PES 2013 Discussion Thread

Quick question, I've got everything ready now for the game, data pack 1 only installed, patch removed, option file added, and I've done around 50 or so of the major European transfers (frankly, ignorance is bliss regarding the rest of them to be honest).

Also, can anyone who's done a ML confirm whether or not the teams from the European club section (the one with Bayern, Anderlecht, Fenerbache, Dynamo Kiev etc) make an appearance in the Champions League and Europa League? I'm hoping they do and that I won't have to bother switching them all to the WE League that is set up in ML as a proper league.

Bayern and the other teams should appear in the CL, They do for me after I removed the patch and reinstalled data pack 1.
 
Props to this all the way. My only difference is Top Player, one bar passing (currently; with zero assistance I get too much possession because I'm so careful, so dainty, and with one bar I'm far more speculative but still make plenty of mistakes). Second year of my ML with Newcastle; I'm rock solid on the left side and decent in the midfield now that I have two box-to-box players. Next transfer window I work on the right side...love it!

I think I should have also said that I play out-of-the-box, no patch.
 
Bayern and the other teams should appear in the CL, They do for me after I removed the patch and reinstalled data pack 1.

Thanks bud :))

Anyone have any idea as to how to change the league name for the made-up div2 league in ML? It's really odd. Change the league name in edit mode, and it's fine, the edit stands. Then start a ML and the edited league name is automatically defaulted back to 'Div 2'. All the edited team names within that league stay edited, its just the league name that is changed back.

Yet at the same time all the other league names edited by the option file (Premier League etc) seem to work in ML just fine.
 
Is there any place where I can download a pre-patch OF someone created back then? When players were getting impatient about Konami taking too long with the transfers? Surely there must be a few OF with transfers?

Or alternatively, could you share your OF Suuuuuuupertalk? :)

I'm very busy lately but I intend to revert the hell out of this PES 2013 back to factory defaults, v.1.00

I also think the patch basically stunk up the whole place, turned the whole game as shitty as PES 2012 all over again. Amazing how little it takes for Konami to fuck things up! Just a Data Pack and a Patch! :LOL:
 
Thanks bud :))

Anyone have any idea as to how to change the league name for the made-up div2 league in ML? It's really odd. Change the league name in edit mode, and it's fine, the edit stands. Then start a ML and the edited league name is automatically defaulted back to 'Div 2'. All the edited team names within that league stay edited, its just the league name that is changed back.

Yet at the same time all the other league names edited by the option file (Premier League etc) seem to work in ML just fine.

Its a bug mate, does exactly the same on mine and everyone elses that i know. Also you cant change the ball for D2, it defaults back to the standard PES13 ball no matter what one you choose yet it works for other divisions, FA Cup etc.

Pissed about the chants too not working in D2, i assigned 4 chants to every championship team and cant hear any.

Loving ML though, am 10 games into my 3rd season, still in D2, on professional as my made up Milton keynes FC team, finished 6th last year and hoping for promotion this year and also quite enjoying the training methods and the item equipping, its deeper than most first thought and a bit of a modern day throwback to the individual training we had in PES10.
 
I think those that prefer the 1.00 gameplay like it better because it's simply easier overall. Also a lot more ID related scripting going on for ex:
Pre-patch: In my 2nd year ML League alone I scored 56 goals with C. Ronaldo and 55 with Benzema. Di Maria 26 assists, while Ozil 21.
Team of the season in CL/Copa was basically everyone from my team with the exception of 1 winger.
I was giving out through balls left and right with almost anyone, CPU defenders seemed less aware/responsive and/or moving out of the way (ID 'scripting'). Ronaldo sometimes scored 2 headers per game out of corners lol, that's why Di Maria had so many assists.
The speed on 0 goes berzerk once a few of your players reach 90+ speed and the game becomes broken, had to lower the speed which i didn't really mind though.

