Passing being easy but yet say it's difficult to score makes me wonder what you guys want from PES as a franchise. You want so many errors, you want so many mistakes, you want so many inaccurate passing even if it's Iniesta playing. What's next? basically you want to eliminate the fun factor that PES has always been known for. Sorry but I don't think everyone wants that type of football, you can go and downlaod PES 2014. Passing to me looks great and has more weight to it compared to last year, saying its the same as last year makes me question what you played.
What you are implying here about our opinion is completetly wrong and a huge distortion of what we actually want and expect from a more "sim" football game.
Just because we want contextual erros and stats to be part of the game, it doesnt mean we want a game that the average pass success is below 60%'even for a team like Barcelona.
You want to imply that we want the other extreme when it comes to passing accuracy, wich is NOT true, at the same time that you ignore the fact that the game is currently in the other extreme wich is WRONG for anyone who wants a more realistic and challenging experience.
No one is asking for a passing system that can become frustrating to everyone, but a passing system that still has some learning curve because it forces people to think more before passing instead of just button smashing the X even before the player takes controle of the ball.
The vast majority of passes in real life are done after players take the first touch and turn first. Stats must already come into play as soon as player take that first touch and turn. You should feel that more skillful player make that simple move more smoothly and more easily in the right direction of the teammate you want to pass to.
Is it really that hard to, most of the time, let your player take the first touch and turn to the direction you want to pass and pass the ball ? More gifted players should be able to do that in one move before passing. But apperantly you want a game that it has no point doing that (take the first touch and turn before passing), wich is usually the safest way to keep possession in real life, since doing all these things (take the first touch, turn and pass) in one move (first time pass) is much more efficient and makes attacking play a lot faster, even when the player whos making the pass is not even facing the recieving player who is 100m away.
But then you have pressure, wich might affect passing speed and accuracy as it may force player to hit the ball with his tiptoe, but that also doesnt mean that you will automatically loose possession (and decrease you passing accuracy rate), it just mean that it will give the opponent team a better opportunity to steal the ball, it will them opportunity to anticipate to it, and these things are what create those fghting for ball possession situations in midfield, wich make the game not only more challenging and tatical, but more unpredictable and excting.
The context of the match must also come into play. Lets say you are in the qualifying stage of a CL and both teams need to win, and the match is 0-0 at 70min, with the right AI attitude and you and CPU needing to score so despairingly, if the passing system is right (that is, with some learning curve, enough to force to choose the safest way to pass, that is, control the ball and turn before passing), and if first touch is not always perfect (that is, players dont have a magnet attached to their feets that make the ball instantly stick to their feet even when the ball comes into their direction too strong), then the ball will feel more lose and every part of the pitch will be like a battlefield, a lot more exciting and realistic than what we see in PES games these days because everything (passing, first touch, shooting) is predictable and easy for being too accurate regardless of the circunstances under the action is made: