shotta
League 2
- 9 April 2019
Man if you could do that...you'll be the GOAT.yes I just need to spend some time on that - i saw your post in klashmanns thread
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Man if you could do that...you'll be the GOAT.yes I just need to spend some time on that - i saw your post in klashmanns thread
Great news. I hope there should have been a quality patch with PES 2014 update to season 2025-26 like the deep love for PES 2013 (DOEL Patch PS3 and ISN/JD/EPES/Profootball PC Patches).Guys, I would like to create a modding community for PES 2014 fans. This is the most underrated part of the game, haters branded this version due to the lack of content and faces, not realizing that these problems are easily solved by modding, and most importantly - the gameplay. And here it is still more realistic than in PES 21.
Slow pace, the ball bounces during short passes, manual control, smooth players and a large variety of animations, unlike the wooden PES 21, where 10 animations spin the entire match in a circle thousands of times. I would like to take this game to the limit of perfection. But you can't handle this alone. Many links to editing tools are unavailable and the community is dead. How many of us are still such niche connoisseurs of a real simulator with the one and only gameplay in the entire history of PES and FIFA?
Let's help each other together, edit all the textures and structures, figure out which files are responsible for what. Together we can create faces for all players, current rosters and uniforms, TV scoreboards for each league, shields, banners. I can be responsible for each team's stadiums and commentators.
Who else has experience in editing PES, experience in developing patches? Let's unite and distribute a common scope of work, making an ideal simulator that in 2026 will be more realistic than online donation eFootball and FC.
Maybe someone also wants to learn how to edit this game? This version is not easy to mod in comparison with the PES 13 designer, but together and with our common efforts we will cope, brothers
Yes the Pro Evolution Editing Studio but I think you have to manually click on each player...Here below I've highlighted those that I clicked on. So I think all of them are already loose.Is there any tool that will allow me to replace all the tight shirts with the loose shirt model in this game? Like after installing a patch, I'd love change all the team kits to loose kits. The tight shirts barely have any cloth physics.

Oh dang! That would be impossible to do it for 1000s of players.Yes the Pro Evolution Editing Studio but I think you have to manually click on each player...Here below I've highlighted those that I clicked on. So I think all of them are already loose.
View attachment 418623
Someone with better knowledge of these things I hope responds to the latter part your question. As for the first part, yes this seems to be for individual player ID's. They is a team edit function as part of the global tool, let me take a look at that. However I do know of more editing tools for teams that are available on this site, I cannot recall all of them offhand.Oh dang! That would be impossible to do it for 1000s of players.
But I think this is for the player specific tight kit? Not the regular tight kit vs loose kits. Because if you transfer a player from a team that has tight kits [eg barcelona] to a team that has loose kits [eg AC Milan] then the said player will wear loose kit in game. So there's probably another option for the teams itself?
Man if you could do that...you'll be the GOAT.
Almost doneMan if you could do that...you'll be the GOAT.
https://klashman69.blogspot.com/2014/08/pes-2014-tactics-slider-tutorial.htmlAlmost done
I can now tell claude to customise a team’s custom tactics and plays
Just need to teach it how to change player positions/roles
could you please share what database changes you make? I can apply them very easily globally now
I downloaded the Doel Patch PS3 too but as i'm already editing something else, i couldn't recreate something decent instead of Indonesian league with super high values messing totally the Master League.... Same for Ezra Gen etc.Great news. I hope there should have been a quality patch with PES 2014 update to season 2025-26 like the deep love for PES 2013 (DOEL Patch PS3 and ISN/JD/EPES/Profootball PC Patches).
I am still playing PES 2014 everyday. Such an underated one.
DOEL has kept the vanilla gameplay of the lastest patch 1.0.4 of PES 2013 PS3 (slower than 1.0.4 PES 2013 PC).I downloaded the Doel Patch PS3 too but as i'm already editing something else, i couldn't recreate something decent instead of Indonesian league with super high values messing totally the Master League.... Same for Ezra Gen etc.
Stats are equal to Ligue 1 if not better.
I would have given more than 10 euros to get Argentina Liga instead. And even decreasing all their players takes way too much time for nothing. I would tolerate if Indonesian player would get too low stats to get brought on ML by big teams... But to me it's not a patch for Master League (what i wanted) and principally for Indonesian people but not really for us. I got nothing against the concept, but the publicity around saying it's the best PES 2013 patch... I'd rather prefers to play with an old OG season and correcting some stats and faces myself even if i won't get the LOD they gives on their patch which is very immersive.
