PES 2013 Discussion Thread

You are looking in the wrong place guys! Estimated worth is their wages I think? Transfer fee is on different screen (it confused me at first).
 
Estimated worth is definitely their estimated transfer fee, which is then pushed up once you make a bid.

The whole transfer system in PES is ridiculous. I wrote about it before when I was playing ML. The game basically decides for you how much your own players are worth, which is stupid in itself, but it always estimates your player's values way lower than those at other clubs. I had Bruno Cesar, he eventually got to a rating of 101. Yet the game valued him at £9m, and so other clubs would only ever bid marginally over that. Largest bid I had was for £12m I think.

So, because the game set a crazily low price for a guy at 101 rating, all I had was constant bids from clubs trying to buy him on the cheap, and there was nothing I could do about it. To add insult to that, regardless of which team makes a bid, your player seems auto-programmed to hand in a transfer request.

So. I had won the Champions League two years in a row, was domestic champions, won the Super Cup, yet Bruno Cesar handed in a transfer request all because Lille, sitting in the bottom half of Ligue 1, kept trying to nab a 101 rated player for £10m, when every other player in the game rated at 100 would cost £50-60m.

And all because the game doesn't let you choose your own valuation on a player.
 
Last edited:
Estimated worth is definitely their estimated transfer fee, which is then pushed up once you make a bid.

The whole transfer system in PES is ridiculous. I wrote about it before when I was playing ML. The game basically decides for you how much your own players are worth, which is stupid in itself, but it always estimates your player's values way lower than those at other clubs. I had Bruno Cesar, he eventually got to a rating of 101. Yet the game valued him at £9m, and so other clubs would only ever bid marginally over that. Largest bid I had was for £12m I think.

So, because the game set a crazily low price for a guy at 101 rating, all I had was constant bids from clubs trying to buy him on the cheap, and there was nothing I could do about it. To add insult to that, regardless of which team makes a bid, your player seems auto-programmed to hand in a transfer request.

So. I had won the Champions League two years in a row, was domestic champions, won the Super Cup, yet Bruno Cesar handed in a transfer request all because Lille, sitting in the bottom half of Ligue 1, kept trying to nab a 101 rated player for £10m, when every other player in the game rated at 100 would cost £50-60m.

And all because the game doesn't let you choose your own valuation on a player.
I gave up on ML last year, I had nearly forgotten why and was about to start a new one. Not anymore.
 
CAn anyone tell me the most useful and worthwhile using skill moves?

I have not bothered to learn any excpet i know how to do 360 roulette turn and r2 drag back etc..

I know u can link feints also but have not bothered to do that.

WHat moves are worth mastering and setting up in link feints?

I just dribble or use speed etc to beat opponents atm...Not sure if id be beter player if i learn some of the extra skill moves?
 
Estimated worth is definitely their estimated transfer fee, which is then pushed up once you make a bid.

The whole transfer system in PES is ridiculous. I wrote about it before when I was playing ML. The game basically decides for you how much your own players are worth, which is stupid in itself, but it always estimates your player's values way lower than those at other clubs. I had Bruno Cesar, he eventually got to a rating of 101. Yet the game valued him at £9m, and so other clubs would only ever bid marginally over that. Largest bid I had was for £12m I think.

So, because the game set a crazily low price for a guy at 101 rating, all I had was constant bids from clubs trying to buy him on the cheap, and there was nothing I could do about it. To add insult to that, regardless of which team makes a bid, your player seems auto-programmed to hand in a transfer request.

So. I had won the Champions League two years in a row, was domestic champions, won the Super Cup, yet Bruno Cesar handed in a transfer request all because Lille, sitting in the bottom half of Ligue 1, kept trying to nab a 101 rated player for £10m, when every other player in the game rated at 100 would cost £50-60m.

And all because the game doesn't let you choose your own valuation on a player.

That is ridiculous, have noticed it in my ML too.
I enquired about signing a replacement RB last night, he was rated 86 OVR and i was quoted 24million for him.
Yet my CB, Dzurhov is currently the highest rated player in the whole game, at 108 OVR (how can you even get above 100 ???) and he's only worth 9million !!!!!!

