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I agree with everything you're saying except this part. There's no argument here that, if you run in a stop-start manner, you can flummox a fullback and end up appearing to outrun them. But that's more because you're tricking the fullback into slowing down or stopping.I've seen a few people say this. A few. I really don't know what to tell you, but that hasn't been my experience at all. Whether it's down the wing, or a driving run through the center, I don't have much issue out pacing defenders with faster players.
They're not catching up to me here and this is on Top Player.
same here. still some fouls by the CPU that the ref wont notice. overall its noticable better than 2016, imo.I get fouled anywhere between 3-6 a game also depends who your playing against too
I agree with everything you're saying except this part. There's no argument here that, if you run in a stop-start manner, you can flummox a fullback and end up appearing to outrun them. But that's more because you're tricking the fullback into slowing down or stopping.
In a flat race in PES 2017, without jinking or any body contact, Sane with the ball would run slower than Mertesacker without the ball. It's a deliberate hamstringing of top speed to prevent exploits. Personally I can tolerate it but I wish they could come up with a better solution.
Agreed I want to test this out maybe the kick knock on and chase is the best option because tbh you shouldn't just R1 and outrun defendersI agree with everything you're saying except this part. There's no argument here that, if you run in a stop-start manner, you can flummox a fullback and end up appearing to outrun them. But that's more because you're tricking the fullback into slowing down or stopping.
In a flat race in PES 2017, without jinking or any body contact, Sane with the ball would run slower than Mertesacker without the ball. It's a deliberate hamstringing of top speed to prevent exploits. Personally I can tolerate it but I wish they could come up with a better solution.
I agree with everything you're saying except this part. There's no argument here that, if you run in a stop-start manner, you can flummox a fullback and end up appearing to outrun them. But that's more because you're tricking the fullback into slowing down or stopping.
In a flat race in PES 2017, without jinking or any body contact, Sane with the ball would run slower than Mertesacker without the ball. It's a deliberate hamstringing of top speed to prevent exploits. Personally I can tolerate it but I wish they could come up with a better solution.
Hi vondave, that's good to hear that it is better than the demo.
Can you please check for me if you are able to start a cup with all human opponents, but at the start of each match can one of the teams be selected as CPU? The reason I ask is because on the old PES games I used to play a cup but I would play every game and be different teams. But in the newer ones they stopped that option.
I hope that makes sense. No worries if you cannot try for me, I can test myself next week.
Doesn't appear so. Can't move controller across at kick off.
Free side select is available in cup matches, it was confirmed by Konami. But only if two controllers on and connected at the same time. One has to always be on P1, the other can go to CPU.
In this one you're running past the players because they're sticking their leg out and missing the challenge. They aren't sprinting alongside you, trying to catch you.
You can see the defensive midfielder stops running initially. Again, there's physical contact prior to the eventual tackle - so this isn't a clean example.The only reason the defender eventually caught up to Walcott was due to the fact he was impeded (leg was clipped) as he broke into the box.
Then you're not comparing somebody with the ball to somebody without it, which is where the problem liesI'm able to get on the end of loose balls as well.
Then you'll probably have found that the fullback would catch up with you if you had a 5 yard headstart on the halfway line, whether you're double tapping R1 or not. That would be the clearest way to test it. Bellerin or Martial will burn past a fullback to get onto the end of a through ball (which looks great), and then gradually lose the headstart they had to the same fullback once they start dribbling. That's the issue.I mean, unless of course you don't consider this utilizing pure pace to go by defenders? In which case I don't know what to tell you. Is there some sort of "catch up" handicap going on in the background? Probably. Even so, I've sprint in a relatively straight line down the wing, past defenders on countless occasions with the likes of Walcott, Sanchez, Bellerin, etc.
Not sure how you change the net colour in the "goal netting design". Most are red and yellow, even for "blue" teams for example, so doesn't change based on team colours.
While I agree that there is some of that at play, it's nowhere as egregious as previous iterations. With that said, I just booted up the demo in order to demonstrate that I can in fact run past players with just pace. On Top Player. I'm not intentionally slowing down, either. I was literally just holding down the sprint button.
The only reason the defender eventually caught up to Walcott was due to the fact he was impeded (leg was clipped) as he broke into the box.
I'm able to get on the end of loose balls as well. Here's a goal I scored earlier with Neymar after Suarez (I should have passed) chased down a thunderous punt from the keeper in the rain!
I mean, unless of course you don't consider this utilizing pure pace to go by defenders? In which case I don't know what to tell you. Is there some sort of "catch up" handicap going on in the background? Probably. Even so, I've sprint in a relatively straight line down the wing, past defenders on countless occasions with the likes of Walcott, Sanchez, Bellerin, etc. Granted, my Sane video wasn't the best example of this.
Doesn't appear so. Can't move controller across at kick off.
Free side select is available in cup matches, it was confirmed by Konami. But only if two controllers are on and connected at the same time. One has to always be on P1, the other can go to CPU.
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The last video doesn't have any dribbling until the player is past the defender, at which point the defender is literally behind the striker and can't get through his body. That's different. By that point, Suarez could have been Teddy Sheringham.I think the last video is the best example. The way Suarez out paces the defender running for the loose ball is realistic. It will be hard to run faster with the ball, I don't think there is a catch up bug.
Look at Sven Bender's positioning between 7:55 and 8:01...Full Version...