Jimmy G-Force
Resident PES Fanman
I have been thinking alot about the shooting in the PES 2010 demo and Konami's logic behind it. There is no doubt the game has returned to its simulation roots, but the theory behind the shooting has been puzzling me a little. In previous games, that natural physics of how the ball is struck is determined by an assortment of variables. Height of the ball, timing, balance, unpressured etc all had a realistic impact, and then the stats of the players added the artistic license.
Those variables are still in 2010, but the option to now be able to keep the ball drilled low when the ball in on the deck seems to be a deliberate added feature to the shooting that I havent experienced before in PES games. Or if I have, it was a long time ago, and I cant remember.
If the height of the ball is taken out of the equation, i.e the player is running and the ball isnt bouncing. Then a short press of the power is now initiating a low drive, from whatever distance. I can understand the theory behind this, as a low drive in real life is usually performed at a quicker pace. The reason is the technique used to get your head down over the ball to keep it low, means that for the most part your not glancing up to see whats on, and therefore it's more instinctive, quicker motion. Which I think is replicated by the shorter press on the shoot power bar.
Holding down the shoot button power bar now, ( if the variables are the same as pre-mentioned) now gives you the height for your shot. Which again, in real life, there is usually a slower exectution involved when your looking to lift the ball as you will tend to glance up before the strike. Your also are leaning back as opposed to leaning forward which also adds that split second extra in most cases. Usually because your deciding on which way to strike the ball. Instep, outstep, laces, and the position of the ball at which you connect to give it the height, dip, bend, swerve. These factors are less apparent or utilised on a low drive, in most cases, but not all.
So, I'm fine with those two theorys, I can buy into that as long as all the variables are equal.
The thing that I'm not getting is that even volleys seem to require the same button press. Which isnt right. You shouldnt need to hold down the shoot power bar to make a volley rise. You have the momentum in place already. I'm only mentioning this as I caught a volley last night, barely held the shoot power bar down and the volley stayed low. I would have expected, due to the height I caught the volley, the power shouldnt have been even in the equation as to whether the ball should rise. It should be down the variables and technique of the execution of the strike.
Anway, just a little gripe, hopefully that side of it is fixed. It just didnt sit true with me personally.
Thoughts anyone ?
I still cant stop playing the demo though, it's awesome, even with the bugs.
Those variables are still in 2010, but the option to now be able to keep the ball drilled low when the ball in on the deck seems to be a deliberate added feature to the shooting that I havent experienced before in PES games. Or if I have, it was a long time ago, and I cant remember.
If the height of the ball is taken out of the equation, i.e the player is running and the ball isnt bouncing. Then a short press of the power is now initiating a low drive, from whatever distance. I can understand the theory behind this, as a low drive in real life is usually performed at a quicker pace. The reason is the technique used to get your head down over the ball to keep it low, means that for the most part your not glancing up to see whats on, and therefore it's more instinctive, quicker motion. Which I think is replicated by the shorter press on the shoot power bar.
Holding down the shoot button power bar now, ( if the variables are the same as pre-mentioned) now gives you the height for your shot. Which again, in real life, there is usually a slower exectution involved when your looking to lift the ball as you will tend to glance up before the strike. Your also are leaning back as opposed to leaning forward which also adds that split second extra in most cases. Usually because your deciding on which way to strike the ball. Instep, outstep, laces, and the position of the ball at which you connect to give it the height, dip, bend, swerve. These factors are less apparent or utilised on a low drive, in most cases, but not all.
So, I'm fine with those two theorys, I can buy into that as long as all the variables are equal.
The thing that I'm not getting is that even volleys seem to require the same button press. Which isnt right. You shouldnt need to hold down the shoot power bar to make a volley rise. You have the momentum in place already. I'm only mentioning this as I caught a volley last night, barely held the shoot power bar down and the volley stayed low. I would have expected, due to the height I caught the volley, the power shouldnt have been even in the equation as to whether the ball should rise. It should be down the variables and technique of the execution of the strike.
Anway, just a little gripe, hopefully that side of it is fixed. It just didnt sit true with me personally.
Thoughts anyone ?
I still cant stop playing the demo though, it's awesome, even with the bugs.
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