Post patch: It's just very tight and more balanced, overall gamespeed is more consistent with speedy players/teams. ML 3th season: Ronaldo scored 48 goals, Benzema scored 27. Di Maria/Ozil 17/24 assists.

This sure as heck ain't no placebo because once i felt the difference in accleration with Benzema pre/post patch (way faster pre-patch) when he takes on a man there's no doubt they balanced it out. Shot accuracy also slightly toned down, goes more wide/over, better keepers so less 'easy' goals. CPU just plays more varied, almost NO blind passes (most noticeable change to me as far as cpu passing is concerned), no through ball spam, better physicality. Also defending on long throw-ins has been balanced at least vs the cpu, whereas in 1.00 you could run where you want as the defender and block out all options since you can see where's he going to throw long, while now you're sometimes stuck to a player.

I think the patch differences are more noticeable if you played at least a few seasons in ML, and not just random exhibition games because then every game feels differently different as opposed to 'knowing your team' like in ML.
 
Its a bug mate, does exactly the same on mine and everyone elses that i know. Also you cant change the ball for D2, it defaults back to the standard PES13 ball no matter what one you choose yet it works for other divisions, FA Cup etc.

Pissed about the chants too not working in D2, i assigned 4 chants to every championship team and cant hear any.

Loving ML though, am 10 games into my 3rd season, still in D2, on professional as my made up Milton keynes FC team, finished 6th last year and hoping for promotion this year and also quite enjoying the training methods and the item equipping, its deeper than most first thought and a bit of a modern day throwback to the individual training we had in PES10.

Thanks mate, at least knowing that I can give up trying to fix it and learn to ignore it :))

From what I've seen of ML I'm going to enjoy it. I actually like the item slot thing, except for the boots. I don't like those because they're nonsensical and have an instant (though barely noticeable) effect, but the item slots seem great. If you have a player with a poor injury tendency, you must choose whether to buy a personal trainer and assign him to your player. These items only provide a boost in that players' training ability so doesn't provide an instant boost. Theyre much more training related than the boots thing.
 
'Or maybe you'll stay true to form and just keep buying PES'. Hmm. Where did you get that from? I have no brand loyalty whatsoever. I never purchased any PES games on current gen until 2011, prior to that I thought they were shite and so didn't buy them. So, no, if a rival brings out a better football game then frankly I don't give a shit who makes it.

Whether I think it's got good gameplay or not, that's my opinion. I'm entitled to it, and it doesn't make me a mindless Konami fan-boy ready to part with my cash irrespective of what they do. The game this year was released with all of us in the know about ML, lack of league mode etc, but I bought it because the demos were great, as is the final version, in my opinion of course. Plus it doesn't help that there is only one other football game on the market right now, and that, again, in my opinion, is total shite nowadays.

If you don't think PES is fun anymore then that's your issue. Many of us still do. That doesn't make people mindless Konami drones ready to part with our money whenever they click their fingers.

Ah fuck it, I can't be bothered trying to justify myself to be honest. I like the game, it could be MILES better, I recognise that, but enjoy the gameplay for what it is in the absence of anything better. If a better game comes around, sure I'll love it, but until that happens I'd rather try and enjoy the game rather than slate others for liking something that you don't.

I wasn't actually aiming my comments directly at you ST, apart from the bit at the start where you mention you were surprised at how Konami have made a mess of the rosters and formations etc.

My point was aimed at people who buy PES year after year then come on here acting outraged and indignant about what a fucking mess it is. Why are they surprised by this? It's been this way for ages now! The solution for these people is to NOT BUY THE GAME surely? So why do they keep buying the damn thing?
Unfortunately for the consumer, Konami has people by the balls because the only alternative is FIFA and it aint much better. Konami know this and are happy to churn out PES titles year after year which, as you say yourself, could be MILES better. Although that's putting it politely IMO. :P

Anyway, you dont need to justify yourself to me or anyone else, I wasn't asking you to. If you like PES then good luck to you, no amount of my ranting over the internet will change your mind just like no amount of blinkered idiots trying to tell me I simply dont understand the hidden greatness of the game will change mine. That's not directed at you either by the way.

