PES 2013 Discussion Thread

I've been having one of those sessions on PES where everything just felt great. I was on top form tonight, no sign of PES'itis to be seen!

Playing friendlies, trying to get used to the game post-patch, I think I've found a way to make the CPU a bit more reasonable. I've set up a custom tactic to play extremely narrow and with a medium to deep defence, and have barely been using the R2 tackle button at all. I've managed to slow the CPU down and win the ball by just holding A to jockey, then using the L stick to close the gap and jockey as close as I can. Seems to work wonders.

Scored these two in a 2-0 win as Chelsea v Norwich, loved these goals. First one, Ivanovic of all people pops up with the assist, playing a lovely through pass for Torres to run onto and I love how he opened up his body to strike a powerful shot past the keeper, slightly wrongfooting him in the process.

Second goal, Ivanovic again with a random assist, and Cole lashes it into the top corner.

YouTube - PES2013
 
Moved it down to -1 and bumped up passing assistance again. I have to say my patience is wearing thin with this game now. All the little problems are just becoming more glaring and it is spoiling my enjoyment. It's not helping that overall the game is just all too familiar.

- the imbalance regards what angles or "rails" the COM uses compared to those applied to your players. Would tolerate the rails if the same logic applied to user and CPU but it ain't.

- Lateral dribbling is far too clumsy and clunky, lacking exit angles and not to mention looking utterly horrific. Not helped by the universally poor response entering into and snapping out of. A feeling of inertia shouldn't come at such cost.

- removal of the old crossing zone system means wing play feels incredibly restrictive, with balls played into the box being somewhat random and more oft than not going too close to the keeper. Manual crossing is just rubbish and lacks any zip, again, regardless of player.

- First touch mechanic remains a complete mystery to me. Is it press R2 alone just as the ball reaches the player? Is it push stick then press R2 just as it reaches player or in advance? Need help here as the training drill for it is useless.

- Dynamic 1-2's proving far less effectual than they were in earlier builds. Probably the rails at play here again.

- Long passing proving too erratic, regardless of player.

- Super Cancel reliance still through the roof and glitchy.

- Last man glitching out when facing a through ball. Not as bad as pre-patch but still there.

- Defensive game generally feeling closer to PES2012 than it was in earlier builds and demos.

- Double Touch move needlessly awkward. What was wrong with how it was before when it was just a case of flicking the stick to the players left or right while you were pressing and holding a direction on the left stick? It was like this pre-demo and it wasn't exactly spammy.

- The stumble animation and how CPU recovers far better than you have any hope of.

- Once again, those awful lateral dribbling animations.

- the missing frames when players look to re-adjust to loose balls, ending up in horribly unresponsive movement in critical moments.

- COM pulls away from you when looking to latch on to through ball. When you play a through ball the COM catches up with your player or engages in a tussle which you will lose as you have to apply super cancel to ensure your player puts up a fight.

I could go on, but I best leave it there for the time being and call it night with the game and see if things improve any tomorrow.
 
You should make a video of your games, because i can tell from my experience that half the stuff you say does work or works better for me than it ever did before in the demo/1.00.

R2 first touch can be aimed in any direction.

Double touch is the way it is, because it otherwise overlaps with shoulder feints/matthews feints etc.. blame Konami for that.. but it does work for me at least.

Loose balls are way more 50-50 even on Superstar and also in 2vCPU.. guess it's just bad experience on your part.

Through ball 'glitch' haven't seen it once, except for the CPU defence lol but not on human teams.. it's still there i'm sure but that has more to do with hardcoded ID 'cheats'

Super cancel actually works just like how it did in Pes5/6 which is actually quite satisfying for the ones that do use it. If you 'hate' on super-cancel than i have nothing to say to you in this regard.. it's just a matter of skill i'd say. Just as it's always been.. the use of super cancel seperates the 'greats' from the 'mediocre' players from within the engine's perspective.

