vialli82
International
- 4 September 2005
- Juventus
I've see that's the "standard" for goalies, there's remaining mistakes like it was before (for some players like this: http://www.pesmaster.com/v-cojocaru/pes-2017/player/104061/ "57-71-71-71-57" and that's not the only one with exactly same two numbers of attributes on Goalkeeping/Coverage and Catching/Clearing/Reflexes.
Otherwise, you did a good job for GK's stats. And i don't said it's easy for data editor, but the contrary: their system seems too complicated for you to build some correct stats, especially with the A/G system.
Also, attributes seems misunderstanding.
So, you rate stats by stats every players? Do you have min/max for players related to informations (position, or if he plays multiple positions etc.)
If boundaries are only related to the Overall stats... Well, that's not the good thing to do, you could put an 85 in Dribbling and Att., 60 in Ball Winning and Def Prowess...
Overall ratings are a bit complex, nobody's have finded out the formula since PES 2015.
I wanted to create a "data system" with Konami's rules, but more advanced. For example when we create at least some new players by ourselve, by having some clue and idea.
Also, we don't really know what's the impact, for example, have "Attacking Prowess" to a Center Back position.
And which stats are related to each others.
Edit: They gives you some rules, but don't explain how attributes really work, by explaining with much more details i think.
Bigger leagues and players are well represented BTW... The rest isn't.
If you've got or you can give me on PM how the "system" work for players? (the famous A>G system, or also Height relashionship with Jumping as an example).
I purposed my candidature to the Data Editor for the third time, i hope they'll contact me this time.
Otherwise, you did a good job for GK's stats. And i don't said it's easy for data editor, but the contrary: their system seems too complicated for you to build some correct stats, especially with the A/G system.
Also, attributes seems misunderstanding.
So, you rate stats by stats every players? Do you have min/max for players related to informations (position, or if he plays multiple positions etc.)
If boundaries are only related to the Overall stats... Well, that's not the good thing to do, you could put an 85 in Dribbling and Att., 60 in Ball Winning and Def Prowess...
Overall ratings are a bit complex, nobody's have finded out the formula since PES 2015.
I wanted to create a "data system" with Konami's rules, but more advanced. For example when we create at least some new players by ourselve, by having some clue and idea.
Also, we don't really know what's the impact, for example, have "Attacking Prowess" to a Center Back position.
And which stats are related to each others.
Edit: They gives you some rules, but don't explain how attributes really work, by explaining with much more details i think.
Bigger leagues and players are well represented BTW... The rest isn't.
If you've got or you can give me on PM how the "system" work for players? (the famous A>G system, or also Height relashionship with Jumping as an example).
I purposed my candidature to the Data Editor for the third time, i hope they'll contact me this time.
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