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PES 2014 Discussion Thread

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ROFL. Only complete fool thinks that way or person completely inept to learn basics of programming.

Football Manager is very structurized game. It is also more basic in some aspects than Pro evolution soccer (gameplay engine is massive difference here -> in FM it is just another derivative from CM series).

There are also things in PES you have to think about: Career Mode, Online modes, physics, AI and other stuff... Which goes under hood.

Also FM is not unlimited either.

I wouldn't mind having 40 to 100 league slots. This would be a plenty still. Add to that ~1000 slots for Stadiums and I believe no-one would be grumpy ;).

Unlimited leagues/stadiums and other stuff is a dream, never to get realized. Here is a thought: Optimization. Think about it. The program would have to add to itself. This means adding more information to system memory (which as we know is not unlimited). Another problem: people would want at least 50 spots for players in created teams, this means 50 player + correct faces + boots + 2 or 3 kits slots. Again, adding more information to memory (as it's the easiest way for fast access/storing/getting information).

What I meant about optimization, how can people be sure it won't crash at some point? The game would crash. Who would people blame? KONAMI. Because people never, ever think about realistic stuff, they want something added to game, without realizing if it is even possible to do.

I know KONAMI will say they will want to do it... I dare them to try.


I'm not a programmer by any means but I still remember a few courses I had at college and really your post makes really sense to me. Too much unstable content is not worth it, better to limit but to do extremely well in those limits.
 
It already happens on the PC. A game like rFactor for example, has a mods folder which you can fill with as many add-on cars and tracks as your hard drive can take. Any kind of restriction on how much content can be imported would be treated with complete disdain.

Now I appreciate consoles are a little different, but I don't see any reason why there needs to be restrictions on how much content can be imported into the game. It's just an extension of the database really.
You know what's funny about your post? There are tons of people complaining about rFactor 2's mod manager regarding mod updates, mod dependencies etc...

How is this unlimited database supposed to look like in PES? It's not like there are individual components that could be added and removed in a football game. There's exactly 1 big player database containing all football players, their nationality, the team they play for... Then there's 1 league/cup database listing all league and cup competitions, and finally 1 big team database containing all teams, their formations, the competitions the team takes part in and so on.

Of course it's not impossible to construct these databases so they can contain an unlimited number of players, teams and leagues. But the first question is: Where do you store player faces; where do you store team emblems and team kits; where do you store league emblems and league badges? It would be possible to just store links to the files on the HDD, but then you would end up with thousands of files that are completely unrelated to the game at first glance.

And this provokes the second question: How do you want to share your content with other people? You can't just export one team or one league because then you might end up with player duplicates in your database or outdated content. And transferring the complete database including all files sounds like a lot of fun on consoles.

And I haven't even touched any problems that might appear ingame yet.
 
Well, while there are no news, I made some new images of my PES 2014 UI concept, so I keep improving my design skills:

9SvSLyz.jpg


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qGJPHOK.jpg
 
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Lots of silly suppositions here. Unlimited "anything" is quite possible in terms of programming and isn't' even that hard to achieve. In fact, PES already has half of the necessary infrastructure to make it happen, since all player, logo, and other slots all use the same template assets until you modify them, they'd just have to extend that so the game allocates those templates to a new slot whenever prompted.

Although one thing for sure, it's only "theoretically unlimited" because you don't have unlimited hardware resources, and as such there will always be some kind of hardcoded limit anyway to keep things safe, but it would be more than enough to materialize a league system.
 
Well, while there are no news, I made some new images of my PES 2014 UI concept, so I keep improving my design skills:

9SvSLyz.jpg


5D34IZC.jpg


QjexzQU.jpg


RurIa5W.jpg


J8g89a5.jpg


qGJPHOK.jpg


Nice job man. Very well done, I like how it's simple to look at, menus do not have to be too flashy nor complicated.
 
Nice job man. Very well done, I like how it's simple to look at, menus do not have to be too flashy nor complicated.

+1.
this is kind of menu/theme that inspire to play game , specially with these real life background/image.
 