Crossing is just fine, use L1+cross (near the box if you're not sure about the cross zone) and you can aim it where you want (in the box) on whoever you want. You need a good crosser though.
From far out like own half or by the byline in your own half you can also use the early cross type, but then the ball will usually go 'central' in between the CB's of the opposing team. You can still bend it to go more wide though.

Dynamic 1-2's as well as manual player runs seem to work better for me too, especially with good players bending/timing their runs better/varied while also able to lose their marker. This never really happened in default gameplay the way it does now, players bending their run while losing their marker while remaining onside.. that's some good shit

You can actually make the CPU stumble a lot more than you could in demo/1.00.. nothing to really say there. I actually stumble a lot less than at first..

In fact i like how you can dribble past the CPU more easily now on higher difficulty with less pressure (situational) and more error by CPU on tackling.

Basically imo, it seems like a lot of scripting is more in favor of human player as opposed to complete stat boosting/neglecting on CPU's part.
 
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I've been having one of those sessions on PES where everything just felt great. I was on top form tonight, no sign of PES'itis to be seen!

Playing friendlies, trying to get used to the game post-patch, I think I've found a way to make the CPU a bit more reasonable. I've set up a custom tactic to play extremely narrow and with a medium to deep defence, and have barely been using the R2 tackle button at all. I've managed to slow the CPU down and win the ball by just holding A to jockey, then using the L stick to close the gap and jockey as close as I can. Seems to work wonders.

Scored these two in a 2-0 win as Chelsea v Norwich, loved these goals. First one, Ivanovic of all people pops up with the assist, playing a lovely through pass for Torres to run onto and I love how he opened up his body to strike a powerful shot past the keeper, slightly wrongfooting him in the process.

Second goal, Ivanovic again with a random assist, and Cole lashes it into the top corner.

What difficulty are you playing on?
 
Moved it down to -1 and bumped up passing assistance again. I have to say my patience is wearing thin with this game now. All the little problems are just becoming more glaring and it is spoiling my enjoyment. It's not helping that overall the game is just all too familiar.

- the imbalance regards what angles or "rails" the COM uses compared to those applied to your players. Would tolerate the rails if the same logic applied to user and CPU but it ain't.

- Lateral dribbling is far too clumsy and clunky, lacking exit angles and not to mention looking utterly horrific. Not helped by the universally poor response entering into and snapping out of. A feeling of inertia shouldn't come at such cost.

- removal of the old crossing zone system means wing play feels incredibly restrictive, with balls played into the box being somewhat random and more oft than not going too close to the keeper. Manual crossing is just rubbish and lacks any zip, again, regardless of player.

- First touch mechanic remains a complete mystery to me. Is it press R2 alone just as the ball reaches the player? Is it push stick then press R2 just as it reaches player or in advance? Need help here as the training drill for it is useless.

- Dynamic 1-2's proving far less effectual than they were in earlier builds. Probably the rails at play here again.

- Long passing proving too erratic, regardless of player.

- Super Cancel reliance still through the roof and glitchy.

- Last man glitching out when facing a through ball. Not as bad as pre-patch but still there.

- Defensive game generally feeling closer to PES2012 than it was in earlier builds and demos.

- Double Touch move needlessly awkward. What was wrong with how it was before when it was just a case of flicking the stick to the players left or right while you were pressing and holding a direction on the left stick? It was like this pre-demo and it wasn't exactly spammy.

- The stumble animation and how CPU recovers far better than you have any hope of.

- Once again, those awful lateral dribbling animations.

- the missing frames when players look to re-adjust to loose balls, ending up in horribly unresponsive movement in critical moments.

- COM pulls away from you when looking to latch on to through ball. When you play a through ball the COM catches up with your player or engages in a tussle which you will lose as you have to apply super cancel to ensure your player puts up a fight.

I could go on, but I best leave it there for the time being and call it night with the game and see if things improve any tomorrow.