Most of people don't care but for me it's a game killer, i'm not even sure if they know the players they rate or if there's information regarding how tall they are, which are their strong foot etc., if only we got the choice to remove them before starting an ML...
About the gameplay, i tried PES 2017 and 2018 PS3 patch and yes, it's different from the vanilla version for sure, a bit more solid (keeper too) for PES 2018 Gembox patch for example. But i got no idea if it's different for PES 2013, could you confirm or did they stated than they modded a bit the gameplay/some algorithms? I didn't played enough to see a difference, everytime i saw BRI LIGA i just made one or two matchs then i erase the game directly 😂
https://archive.org/details/pro-evolution-soccer-2014-reloadedFriends, please advise which clean version of PES 2014 should I download, which DLS, in order to develop a patch for it with the current seasons?
Please keep us updated with your progress. I think 1.16 with the latest DLC would be best since it would let us play the world challenge gamemodeFriends, please advise which clean version of PES 2014 should I download, which DLS, in order to develop a patch for it with the current seasons?
Wow, this is a lot of information here & thank you for it. I wonder though, what is the barometer for " to high dribbling ", If I could find that, I can set the baseline value of all players under that threshold or at least the attacking players, saying as defenders, * CB's * especially will have lower values. I'm trying to find a work-around here...There's one big issue with stats and PES 2014 Engine in fact : they just made a copy pase of all stats and some calculation (i remember discovered the formulas for the 3 "new" stats, it depended on the higher position on the pitch for Ball winning.
I already thinked to made a PES old stats > PES 2014 real converter because stats didn't worked exactly like in old PES gen, so players weren't as effective or lookalike i'll take an example about dribbling old engine (works the same on PES 2011-13) in comparison to Fox engine:
Similarities : the higher a player got in dribble, the higher the number of ball touch he will does on a low perimeter.
BUT the higher a player got in Dribbling on Fox engine 2014, the slower the player will be : as he slow down before ever ball touch which is not the case on PS1-PS2-PS3 engine.
Also, if the player is tall/got long legs, he will touch the ball less often / Not the case on older PES as practically everything, even physics, was handled by stats. Not the case for PS2 engine.
Another thing is that if the player got very high stats in Speed, you got to run at a full speed to get the best of him, even if you risk to loose the ball (R1*2) or if you run normally, he will practically walk on the ball as his steps won't be synchronised with the ball pushing/represented by dribbling. if you don't run at full speed (R1*2 or *3 and pushing the barycentre could give him a small boost in speed) and why? Because his speed is too high for his dribbling stats so he wont touch the ball enough to run properly with the ball.
If you remember the panel with stats combination : for example, Dribbling speed was bulshit as IF the player got high values in both dribbling and speed/explosivity, as he will get slowed down by his high dribbling value he will be less faster than a player with low Dribbling value but high Speed....
That sound a bit crazy, and it's hard to explain but you can made a test.
Of course, it's always better to get high values for every player to handle him better when you have the ball. But the stats were very weird and it has been corrected year after year by adding some others stats and changing the stats effect. For exemple on PES 2015 "Ball control" have zero effect on dribbling even with the ball, they modded on i don't remember which version for close control (and later the stat will be standalone as "Tight Possession" while Dribbling will really be the effectiveness of dribbling while running/NOT only dribbling speed)
Also for GK / I suggest to mix many stats with Defense as their wasn't any stats for the GK positionning : only GK technique and Reaction speed.
They probably were too busy to made the perfect conversion, then you can imagine the work for recreating around between 5000 to 8000 players individually...
To me, the fault came from Kojima : he probably created an engine but not the stats effect as he doesn't have a clue about how to make a sports game, which was made by Konami team probably. And they were in front of a giant rubicube about how to combine stats effect with real life physics : that's why they removed tons of algorithms on PES 2015.
PS/ Good luck with your project guys, even if to me no game reach PES 2021 level, the issue is that we played enough that version for so long.... So a little change may give a fresh air. And i felt alone when PES 2014 was destroyed by critics as i loved it, yes GK weren't very good but it was really hard to get in front of them with the very latest patch at least on PS3. The game seems upper complicated to mod so take your time and "Ganbare" guys!