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Can we spam Adam on Twitter w/ those sexy GUI images. They are really something special. :APPLAUD:

EDIT: I just did.

This was his response:

Adam Bhatti ‏@Adam_Bhatti 1m
@Xavi_TRINIBarca I really don't like those designs... But I appreciate the feedback. We'll shake things up more next year.


:CONFUSE:
 
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Can we spam Adam on Twitter w/ those sexy GUI images. They are really something special. :APPLAUD:

EDIT: I just did.

This was his response:

Adam Bhatti ‏@Adam_Bhatti 1m
@Xavi_TRINIBarca I really don't like those designs... But I appreciate the feedback. We'll shake things up more next year.


:CONFUSE:

If that means they'll hire new designers, or work with a 3rd-party studio, it's a good thing.
 
Next year it's gonna be awesome

Check.

i looked at leaked video from previous page, i dont understand why power bar, name above player etc look the same. they should change this, especially for pes 2014 because this game meant to be 'new' and 'revolutionary' etc. this is very simple thing to make them say "this game is new!" but they do not change, why?
 
Can we spam Adam on Twitter w/ those sexy GUI images. They are really something special. :APPLAUD:

EDIT: I just did.

This was his response:

Adam Bhatti ‏@Adam_Bhatti 1m
@Xavi_TRINIBarca I really don't like those designs... But I appreciate the feedback. We'll shake things up more next year.


:CONFUSE:

always expected next year, the game is good, but this kind of statement I want to send everything to hell konami

scripts = next year
IA stupid = next year.. and more

any modder, evens and enhances creativity of these vague, graphics, sound and gameplay
konami, are vague, there is no other reason
 
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Balotelli reached his top speed but irl he shouldn't keep his top speed when turning to get in the right direction (and body position) of the ball.

I'm not sure what you mean here. He slows down a bit when he receives the ball and running with the ball is slower than without the ball. Just look how the defender closes on him once he's dribbling. Are you saying that's wrong or that it happened differently lol?
 
Full of innovation and renewal mechanism games and animations in PES 2014. I see a lot of difference in attendance exceeds games the previous edition as well as editions of its competitors.
The King was really back.
:APPLAUD::APPLAUD::APPLAUD:
 
No offense, not trying to bring you down, but i agree with adam, not really liking it. Looks too amateur.

It is amateur, but he is just bringing his own interpretation of how he would like the menus to look. They are obviously not as sleek etc. But they seem practical enough.:))
 
I'm not sure what you mean here. He slows down a bit when he receives the ball and running with the ball is slower than without the ball. Just look how the defender closes on him once he's dribbling. Are you saying that's wrong or that it happened differently lol?

Agree with that, he slows down, controls it and is slower when in possesion. Don't see much wrong with that.
 
Not easy technically right now = it wasn't on the plans and there's no time left to get it in.

Being fluent on PR is a requirement these days.

Ha ha, true!

This.

Master league integration need not be a problem if Konami had thought things through properly.

Anyway, I was thinking of stand-alone league mode when talking about unlimited league slots.

If they introduced unlimited league slots, but then proceeded to limit that to stand alone leagues only, that would be a waste.

What the hell are you on about? Open-source has nothing to do with any of this.

Unlimited league slots are very possible, just need a different implementation from what exists currently.

Precisely. Konami have to move outside their comfort 'six leagues' zone. Surely they want to move closer to EA? Unlimited, or even just a few more league slots would help a great deal.

No unlimited fake leagues no problem. PES is all about two players offline.. cigarettes, drink, and food :COAT: Do remember to shake hands before kick-off. :SMUG:

Keep the cigarettes.

PES really need a create mode.Just like FIFA's create center.

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I love this feature in FIFA,we can create league and cup by myself

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BP3uzwaCQAMYrfI.jpg


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So this is my "Super league:

BP3zoY9CEAEs3bG.jpg

Yeah, something like that - only something that actually works. All I ever got from CC was that 'downloaded user content error' message.

images


Sorry about the size - couldn't find a better one.
 
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