Lami, I haven't played any of the beta code so I can't really judge, but from watching all the videos I am a bit worried about the physics of the ground passes, particularly low passes into open space: Maybe it's only me, and maybe it's not an issue while actually playing, but it appears to me that the ball slows down unnaturally towards the end of its trajectory instead of just bobbling along (as you would expect), almost as if it had a build-in hand brake. Someone on WENB aptly said, that it feels like the ball was filled with water instead of air. What's your take on that actually having played the code?
Thx.
Yep it does, not all the time though. At times it keeps bobbling along like you say, while at other times it does that. Not sure if that's got to do with pass accuracy tbh, it just feels weird, not game breaking though.
Can't wait to get my hands on the demo. I want to play this game offline. There are some things I just can't judge yet because all games are played online obviously, so not sure if it's the online code "lag" interfering.