I doubt Konami are even aware this is a problem, but serously needs addressing.
 
That is ridiculous, have noticed it in my ML too.
I enquired about signing a replacement RB last night, he was rated 86 OVR and i was quoted 24million for him.
Yet my CB, Dzurhov is currently the highest rated player in the whole game, at 108 OVR (how can you even get above 100 ???) and he's only worth 9million !!!!!!

I doubt Konami are even aware this is a problem, but serously needs addressing.

Yeah was for sure my biggest issue with the mode, which was odd because it wasn't like this in past games. How, or why they actively changed this system is very strange. In past games I remember being able to bring on a youth player and sell him for £20m if he got really good. In PES2011 I remember signing full back David Santon (who is now at Newcastle I think) from an Italian club for just £500k, coached him into a world class full back them eventually sold him for £25m, and used that money on improving my team and club infrastructure. That's what ML is all about, building you club by finding future stars on the cheap.

But somehow, in my experience with the game, PES2013 removed this element. Youth player Nouhei ended up rated at 94, yet the game valued him at £800K.

Other signings were the same. Djallo cost me nothing, I got him on a free as a lowly Div2 team, and he was rated at 74. Three seasons on, at a club now beginning to dominate Europe, Djallo was rated at 85, yet the game still valued him at £1m. Suddenly in come a flood of offers from teams not doing anything, most middling to struggling sides certainly not winning cups like my team was, and they're putting in 7-8 offers a week for £1.2m because he's a bargain at this low valuation. And, as we all know, if you turn down a bid no matter how crazily low it is and no matter which team makes the bid, he then slapped in a transfer request.

Best offer for him was around £1.7m when it would have cost me £24m to buy a similar replacement. Madness. So not only do you not sell, but as a result you have to keep turning down constant derisory bids and have an unhappy player wanting to be on the transfer list.

Now, If I'd have received a bid of £20m from Bayern or someone similar, that would seem realistic if I turned it down. But putting in a transfer request because I turn down a £1.7m bid from Atalanta just seems utterly stupid.
 
Last edited:
it needs bringing to Konami's attention. It may be completely different with the new engine for PES14 etc, but no harm in making people aware!
 
I don't understand what you are complaining about??
Estimate value of your target is 5M and if that club wants 15M for him, what's unrealistic about it?? Messi estimate value is ~80M, but Barcelona will let him go for 250M in real life - so PES reflects reality - estimate value is only estimate value - real price is real price - it's the same like in real life just like in PES!!
And what's about your crying that your 101 OVR rated player estimate value is only 9M?? If someones offer you 12M, then ask them to pay 15M or whatever you want for him - that's you right, just like AI right is to ask more then estimate value for their players!!
Everything works fine - if you are too dumb to see it, then blame yourself!!
 
I don't understand what you are complaining about??
Estimate value of your target is 5M and if that club wants 15M for him, what's unrealistic about it?? Messi estimate value is ~80M, but Barcelona will let him go for 250M in real life - so PES reflects reality - estimate value is only estimate value - real price is real price - it's the same like in real life just like in PES!!
And what's about your crying that your 101 OVR rated player estimate value is only 9M?? If someones offer you 12M, then ask them to pay 15M or whatever you want for him - that's you right, just like AI right is to ask more then estimate value for their players!!
Everything works fine - if you are too dumb to see it, then blame yourself!!

Have you ever even played Master League on PES?

I'm not being funny, it just seems to me from your complete lack of knowledge regarding how the transfer system works in the game that you probably haven't.
 
I don't understand what you are complaining about??
Estimate value of your target is 5M and if that club wants 15M for him, what's unrealistic about it?? Messi estimate value is ~80M, but Barcelona will let him go for 250M in real life - so PES reflects reality - estimate value is only estimate value - real price is real price - it's the same like in real life just like in PES!!
And what's about your crying that your 101 OVR rated player estimate value is only 9M?? If someones offer you 12M, then ask them to pay 15M or whatever you want for him - that's you right, just like AI right is to ask more then estimate value for their players!!
Everything works fine - if you are too dumb to see it, then blame yourself!!