I'm just hoping that these long term problems with the game can be ironed out with the new engine. I see what you mean, I've developed the ability to somehow filter a lot of them out of my peripheral vision at the moment :P

The only consolation with the stumble animation is that I've learned how to dish that back at the CPU which is pretty satisfying, but I don't think Konami have done anyone any favours with their instructions on how to use the defensive mechanics. They tell you to just jockey then use R1 to jump into the tackle, but what they don't mention is that this move almost always results in the CPU flying past your tackle. Instead, all I've been doing is holding A (or X on PS3) to jockey then move the player to the ball with the L stick while being locked on. Stay patient for a minute, and more often than not I'm now finding the CPU runs into you and you do a kind of 'auto' tackle at the same time that wins the ball.

Despite this, Konami tell people to just use jockey and R2 or A to tackle, and mostly it doesn't work - so that's typical Konami.
 
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I'm just hoping that these long term problems with the game can be ironed out with the new engine. I see what you mean, I've developed the ability to somehow filter a lot of them out of my peripheral vision at the moment :P

The only consolation with the stumble animation is that I've learned how to dish that back at the CPU which is pretty satisfying, but I don't think Konami have done anyone any favours with their instructions on how to use the defensive mechanics. They tell you to just jockey then use R1 to jump into the tackle, but what they don't mention is that this move almost always results in the CPU flying past your tackle. Instead, all I've been doing is holding A (or X on PS3) to jockey then move the player to the ball with the L stick while being locked on. Stay patient for a minute, and more often than not I'm now finding the CPU runs into you and you do a kind of 'auto' tackle at the same time that wins the ball.

Despite this, Konami tell people to just use jockey and R2 or A to tackle, and mostly it doesn't work - so that's typical Konami.

Cheers for the defending tips, mate. Much much better using that method and it dies offer a feeling of composure and control.

Any tips regards this first touch mechanic? I swear I just can't do it at all.
 
One thing I'll recommend - if you can bear to sit through a couple of games and get used to it, is Medium cam. The washed out phenomenon is gone since there's no bright lights shining down from that angle - goalmouth action looks great. And the shooting feels punchier. Plus you can see what you're doing with the dribbling and feints.

With the headers - you have to get the timing of the button press spot on. Literally try and leave it for when the ball is right on the strikers head and then aim. Just powering up halfway or more when the ball is still on its way often skies the ball over the bar.

Is it just me or do the crossing trajectories seem more varied now?
 
Its a sad thing to say but fifa is a far more balanced game. Demo 1 was probably the most balanced football game this generation.
 
I'm just hoping that these long term problems with the game can be ironed out with the new engine. I see what you mean, I've developed the ability to somehow filter a lot of them out of my peripheral vision at the moment :P

The only consolation with the stumble animation is that I've learned how to dish that back at the CPU which is pretty satisfying, but I don't think Konami have done anyone any favours with their instructions on how to use the defensive mechanics. They tell you to just jockey then use R1 to jump into the tackle, but what they don't mention is that this move almost always results in the CPU flying past your tackle. Instead, all I've been doing is holding A (or X on PS3) to jockey then move the player to the ball with the L stick while being locked on. Stay patient for a minute, and more often than not I'm now finding the CPU runs into you and you do a kind of 'auto' tackle at the same time that wins the ball.

Despite this, Konami tell people to just use jockey and R2 or A to tackle, and mostly it doesn't work - so that's typical Konami.

Yep that's how I defend as well. I nearly never use the dash plus jockey. Jockey plus L stick does the trick for me always.

Also I used to have problems defending/clearing headers, not any more. Used to just use the clear button (the shoot button), but for a while now been using both dash and shoot button and it's almost always successful.
 
Cheers for the defending tips, mate. Much much better using that method and it dies offer a feeling of composure and control.

Any tips regards this first touch mechanic? I swear I just can't do it at all.

No worries, the defending using just jockey pretty much eliminates that PES2012 feeling of players skipping over multiple challenges which is great :)) I reserve the standing tackle (using A) just for midfield loose balls where it's not vital that you don't win the challenge.