In a lot of ways it DOES make me angry that some people are prepared to pay £40 for this title even though it is woefully short of the mark of what it should be because that wont encourage Konami to change any time soon and that was the point I was trying to make rather than have a go at anyone in particular. It's their money and their opinion and they can do what they like with both.

I just dont understand why some folk are surprised when they boot up the latest PES and find that Konami have made the same mistakes all over again and added a few new ones for good measure. They have plenty of previous for it.
 
I think those that prefer the 1.00 gameplay like it better because it's simply easier overall. Also a lot more ID related scripting going on for ex:
Pre-patch: In my 2nd year ML League alone I scored 56 goals with C. Ronaldo and 55 with Benzema. Di Maria 26 assists, while Ozil 21.
Team of the season in CL/Copa was basically everyone from my team with the exception of 1 winger.
I was giving out through balls left and right with almost anyone, CPU defenders seemed less aware/responsive and/or moving out of the way (ID 'scripting'). Ronaldo sometimes scored 2 headers per game out of corners lol, that's why Di Maria had so many assists.
The speed on 0 goes berzerk once a few of your players reach 90+ speed and the game becomes broken, had to lower the speed which i didn't really mind though.

Post patch: It's just very tight and more balanced, overall gamespeed is more consistent with speedy players/teams. ML 3th season: Ronaldo scored 48 goals, Benzema scored 27. Di Maria/Ozil 17/24 assists.

This sure as heck ain't no placebo because once i felt the difference in accleration with Benzema pre/post patch (way faster pre-patch) when he takes on a man there's no doubt they balanced it out. Shot accuracy also slightly toned down, goes more wide/over, better keepers so less 'easy' goals. CPU just plays more varied, almost NO blind passes (most noticeable change to me as far as cpu passing is concerned), no through ball spam, better physicality. Also defending on long throw-ins has been balanced at least vs the cpu, whereas in 1.00 you could run where you want as the defender and block out all options since you can see where's he going to throw long, while now you're sometimes stuck to a player.

I think the patch differences are more noticeable if you played at least a few seasons in ML, and not just random exhibition games because then every game feels differently different as opposed to 'knowing your team' like in ML.

Can't agree to be honest, my results on both versions aren't really any different. What I do see is pre-patch the AI is more patient and scores some nice goals against me, post-patch all the game does is spam through balls and sit deep ready for those counter attacks. Post-patch, the CPU manages to score those really ropey last minute goals a lot more.

Main difference for me is that while the game is virtually identical, and my results are largely the same, when I lose pre-patch I never feel cheated. Lose a game on post patch and I do. I get that feeling of the CPU soaking up an hour of pressure then spamming me with quick counters, through balls and robotic one touch passing, before retreating back into its shell again.
 
I havent really seen any major difference since the patch.
Difficulty has maybe been tweaked a tiny bit to make it a little bit easier, and passing may have had a slightly assisted tweak but apart from that, all is as was.

The CPU regularly plays patient build up against me, and other times it will just spam the counter and through ball every time.
I have manually gone in and amended all Championship teams Tactics and game plans anyway to allow more room for varied styles of play against me.
 
My opinion regarding post and pre patch is this; the game now feels more balanced. Now, if that means that the game has become a little easier, then I wouldn't disagree. But I think this is as a result of the CPU being more humanised, and less scripted goals.

On zero assists, the passing is easier (but better) post patch. Players post patch feel more responsive, but I do feel that ID has been kept. Keepers are better post patch which is a major sigh of relief, pre patch it was genuinely heart in mouth stuff with regards to CPU shooting and my keeper palming stupid soft goals for the CPU.

Towards the end of my first season with pre patch on ML I started to get a little frustrated with PES 2012 defensive lines and blistering stupid CPU counters lol, totally opposite of what some others on here have said.