Wonderful.If you got questions feel free to ask @shotta i will try to answer as i "studied" by taking note the "old-new engine" from 2013-14, but i don't know everything, far from it, i liked that version but there was a bit too much mistake like the way they given stats to players which was made quick and easy...
But we can try for example some others formulas to convert players as they didn't played like they should, ID was terrible in that game (Messi was a bit too hard to handle and didn't got the explosivity like in 2012 and 2013 version)
I just made a lot of test and checked combination calculation (which was okay for some stats but not at all for some others especially rythm/speed/dribbling.
To me we should reliate "Speed + Acceleration" for players which build and keep the ball and convert by using "Dribbling Speed" from PS2 in the Speed/Explosive power formulas for example. As well as passing speed too for passes (and it's also linked to kicking power etc. etc.)
Now you won't transform the game in a banger, but making players at least ressembling to their counterpart on the pitch isn't impossible. Now for GK's, i don't know but we should use "Defense" old stats as it wasn't used at all in the conversion : only "Reaction" and "GK ability"....
Perhaps if we convert their explosivity stats, they will jump and reach better the balls. Now, there's things we can't do anything like Shoot variation/deflection. There's tons of things you can do but remember that the engine was very "raw".


Wow, this is a lot of information here & thank you for it. I wonder though, what is the barometer for " to high dribbling ", If I could find that, I can set the baseline value of all players under that threshold or at least the attacking players, saying as defenders, * CB's * especially will have lower values. I'm trying to find a work-around here...
I already fixed my Gk issues by pretty much doing what others did on pes09, making them OP on the stats value ratio but in reality they're hardcoded as thrash, so it balances out.
I wish I could pick your brain for more information. Currently a problem that I can't seem to fix is the attacking players on corners issue. 99% of the time, the defender jumps alone for the ball to win the header, while the attacking players, *cb's* including, just stand there or don't even jump.
In only play I don't see that issue, even though the defending side wins at least 95% of the headers.
Anyway thanks for the feedback.
Wonderful.
On the Pes 2013 point, I fully know what you're talking about, dribbling wasn't the same, for example playing on PC, I could use * E * to stop the ball instantly, which is the sprint button for body feints as well. The rhythm felt entirely different, just the way you moved with the ball & in my estimation on some of the latter Pes iterations, has made dribbling for him when in * COM * almost impossible no matter his stats and I've tested and tried everything from altering leg length, making him a little taller, etc...Nothing works and it makes no sense. I'll even observe Sanchez who is the same height & leg length have entirely different outcomes when dribbling controlled by COM, dribbling his way pass defenders with ease. It's incredibly baffling. Remember all of this is in the perspective of watching the player being * COM *controlled and not us manually dribbling. This is so others who read my statement's do not misconstrue what I'm saying.
In conclusion on that point, I agree with what you've stated, we can't have player likeness. However as we can do nothing to change that fact, I think most of us will accept the next best thing...
Elite players should stand out from the rest. That's a given, so what's next, how can we edit them to be hard to handle?
You mentioned about dribbling stats being higher = bad, as the ball to touch ratio is drastically lowered. Fix? here I am looking at Messi's stats below...
View attachment 419202
I will try a test by maxing out his dribbling stat at 75% for test one. Also on your GK point about Explosive power, as it directly affects a player's agility, this could be a key factor in making them more agile, along with the combination of their jumping stats.
Now this is also an incredibly important trait for attacking players. Another one is the * Ball Retention *...Messi has always been incredibly good at keeping the ball under pressure. So you know what, these instead will be my first things to test, I will increase his. Saying that I already have the attacking prowess high for everyone, this affects how fast players react to the ball in the attacking phase as you well know. I am thinking...recently I shared a clip of my global edits and it showed Messi actually showing player " likeness ". It was the first time I saw him ever behave like this, directly involved in an offside goal albeit.
Let me see if I can build upon that by firstly improving his ball retention alone, then I'll lower the dribble stat and see what happens but here, take a look at the clip and watch his movements closely.
Wonderful.
