil -nils etc etc. Much more realistic, no rush to score, which encourages you to play proper football as you have the time, it’s not some end to end crash-bang-Whallop.

Try it, match times effect the gameplay 100%.

Can't agree with this. There is no proof that the gameplay code adjusts to the minutes played. As someone who plays 20 minute matches, it's just as hectic, just as samey and just as direct.
 
I tried an overhead bycycle kick last night but got the timing all wrong and forgot to hold R2 (My special control button. It ended up in row Z

Then later I had another opportunity arise, this time I got everything right. Body posture, power, direction and also held R2 and shoot.

Amazing goal, fully intended and also my first ever goal scored with this animation on any PES.

That’s why I love this, my son went crazy when it hit the back of the net.





Lovely goals there buddy . .. I got an overhead this morning to snatch a draw ..not as spectacular but it's not often I get one.


I couldn't get on to the site this morning. . .. .thought I wore out my welcome.
 
Lovely goals there buddy . .. I got an overhead this morning to snatch a draw ..not as spectacular but it's not often I get one.


I couldn't get on to the site this morning. . .. .thought I wore out my welcome.

Holy shit, that was stunning Deco, that’s what dreams are made of buddy !! Bravo !!
 
Can't agree with this. There is no proof that the gameplay code adjusts to the minutes played. As someone who plays 20 minute matches, it's just as hectic, just as samey and just as direct.

We will agree to disagree, and I don’t need proof, I’ve seen it and experienced it for years. And I’m a 15-20 minute match player.

Obviously 5 minute matches online or against friends offline naturally speed up the frenetic nature of the match, end to end to try and score as many as you can in the short allocated time available.

But, the game has to replicate a 90 minute football match over whichever match duration. You will see more ‘incidents’ , goals, fouls called more, etc etc. My view on this will never change, because I fully believe this is, and always has been the case.

Try the same teams, same settings, conditions against the CPU on both 20 minute matches and 5 minute matches.

Then check the stats afterwards, you will see that in no way are they pro-rata comparable.

Zee, Gom, Rom, Klash and anyone else, thoughts ?
 
Lovely goals there buddy . .. I got an overhead this morning to snatch a draw ..not as spectacular but it's not often I get one.


I couldn't get on to the site this morning. . .. .thought I wore out my welcome.
Lovely. I scored one from a corner kick that went to my player after a deflected header also to win the game. First pumping stuff. Me thinks I need to start upload videos.
 
I don't think the gameplay itself would change based on match duration, but how you play it will affect the tempo and patterns of play... In 5min games, if you need a goal, you need to go after the ball and try winning it up the pitch and fast... When the time gets to "40:00" in a 5 min game you probably only have 10-15 seconds of real time left in the half, so need to get the ball forward quickly to even have any opportunity...

In longer games you can be more cautious/measured/composed.
 
We will agree to disagree, and I don’t need proof, I’ve seen it and experienced it for years. And I’m a 15-20 minute match player.

Obviously 5 minute matches online or against friends offline naturally speed up the frenetic nature of the match, end to end to try and score as many as you can in the short allocated time available.

But, the game has to replicate a 90 minute football match over whichever match duration. You will see more ‘incidents’ , goals, fouls called more, etc etc. My view on this will never change, because I fully believe this is, and always has been the case.

Try the same teams, same settings, conditions against the CPU on both 20 minute matches and 5 minute matches.

Then check the stats afterwards, you will see that in no way are they pro-rata comparable.

Zee, Gom, Rom, Klash and anyone else, thoughts ?

You as the user can definitely play differently. Which is the beauty of a 20 minute match. However, the CPU doesn't change. It plays just like a 10 minute match, except more chances show up.

But yeah, agree to disagree. I guess I'm just going crazy and falling asleep by how samey and direct the CPU is.
 
I don't think the gameplay itself would change based on match duration, but how you play it will affect the tempo and patterns of play... In 5min games, if you need a goal, you need to go after the ball and try winning it up the pitch and fast... When the time gets to "40:00" in a 5 min game you probably only have 10-15 seconds of real time left in the half, so need to get the ball forward quickly to even have any opportunity...

In longer games you can be more cautious/measured/composed.

Yeah, I think that's it. If you are no more in a hurry to quickly recover the ball, you are free to have a more calm playstyle, wait for the cpu and press only when it is the case, this beyond the effective problem the AI has this year with tiki taka and tactics variety.
 
I don't think the gameplay itself would change based on match duration, but how you play it will affect the tempo and patterns of play... In 5min games, if you need a goal, you need to go after the ball and try winning it up the pitch and fast... When the time gets to "40:00" in a 5 min game you probably only have 10-15 seconds of real time left in the half, so need to get the ball forward quickly to even have any opportunity...

In longer games you can be more cautious/measured/composed.

I guess this is point, the gameplay feels rushed, part in point to the CPU adjusting to the user, or user v user. Therefore giving similar end match stats to a longer match duration. Feels unrealistic as a consequence.
 
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You as the user can definitely play differently. Which is the beauty of a 20 minute match. However, the CPU doesn't change. It plays just like a 10 minute match, except more chances show up.

But yeah, agree to disagree. I guess I'm just going crazy and falling asleep by how samey and direct the CPU is.