Post patch, some teams sit deep, some teams play very high. Some teams play slow, and some smash the through ball and look to counter. CPU build up play I'm seeing no real massive difference, if anything I feel the CPU pass the ball about more post patch.

So, all in all, post patch seems to have just opened the game up for me.

It's amazing how different people see things differently mind, and I do have some sympathy for developers like KONAMI in trying to please everyone all the time. One persons improvements is another's game-breaker!
 
I havent really seen any major difference since the patch.
Difficulty has maybe been tweaked a tiny bit to make it a little bit easier, and passing may have had a slightly assisted tweak but apart from that, all is as was.

The CPU regularly plays patient build up against me, and other times it will just spam the counter and through ball every time.
I have manually gone in and amended all Championship teams Tactics and game plans anyway to allow more room for varied styles of play against me.

I feel with the correct formation/tactic you can limit the through ball tactic to max 1 or 2 splitting passes per game, and that is worst case scenario. The CPU has scored so little via through balls that it's unimaginable for me to read that folks have problems with this pre or post patch. Even when i play with a 3-2-2-3 / 3-3-1-3 / 3-4-1-2 or slightly different variation formation, i don't get spammed/split at all. With Madrid i play some sort of 4-3-3, you can see my Real formation/tactics in the tactics thread, if you care.

I'm also playing a few other ML campaigns with friends with different teams and formations and the occasional through ball doesn't bug me because they never spam it, and now in 1.01 with almost no (unrealistic) blind passing from CPU i'm always in control of my defence.

Also is it just me or does the game allow you to 'easier' counter attack when you beat someone off the ball with double X tackle? Because my players seem to have way more/sharper passing accuracy and openness to them once i get the ball via a double tap tackle. Could just be random luck, but it's a bit too rewarding to go unnoticed. Doesn't always result in a goal or anything but very good chances to say the least.
 
My opinion regarding post and pre patch is this; the game now feels more balanced. Now, if that means that the game has become a little easier, then I wouldn't disagree. But I think this is as a result of the CPU being more humanised, and less scripted goals.

On zero assists, the passing is easier (but better) post patch. Players post patch feel more responsive, but I do feel that ID has been kept. Keepers are better post patch which is a major sigh of relief, pre patch it was genuinely heart in mouth stuff with regards to CPU shooting and my keeper palming stupid soft goals for the CPU.

Towards the end of my first season with pre patch on ML I started to get a little frustrated with PES 2012 defensive lines and blistering stupid CPU counters lol, totally opposite of what some others on here have said.

Post patch, some teams sit deep, some teams play very high. Some teams play slow, and some smash the through ball and look to counter. CPU build up play I'm seeing no real massive difference, if anything I feel the CPU pass the ball about more post patch.

So, all in all, post patch seems to have just opened the game up for me.

It's amazing how different people see things differently mind, and I do have some sympathy for developers like KONAMI in trying to please everyone all the time. One persons improvements is another's game-breaker!

The game will react INSTANTLY as to how you (the user) plays.. it's that simple.

If you don't sprint on defence unless you're rushing to a marker but not to directly apply (sprint+pass) pressure and defend within zones (and not overlap other players' 'zones') you'll see the CPU play in a way you never thought was possible. Once you start sprinting all over the pitch like a dog and neglecting the basic fundamentals of defending everything goes past you, literally and figuratively.

Same goes for offence but then it's just minus sprinting, once you slowdown everything opens up etc..
 
I heard there were problems again with the datapack, now related to online modes. I don't know who Konami has for developing, a bunch of monkeys?


Dont diss monkeys dude they are intelligent creatures

220px-Rise_of_the_Planet_of_the_Ape.jpg
 
My opinion regarding post and pre patch is this; the game now feels more balanced. Now, if that means that the game has become a little easier, then I wouldn't disagree. But I think this is as a result of the CPU being more humanised, and less scripted goals.