You missed the point. Have you even played it? If you ask for a lot more money than a club bids for your player, they will ALWAYS cancel the deal. So if someone bids £12m for your 100 rated player and you ask for anything more an a few million over that amount, they'll cancel the deal and your player ALWAYS hands in a transfer request, even if the club bidding is miles worse than your own.

My point is that the game rates Messi at, say, £30m, so if you bid for him it'll take about £70m+ to sign him. That's fine. No problems with that.

But if my team has a player rated the same as him, say at 100, the game doesn't let you set how much he's worth. So the game makes him worth £9m compared to Messi at £30m.

Whereas to sign a £30m player you'd need to fork out £70m or more, if a club bids for your player at £9m they NEVER go any more than a few million over his 'value'. If you respond and ask for more money, the club will ALWAYS reject the deal and pull out.

The result is that to BUY a player rated at 100, it costs between £50-80m, but you can NEVER SELL your own 100 rated player for the same amount. The most other clubs will bid is around £12m, and all because the game doesn't let you set your own valuation.
 
Last edited:
CAn anyone tell me the most useful and worthwhile using skill moves?

I have not bothered to learn any excpet i know how to do 360 roulette turn and r2 drag back etc..

I know u can link feints also but have not bothered to do that.

WHat moves are worth mastering and setting up in link feints?

I just dribble or use speed etc to beat opponents atm...Not sure if id be beter player if i learn some of the extra skill moves?

bump
 
CAn anyone tell me the most useful and worthwhile using skill moves?

I have not bothered to learn any excpet i know how to do 360 roulette turn and r2 drag back etc..

I know u can link feints also but have not bothered to do that.

WHat moves are worth mastering and setting up in link feints?

I just dribble or use speed etc to beat opponents atm...Not sure if id be beter player if i learn some of the extra skill moves?

Here's my experience. You can use tricks to make yourself some space online, but they very rarely work offline on superstar (with the exception of inside bounce).

To start, I would suggest to pick a move, preferably something you know how to do in real life, so that you have a better sense of timing/context. For me, timing and context is the key to performing tricks. I try not to do the same trick more than once consecutively, but there are players online who disregard this, but I find that to be unrealistic and somewhat of a cheap exploit (continuous successful inside bounce, shot fakes, rainbow flicks....you know the drill). Sometimes I think Konami needs to reduce the success rate of each consecutive trick.

If you use link feints, try to limit yourself to one trick each direction. It would also be a good idea to set your link feints orientation to your player's orientation, it would later be beneficial when you learn the left/right stick movements manually.

I started link feints in PES2011. I used drag back, front flick (right), outside stepover (right). In PES2013 I began to use left/right stick combos manually, starting with double touch, which is a move I familiar with in the sport. It helps to start with something familiar, since during the game it comes down to your reaction and instincts.

I have yet to use any of the manual combo tricks that requires stepovers (i.e. moving the right stick in circular motion), I don't find it intuitive enough. I've also stayed away from mathews feint (aka shoulder drop), it's effective IRL, but I play online mostly, and the movement is so minimal, there's no point to a trick if your opponent can't see and fall for it. And it doesn't work if your opponent is endlessly pressuring. I've also used sombero less, now that I can shield the ball much better, I don't find the need to risk the tradeoff of losing possession.

Find a video, pick a tricks, and start trying! Good luck!
 
I'd say vs human players, offline or online, tricks can pay off in some situations. It adds an element of surprise. Sometimes I do them not to beat a player, but just to buy some space for a better passing angle. The CPU just doesn't fall for it at all on superstar (maybe it does in other modes).

It may get difficult to pull any of them off if your human opponents are double pressuring you all the time. I prefer try them in 1-on-1 battles. Also try them when you feel that losing the ball won't hurt you in the form of a direct counter attack.
 
yeh good points, i like the look of the trick to knock the ball slightly ahead, that could set you up for long range shots if u have space.

I guess quailty and amount of tricks or varaition and likely succes of trick depends on player also?

I was playing psg last night and LAvezzi was unreal. Why is he so good lol even just dribbling he felt unique and im sure i was doing skills with him i never seen before
 
I think certain players' cards are tied to the success rate of a trick, but I'm not sure how that is implemented. Normally any player with good technique stats are good with tricks.