On the Pes 2013 point, I fully know what you're talking about, dribbling wasn't the same, for example playing on PC, I could use * E * to stop the ball instantly, which is the sprint button for body feints as well. The rhythm felt entirely different, just the way you moved with the ball & in my estimation on some of the latter Pes iterations, has made dribbling for him when in * COM * almost impossible no matter his stats and I've tested and tried everything from altering leg length, making him a little taller, etc...Nothing works and it makes no sense. I'll even observe Sanchez who is the same height & leg length have entirely different outcomes when dribbling controlled by COM, dribbling his way pass defenders with ease. It's incredibly baffling. Remember all of this is in the perspective of watching the player being * COM *controlled and not us manually dribbling. This is so others who read my statement's do not misconstrue what I'm saying.
In conclusion on that point, I agree with what you've stated, we can't have player likeness. However as we can do nothing to change that fact, I think most of us will accept the next best thing...
Elite players should stand out from the rest. That's a given, so what's next, how can we edit them to be hard to handle?
You mentioned about dribbling stats being higher = bad, as the ball to touch ratio is drastically lowered. Fix? here I am looking at Messi's stats below...
View attachment 419202
I will try a test by maxing out his dribbling stat at 75% for test one. Also on your GK point about Explosive power, as it directly affects a player's agility, this could be a key factor in making them more agile, along with the combination of their jumping stats.
Now this is also an incredibly important trait for attacking players. Another one is the * Ball Retention *...Messi has always been incredibly good at keeping the ball under pressure. So you know what, these instead will be my first things to test, I will increase his. Saying that I already have the attacking prowess high for everyone, this affects how fast players react to the ball in the attacking phase as you well know. I am thinking...recently I shared a clip of my global edits and it showed Messi actually showing player " likeness ". It was the first time I saw him ever behave like this, directly involved in an offside goal albeit.
Let me see if I can build upon that by firstly improving his ball retention alone, then I'll lower the dribble stat and see what happens but here, take a look at the clip and watch his movements closely.

I see the correlations...Just for correction : i didn't say that high dribbling was "bad" but that for keeping the same speed, you have to increase the player speed.
For players typed "with the ball" mostly like Messi, as he was as fast with the ball than without more or less, i would have made a formula for MOC/SA Central including "Dribbling speed" to increase his speed with the ball as i remember that he got 82 and even with explosive power quite high, even if they directly take agility, from test i did Explosive power represent 1. With the ball : speed while turning 2. With or without : acceleration and deceleration... Some player in PES 2013 or PES 2014 rated got high value in acceleration but low in Agility too, and due to the fast-made conversion by Konami the players get slower than he's in reality.
Exp. Power is not only related to acceleration but also deceleration (so both agility and accel), and turning speed with or without the ball.
In conclusion, Messi should have almost 88 more or less in Top Speed to be as effective as he was both in real life and on PES 2013.
So in conclusion for Messi : his dribbling speed his "98", i would made top speed *2 + dribble speed /3 (a bit like formulas they did for
Att. and Def. prowess BUT i would ad a +1 in those stats as i never see any player who got 99 in speed and dribbling speed + when you're doing multiplication there's a small loss in stats area) and you will obtain 88, you can try with 87 or 89 if it's enough
Now depending the position and what the player should do on the pitch, like when i tried to made a converter (FM or FUT card as FIFA got dynamic stats excepted for FUT) : i would change the formula, for example a player who plays more without the ball like a center back, for gameplay wise i shouldn't include "dribbling speed" to get a Top Speed result.
I do see CR likeness in his freekicks, that's about it.If you reduced everyone, then it's not a problem : you make him upper in speed by keeping the "math/reducing speed" you did, and he won't be extraterrestial lol. I talk about Messi but i take him as an example for all "with the ball" players type, for them being more lookalike in terms of movement and playing style, regarding stats effect, that's should be one accurate formula (to test at least, we can check later if it's better like this or not)
Those are suggestions to resolve the old-gen copy paste issue while in the same time the stats don't have the same impact.
I don't remember in which version he got 91 in speed and all the rest was high, i think it was or PES 2016 OR 2017, i think i never played with any player that powerful and effective, not even Maradona or Pele on PS2 Classics Arg/Brasil.
I do see CR likeness in his freekicks, that's about it.
I really miss the silky smooth step-overs skills from PES09 in particular, maybe that's why for as janky as it is, I love playing BAL mode and dribbling & the absolute war all over the pitch.