On zero assists, the passing is easier (but better) post patch. Players post patch feel more responsive, but I do feel that ID has been kept. Keepers are better post patch which is a major sigh of relief, pre patch it was genuinely heart in mouth stuff with regards to CPU shooting and my keeper palming stupid soft goals for the CPU.

Towards the end of my first season with pre patch on ML I started to get a little frustrated with PES 2012 defensive lines and blistering stupid CPU counters lol, totally opposite of what some others on here have said.

Post patch, some teams sit deep, some teams play very high. Some teams play slow, and some smash the through ball and look to counter. CPU build up play I'm seeing no real massive difference, if anything I feel the CPU pass the ball about more post patch.

So, all in all, post patch seems to have just opened the game up for me.

It's amazing how different people see things differently mind, and I do have some sympathy for developers like KONAMI in trying to please everyone all the time. One persons improvements is another's game-breaker!

It is amazing how views can be so different, personally I'm finding the absolute polar opposite of what you've found with the patch. The patched version to me feels a lot more scripted, a lot more robotic and a lot more counter attack focused, even when you defend properly. The AI always looks for the fast, cutting pass through the middle, and the AI always seems to manage those infuriating last minute goals or instant goals as soon as I've scored myself.

But for all joking going on this thread about the placebo effects, I'm convinced that passing on zero assist is more difficult in the pre-patched version. This for me is great because it makes you more aware of the abilities of the player on the ball before attempting a difficult pass. Before removing the patch I was comfortably getting pass success rates of 80%, since removing the patch it's gone down to 70% or so. This is making possession turnover occur in midfield far more often than post-patch and may explain why I think the game is more midfield orientated. Again, maybe this doesn't happen if people have a passing assist on, meaning you can dominate the play a lot easier.

Maybe the game is a lot easier pre-patch if people have assis bars on one or more, but for me, who finds zero assist a bit of a challenge on pre-patch, then perhaps that balances out with the more forgiving nature of the CPU.

But I think it's perfectly feasible that Konami might have tweaked the zero assisted passing accuracy in a patch. Maybe they thought the out of the box passing on zero was too tough and that it needed balancing out, when for me, the passing of both teams pre-patch makes for a slower, error filled match. Which personally, I like.
 
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Hi Suuuuupertalk, can you please tell me what option file you are using with prepatch or have you just edited everything yourself?

I wanted to download an OF with the Championship teams but it seems all of them are for the post patch.

Cheers
 
Hi Suuuuupertalk, can you please tell me what option file you are using with prepatch or have you just edited everything yourself?

I wanted to download an OF with the Championship teams but it seems all of them are for the post patch.

Cheers

I'm using the Daymos version 1.5 which only changes kits and enblems and nothing else. I then manually changed around about 40-50 or so transfers (with the help of google!).

If you want a file with the Championship teams then it's worth waiting a little bit longer for the Daymos version 3 OF as that, I'm pretty sure, will include them.
 
I want to revert to factory defaults with a good OF too.

Here's a though guys: what if I copy the EDIT Data File from my current game (it has Data Pack 2, Patch v1.01 and WENB OF all installed) to a USB stick and then uninstall it.

Then I'd re install the game from scratch, and instead of updating it, I'd just copy the new EDIT File and copy the WENB OF files back in.

The idea is having the new EDIT data with summer transfers, uniforms and emblems in the v1.00 game.

What do you guys reckon? Would it crash my game or could it work?
 
I want to revert to factory defaults with a good OF too.

Here's a though guys: what if I copy the EDIT Data File from my current game (it has Data Pack 2, Patch v1.01 and WENB OF all installed) to a USB stick and then uninstall it.

Then I'd re install the game from scratch, and instead of updating it, I'd just copy the new EDIT File and copy the WENB OF files back in.

The idea is having the new EDIT data with summer transfers, uniforms and emblems in the v1.00 game.

What do you guys reckon? Would it crash my game or could it work?

I don't think it will work, you will probably get an error message saying 'It's for a different version'. I did.
 
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