Some tricks just seems too easy to pull off, especially the showboat ones. IMO those should be enforced with a much lower success rate, and be tied to player ID. I know there's a "roulette" card and a "scoop turn" card, but I never use those as it's not really my game.

I wish there is a larger pool of tricks to choose from, that each player had their own bag of tricks. Sometimes it feels a bit strange to see every player being able to do the similar moves to one another. Some players just should not have the ability to do a trick if it's not part of their behavior. It's more fun that way since you'll sort of know what to expect a player can/will do when defending, if you're familiar with his game IRL.
 
true but i notice cpu only doe tricks with certain players so thats more realistic.

Neymar will showboat whereas joe bloggs 64 rated DMF will never do a trick but thats vs cpu not humans
 
Yes I also think the CPU player ID behaves well when it comes to performing tricks.

When a person picks up the controller, I feel like right now the tricks are implemented only based on a player's technique level. Any player with a high level of technique can pick up the ball and try a flip-flap, or inside bounce. In reality, those a very specific skills that only certain players would use in a real game. I would like to see them add more tricks in the future, but also limit them to players who can actually do them, or at least, have a MUCH lower success rate (stumble animation, heavy touch, whatever). I think they've got the right idea with toning down the rainbow flick this year.
 
Last edited:
true and i think its a great point that consecutive tricks should result in messing up especially with regualr players.

I mean IRL who the hell puts 3,4 trick together in a row and beats a player every time.

And espeically using same move, imagine zidane done 4 360s in a row beat 4 players all the way down the middle of the park then a 5th 360 round the keeper lol, hed prob be sick from diziness.

If Zidane beats one player with 360 turn in whole game its a grat feat.

Maybe things like stepovers with ronaldo etc u can do multiple times
 
Some players do actually play like that. Fake shot, fake shot, fake shot. Inside bounce, inside bounce, inside bounce. 360s one after another. I'm so glad the double touch and nut meg/run around is manual.

Link feints is also funny. They let you link up to 4 tricks in one move.

I think they may need 2 tiers of tricks in the future. One that is part of a foundation skill set for all football players (and the smoothness depends on technique level), and the other enforced by player ID (noticeably lower success rate for those without it).
 
mm maybe some i guess but very few and only attackers/wingers etc and not all kind of moves, only some specific moves.

yeh link feints can auto do 4 feints? but why u dont know what u want to do next all the time preplanned
 
Come to think of it, the "ronaldo chop" is another one of those. Maybe "dragback fake" as well.

I don't know why either. Some players do this, link 4 feints in a row, in hope to shake off some defenders. Similar reason to why people try those 50 yr through balls. The end result is that the move, of course, is completely out of context. Too bad it works well enough for people to try them. One flick of the stick to activate a link feint, and it's like watching a movie for the next few seconds.
 
oh u meant humanp layers of the game?

I thought u meant players iRL...some do tricks all the time but not many like c.ronaldo etc he will do tricks one after the other often but usaully just stepovers

I think 4 link fient is dodgy as u cant know what will happen after 1st feint..i have by accident pressed 4 link feint and done 1 and beat player then had to wait for him to do 3 more skills and lose the ball by then lol
 
Right, Neymar does that as well. Some players can do that IRL during a game. Any link feints more than 1 is a bit unrealistic IMO, it has nothing to do with the human player's reaction time or decision making based on context anymore (that's why it's like watching a movie).

There are players online who link like 1 flip flap, 1 inside bounce, 1 ronaldo chops and then a 360, and smash the shoot button right away after that. There aren't too many thankfully.
 
Love my tricks, flicks and reins on PES especially online. I use only manual and do almost all of them pretty easily its absolutely vital when you come up against good defenders. There's quite a few tutorial on YouTube
 
Love my tricks, flicks and reins on PES especially online. I use only manual and do almost all of them pretty easily its absolutely vital when you come up against good defenders. There's quite a few tutorial on YouTube

what are the best and most useful, in what situations?
 
Back
Top Bottom