As for the dynamic first touch, I need to practice using this more, to be honest i don't use the trap button anywhere near as much as I should. From what I can tell you are supposed to tap R2 just as the ball arrives onto your foot, then depending on the player's movement and trajectory of the pass, change direction at the same time. I've been able to use this to take the ball and cut across a defender for example.

Or you can press the R stick down and flip the ball up when it arrives to you, the same way you start the sombrero move. That's pretty useful too. But again, I really need to use that more too.
 
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Yep that's how I defend as well. I nearly never use the dash plus jockey. Jockey plus L stick does the trick for me always.

Also I used to have problems defending/clearing headers, not any more. Used to just use the clear button (the shoot button), but for a while now been using both dash and shoot button and it's almost always successful.

Cheers for the tip on defensive headers, I've just been spamming the shoot button when the ball comes into the box so I'll give that a try :))

Yeah the penny dropped tonight for me regarding the whole defending with jockey and L stick only, it slows the CPU down nicely. I'm negotiating through balls better now, I take control of the last man and manually use him to track the forward who a likely through pass would go to. I now use him to step up and catch them offside too.

But yeah, I only ever use R1 when it's in midfield and only when I'm already really close to the ball and have already slowed down the attacker. If the CPU is running at you, it's impossible to use without jockeying and making the attacker slow down to near walking pace first.
 
I think pressing the sprint button as the ball arrives is handy for first touch also. And I don't mean just in a speed burst kind of way but getting the ball and turning with it as you press the sprint button has some nice animations and is useful for transferring body weight into the right direction.
 
Wow, just wow Suuuuupertalk....
Incredible headers u posted right there, wish i could pull those off with Falcao :(

Ill keep trying though since its there, i just need to learn it. :D
 
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A tip about crossing too, try to take your finger off the sprint button first, then quickly pick your passing spot, for example L stick back, then hit the cross button. I can cross better this way and put it almost where I want and away from the keeper.
 
I don't think you can if you remove a Data-Pack, but the patch should be fine.

I'm just trying the differences with and without patch, on Pro and Top Player. Same teams, Espanyol v Zaragoza. I must admit, the first two games with the patch played better for me on Top Player. Also, having my finger constantly over R2 is working wonders. Using it for control with first touch and turning, then holding R2 with X for short, controlled quick passing is working brilliantly. When playing on Zero Assistance, using R2 and X for those quick interchanging passes is HUGE, it's made it so much more fluid.

Those playing with Zero, trying stringing four to five quick passes together with just X then with R2 and X, the difference is massive. The passing is slower, pace-wise, due to the nature of the control, but with that comes much increased accuracy and consistency. Better passers really shine with this method, whilst lesser passers, such as defenders are affording themselves a higher percentage on the passing accuracy front.

Loving the cynical tackles you can break up at with, the little shoves, trips and alike.

X then R1 is a lovely defending tactic that is working better the Double X.

And Alan, that's interesting, keep us posted.


Had some luck with your suggestion of R2 + X. Though it is a little difficult to time, with R2 after X being the command for a late 1-2 run. Sometimes it triggers an unwanted 1-2 run.

R2 + X seems to make players on the receiving end of the pass more aware, and drift towards the pass to collect the ball. L2 seems good for knocking it into space for the runner to chase it down.

After trying this, I'm almost always using either L2 or R2 for passing. I rarely find the need to use the normal X pass. Maybe it has to do with my formation being very compact and short passes are required all the time. Is the normal X pass good for anything specific?
 
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@curdstar - did someone hack your account?

Pes13 is where you can come away thinking this is still the best footie game out there but then another day everything that annoys you about the game happens in one game and you come away hating it.

Never known a game that can play so different day to day.
 
I think the game can sometimes force you into playing a way that isn't condusive to getting the best gaming experience. If you get sucked into it, you end up changing gamespeeds, patches, camera angles etc only to realise a day or two later, what you were playing on the first time, was already good.