Would you like an option file to tinker with?
I am certain that you will be better at the math/formula's than I ever will be. You think we can find a fix?
Yeah, I understand what you're saying and I'm still seeing a lot of issues with my test. The overall product you can essentially feel that it is not finished/polished. I see some great things, i.e player first touch on the thigh-then instep, it's beautiful. Some shooting/passing movements, the shielding & I can go on. Btw, I am referring to *PC*, not *psp*.1. No thanks = the purpose is to convert stats from a source so PES 2014 OR WE 2014 Aoki (psp or 3ds version) right?
If you remember the math you did for speed, but to me the game doesn't really need a decrease in speed... It's even slower than IRL ah ah, but the pitch is smaller too.
2. To be honest i think we can make players more lookalike, but even if i like the "raw" Fox Engine and i found it fun to play with, with everything i told you it will be hard to make it a solid game... Then i never checked anything about Keeper : the biggest turning point.
Better to say "no it's not possible" and get the surprise later.
But you know i'm already editing stuffs so i could make something quick from the start but more logic than the Konami's copy-paste, and we should already see if the "players ID" (even if there isn't i believe in PES 2014) or should i said movement and playing style are more faithful to how players play than the raw 2014 version. Then it should be balanced.
You can already made some some tests to see if speed stats affect GKs : i'm pretty sure that like Balance in older PES for GKeeper is like the "power a player got to catch or push of the ball", but i don't know if speed stats may help in anything as to be honest, the mix of Raw engine with stats
Now to be honest i think that engine is not recuperable, and even if the physical basis was done, the rest was unfinished a bit like Football Kingdom Trial (there isn't Referee decisions and no way you can do something about it except if you re-create the game from scratch and add a real Ref.
Yes, it's beautiful as the engine animations seems to act in total autonomy, what Fifa's current animation engine should be doing if the gameplay choice wasn't that ultra agile/fast/reactive.Yeah, I understand what you're saying and I'm still seeing a lot of issues with my test. The overall product you can essentially feel that it is not finished/polished. I see some great things, i.e player first touch on the thigh-then instep, it's beautiful. Some shooting/passing movements, the shielding & I can go on. Btw, I am referring to *PC*, not *psp*.
One of the major flaws that I see almost every time the CPU dribbles is...More often than not the timing is way off, lets say a defender is approaching the player on the ball, even before the defender gets within range of even making a tackle, they preemptively mistime the dribble & the defender then is able to easily block or win the ball because the CPU simply cannot recover from * input lag/pause * that follows each skill move. This is of course with all players being equal in terms of Attacking/Defensive prowess.
On the GK issues, I agree 100%. I'll add as well that the Vanilla shooting is very OP, the shots are laser arrows into the top bins. Even with the player's weak foot and shooting off balance. Still of course this can be limited by -5/10 finishing but that sometimes make the players miss to many absolute sitters.
*Before I write another thesis, I also am doing other edits, i.e, Pes2017. Where I am getting my thoughts directly implemented on the pitch and it's beautiful to watch.
In conclusion, I fully agree that this game will need a dedicated team to take the baseline and build upon from scratch. We can only accept how far we can edit/mod with the knowledge of the structure being limited. That can still be enjoyable for those who enjoy the good things about this game, as hamstrung as it is...
Well said. I only ever used the editing tools to improve the GK's and I started with 2016 because like you rightfully said, that is the worse iteration of the engine, it's almost like fifa, not PES. You can literally dribble the entire field using one move over and over, sprinting pass everyone and the defending AI was and still is an atrocity. Especially when attacking players run straight at the Cb's in particular, they split like the red sea and provide a red carpet, it's crazy. You then compound that with as you mentioned, shooting laser beams at can's pretty much. So I had to edit every team into compact units while also making the GK's OP in stats just to make the game actually playable.Yes, it's beautiful as the engine animations seems to act in total autonomy, what Fifa's current animation engine should be doing if the gameplay choice wasn't that ultra agile/fast/reactive.
Now even if it's looking good : it cause issues in gameplay and input precision which is important, it's a game and not a tech demo.
About shooting personnally in comparison to PES 2016 (a bowling ball 1 shoot - 1 goal if there's no defenders between you and the GK... But in 1.16 they worked pretty well for long shoot scoring, but when you're on the big rectangle/Penalty point, both 2014-15-16 just need a small push on square to score.