And yeah what is it about the CPU teams being insistent on getting the ball to the flanks crack all the time ? Thought it was just my edit file having each team with the same strategies.
 
And yeah what is it about the CPU teams being insistent on getting the ball to the flanks crack all the time ? Thought it was just my edit file having each team with the same strategies.

Man, if I see another backheel that goes forward...I'm just...I dunno. Or a hard low pass that ends up above the knees?

Let's hope a patch addresses these things. PES has a base that needs some extra attention.
 
Manual/basic makes no difference to free kicks. I'm not kidding, follow this tutorial and just practice in free training for a while;


GK positioning is different in training (more central) so they'll save more there, but just practice being accurate to the top corner... It makes FKs basically just be free goals in matches, like everyone is Juninho... With more fouls and these same easy FKs I think it would make the game worse and more unbalanced in a different way.

Ideally you would have a realistic number of fouls and a FK system where you can actually mishit the ball sometimes (depending on player stats) now the only difference between players seems to be power and curve, not accuracy/consistency.
Manual/basic makes no difference to free kicks. I'm not kidding, follow this tutorial and just practice in free training for a while;


GK positioning is different in training (more central) so they'll save more there, but just practice being accurate to the top corner... It makes FKs basically just be free goals in matches, like everyone is Juninho... With more fouls and these same easy FKs I think it would make the game worse and more unbalanced in a different way.

Ideally you would have a realistic number of fouls and a FK system where you can actually mishit the ball sometimes (depending on player stats) now the only difference between players seems to be power and curve, not accuracy/consistency.

After reading the PES 18 FK Tutorial Post, I actually had a FK last night and basically just applied my older techniques from the earlier version of PES- which I preferred for dead-balls.


Baker took the FK, 82 for Place. Kicking and 82 for Swerve. So he has the tools in his arsenal, and he buried it into the top bag.


The jury is still out for me on the accusation it’s a gimme goal as they are so easy to score. Yes I nailed it, but I had the player capable, and FK’s were always my strong point.


I’d argue that you can move your keeper to close the distance prior to the strike. Or alternatively, just place your tallest defender on the post as cover.




 
After reading the PES 18 FK Tutorial Post, I actually had a FK last night and basically just applied my older techniques from the earlier version of PES- which I preferred for dead-balls.


Baker took the FK, 82 for Place. Kicking and 82 for Swerve. So he has the tools in his arsenal, and he buried it into the top bag.


The jury is still out for me on the accusation it’s a gimme goal as they are so easy to score. Yes I nailed it, but I had the player capable, and FK’s were always my strong point.


I’d argue that you can move your keeper to close the distance prior to the strike. Or alternatively, just place your tallest defender on the post as cover.




You do take the FKs almost the same as PES of old, though you have to compensate much less for the swerve.

If you doubt the ease of them, I suggest going into free training mode and just aiming for the top corner time and time again. I could make a video of nailing 10 in a row into the top corner with an average taker (stats in the 70s).

The reason people probably aren't complaining about it is because FKs are so rare, so people have had so little practice with them, so don't aim correctly when they do eventually get one.

Against a human, you/they could do what you mention with putting a player on the line or moving the keeper, but the CPU won't do this...
 
You do take the FKs almost the same as PES of old, though you have to compensate much less for the swerve.

If you doubt the ease of them, I suggest going into free training mode and just aiming for the top corner time and time again. I could make a video of nailing 10 in a row into the top corner with an average taker (stats in the 70s).

The reason people probably aren't complaining about it is because FKs are so rare, so people have had so little practice with them, so don't aim correctly when they do eventually get one.

Against a human, you/they could do what you mention with putting a player on the line or moving the keeper, but the CPU won't do this...

I will give it a good look regards the ease of the FK’s, but anyone struggling to defend them then I do it, like most, this way..

I
 
Benefits of a slower game, and opportunities with ball control.

Lots of little touches to telegraph false intentions (gestured passes, faking burst step). Get your opponent busy blocking your false signals, busy enough that they actually leave u free on the ball, then u can lift your head and read the field, think about next move etc

 
Hi, i have a question. Are in new PES 2018 also goals when goalkeeper will not do any move during the goal shot?

For example (time 2:15 ) - ... or (time 0:45 )

I am asking, because i loved this kind of goals in in PES 2017. :-) Thanks for the response.
 
Hi, i have a question. Are in new PES 2018 also goals when goalkeeper will not do any move during the goal shot?

For example (time 2:15 ) - ... or (time 0:45 )

I am asking, because i loved this kind of goals in in PES 2017. :-) Thanks for the response.
I haven't seen one, and I also loved these ones where the GK just knows they are not getting there.

Even in the Beckham trailer where they replicated one of the most famous ones of these, the keeper dived for it...


This is one of my favourite PES free kicks because of how the GK reacted...

 
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free kick bug posted a few weeks back and people were asking if it would be game breaking. i just done this in the english online comp.

and so? Devs (and also the most of the players) yet know that, we have just to wait (and maybe avoid to use this bug)
 
This also comes into play with shooting on volleys or half volleys or moving balls. Any footballer playing the top leagues in any country can smack em regardless of position. I played football myself and have seen amazing shots from fellow players and opponents. This idea of CBs not being able to shoot is a myth. Hell goalkeepers pump balls over the halfway line onto a players head time and again.

1:21
And he is an MF not even a DF.
 
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