You need willpower to be able to stick out the occasional hard luck story and try playing the game on your terms. Sometimes that means knocking the ball around the back and sometimes that means pumping in long balls to avoid conceding cheap possession in a dangerous area. And sometimes you just get angry and turn off the game :P
 
pes 2012 on professional is, despite all the issues, much more rewarding than pes 2013 in any difficulty level. AI and visual/audio needs to be written from 0. AI scores cheap goals and always the same ones.

And with no lobbies for ranked game, a lock on 1 player for 2v2 and MLO full of assisted noobs with stellar teams, the game has really almost nothing left to it.

whoever was patching pes3....keep it on and send me a message when you are done. that game is still way better than any fifa or pes game of this generation. I am glad i sold the game with pretty much no money loss.
 
Wow, just wow Suuuuupertalk....
Incredible headers u posted right there, wish i could pull those off with Falcao :(

Ill keep trying though since its there, i just need to learn it. :D

Thanks bud, yeah you can score some lovely headers but it's all down to the type of cross being played in :))

Also, Lami is spot on too with slowing down before crossing. That really does improve accuracy.
 
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Had some luck with your suggestion of R2 + X. Though it is a little difficult to time, with R2 after X being the command for a late 1-2 run. Sometimes it triggers an unwanted 1-2 run.

R2 + X seems to make players on the receiving end of the pass more aware, and drift towards the pass to collect the ball. L2 seems good for knocking it into space for the runner to chase it down.

After trying this, I'm almost always using either L2 or R2 for passing. I rarely find the need to use the normal X pass. Maybe it has to do with my formation being very compact and short passes are required all the time. Is the normal X pass good for anything specific?

Yeah Jimmy was spot on about using R2, especially on zero assists. It allows lesser players that tiny bit more accuracy.

Passing on zero is brilliant, with a rubbish passer of the ball you need to use R2 and really concentrate to pull off a decent pass. The power gauge also fills up faster making power far more difficult to get right. Try passing with a top passer like Pirlo, though, and you don't need to use R2 at all. And the power bar is far more forgiving with top passers. It's very hard to overhit a ground pass with Pirlo, whereas with a lumbering CB you'll find it tough to avoid smacking the ball into touch.
 
Have you guys seen this regarding Data Pack 2 and Default formations/tactics for teams.

"Great option file guys.

Just letting you know that the konami v2 datapack updated the transfers but not the new formations. You have to manually default the lineup for each team in edit mode to reflect the new formations konami has updated. For example united still has 4-4-2 but defaulting changes it to the new 4-2-3-1 formation. This why some teams may have players out of place.

I dont know if you guys can be bothered doing this for every club team and have it in next option file but thought I'd let u know."



It was posted over on the WENB forum and I have not seen any mention of it in this thread so far.

Why is some guy in the community having to find this out and Konami not having it updated as default or telling us to do it in the patch notes ??? Unreal !
 
Have you guys seen this regarding Data Pack 2 and Default formations/tactics for teams.

"Great option file guys.

Just letting you know that the konami v2 datapack updated the transfers but not the new formations. You have to manually default the lineup for each team in edit mode to reflect the new formations konami has updated. For example united still has 4-4-2 but defaulting changes it to the new 4-2-3-1 formation. This why some teams may have players out of place.

I dont know if you guys can be bothered doing this for every club team and have it in next option file but thought I'd let u know."



It was posted over on the WENB forum and I have not seen any mention of it in this thread so far.

Why is some guy in the community having to find this out and Konami not having it updated as default or telling us to do it in the patch notes ??? Unreal !

Oh blimey. I'm not sure another OF will come out for 360 after this imminent one is released, plus I have the smaller Daymos OF which suits my needs and loads the game much faster than the giant one.

Looks like I'll be picking through every team resetting their formation then. What a f**king shambles.

Oh, and that's of course whenever they actually release the DP2 for Xbox. I think the 360 marketplace update has already happened and still no data pack.
 
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