Now regarding CPU i think it's much much more complicated to enhance the A.I., but it's doable on PES 17/18 on PS3 so it's not impossible.
But good luck to find somoene who will check the 2014 case...
Especially in Latin America, Brasil particulary i think as it's often in portuguese where that version is really despited as they prefers action-football a bit arcade, practically every game they found the best FG of all time, i'm totally opposed to their choice (PES 6, 2013, and i even saw a youtube video enhancing PES 2016 saying that people wasn't fair and don't understand it.... Sorry but i totally understand that game and it's the worst FOX version of all, completely off balance, two passes to get in shooting position and unpack a missile ball to the keeper lol.
About the equality regarding Att/Def prowess it should be : at least having different level of reaction and not the same for defense and attack may bring more individuality to players, but puting them Higher i'm okay with it. But that stat plays also on Finishing mentality level or Ball winning mentality too, they're mentality stats... Sad that they're not separated from "Reaction" alone.
*Exactly.
Now, what i really think is the first and only thing to know is "can we improve GKs" or to me the project is already dead. Not only decreasing shoot precision (that one shouldn't be touched as it's shouldn't be frustrating neither to get shoot totally Off)
Now if we manage to get them not a bit stronger but strong, there's hope for the others type of players. I'm against stats mods except for that version as the way players are rated are done for PS2 engine, and stats are took from PES 2013 as basis (then up/downgraded depending the player but from the 0.00 DLC version or even 1.00 there's not a lot of difference with 2013 final DLC)
People do cope by any means necessary. No matter the data/evidence before them, there's many words to describe such behavior...Delusional springs out quickest but as you said, it's not the most polite of responses lol. To each their own is my mantra. I for my own part took on this project because of the good things I was told by some who vouch for it's purist football form, even though flawed and un finished. Having concluded my not to in depth test/analysts, I will concede to what data and the sample size has shown me, albeit there are tons of area's beyond my very limited ignorance as someone who is only dabbling in a hobby of mine. Hence why I leaned heavily on your experience with these things, which in conjunction with what I found resulted in the same outcome that you and others knew beforehand. The game has potential, which can only be unlocked by pretty much having to recreate from scratch, that is my inexperienced definitive conclusion.Yeah haha for PES 2016 it's the "having fun" mode when you're 10 years old and you score again and again on a some football game (like i did on Snes with Eric Cantona Football/also called Elite soccer i dont remember when i scored 60 goal, just because i liked the dribbling and passing)
We got a "debate" on the Retro-pes thread(also that one was compared to PES 6 > thanks i hate both) but i read things totally paradoxal in comparison to everyone said and search here as a football game, and preferences... Sometimes it's better not answering even if they attacked my favourite version because even if you know they're saying wrong stuffs and it seems they never played the critised version, it's hurting a bit as in the post "flow", it's like they said that the one playing X PES or Fifa are dumb, and there's too much statements like if it was the absolute thruth.
When i critics some games like it, i try not hurting people who likes it by using carefully my words and saying that it's my own vision of thing, and that what i really through it's not politesse or hypocrisy, but when there's some case like PES 2016 or FIFA 22, 23, EA 25 for example... I can't help because i can prove what i said and it's not a feeling : there's tons of facts and reports. But thanks that many members here who like an average or bad version knows that it's not a so good one, but there's something attracting them on it. A bit like for PES 2014 case : look at what were's doing : searching if the game could be re-balanced or not, and we concluded that it will depends to GKs.
Talking about GK, of course if you put 99 on every stats they will be strong, but same as i said with dribbling some high stats can reduce the effect of another one. But yes, you could do it for testing if the keepers issues can be resolved, but after we need to found in which attributes as we focus on players likenesses and overall skills, and in the whole database it's needed to have better players than others, including GK or it's a bit fucking up the concept of big/small teams football.
But i agree, upping all the stats without the ball for GK for a test could state if they're completely broken or not without checking during weeks every stats for in the final, understand that we lost our time for nothing. But personnally, i think we can make them at least "good", now it's all about 1vs1 situations, close shooting and also repushing the ball (often they touch the ball with their full hand but they're strong enough so the ball pass through and result as a goal)