Re: PES 2009 News Discussion Etc. (STRICTLY NO FIFA DEMO IMPRESSIONS OR POLITICAL CHA
Bump mapping is a beautiful technique but actually it do not cast shadow nor produce better light reflection than real geometry. Also bump mapping is really working only with polygons facing toward the camera, the more the polygons are not facing the camera the less the bump mapping work. As an example if you are looking the front of a cube you will never see a "bump" on the sides.
For these reasons bump mapping is commonly used only for small details and all games are using it (yes even fifa)
I agree with you that it is not really a technological advancement, its more an improvement, like higher resolution textures or higher definition video, its the same technology but it looks better.
But its not a matter of an efficent or a scalable technology its simply the fact that as Seabass said there are not enough people working on PES for this next generation. As i said why Metal gear solid 4 of Konami don't use this advanced technology and it uses a more complex geometry? simply because they had more money and time to make MGS4.
if you want here you can see a mesh of a fifa face:
http://bp3.blogger.com/_vffBWzB_25Y/SGpU7wxkNNI/AAAAAAAAAGk/JtP1rGNIT6w/s1600-h/Benzema_Poster.jpg
In the end now that the hardware is more powerful you can have a modeled ear instead of just a circle with a texture over it. Bump mapping is always good for small details and also fifa uses it but you have to decide what you consider a small detail, for fifa small details are the little bumps on the human skin while for PES the small details are hears and cheeks.
As for the worst results i think that while PES has more player looking quite good the most famous players are better in fifa. (but konami you have screwed Panucci and de Rossi, damn you )
And in the end again i dont even care about faces in a soccer game but don't tell me that only seabass discovered this beautiful technology.
Nothing personal mate, we both love PES (but i disagree i prefer WE )
The answer is: when the face with more geometry is properly done it looks a lot better (and fifa has just the big player properly done), but again i don't think it is really a necessity in a soccer game.I never said the opposite.
I do agree that it takes more time. The question is: does it look better? There is a reason that textures have been playing a huge part in today's 3D games. Techniques such as bump-mapping have existed for years to produce better results than actually modelling rough surfaces with polygons, and to produce better light reflection in ray-tracing algorithms, without the use of more polygons.
Bump mapping is a beautiful technique but actually it do not cast shadow nor produce better light reflection than real geometry. Also bump mapping is really working only with polygons facing toward the camera, the more the polygons are not facing the camera the less the bump mapping work. As an example if you are looking the front of a cube you will never see a "bump" on the sides.
For these reasons bump mapping is commonly used only for small details and all games are using it (yes even fifa)
I never said that PES faces are not 3d, i just said that fifa's faces are using a lot more polygons, and that in the future probably konami will have the same problems EA had in theese years to realize faces with more geometry.And please, don's say that PES doesn't have player faces 3D models, as I have posted you links in this thread for PC editors for the faces in your PES2008 game, where you can see the full mesh of the pla player faces.
It just happens that after the mesh is done, they apply a better texture than the textures FIFA has.
As i said you can't really reuse texture on a more complex geometry, but the fact remain, if pes wants to start making faces the fifa way they are gonna need a lot of time. And beleive me sooner or later they are going to use more complex geometry, otherwise i do not understand why games like Gears of war or movies like shrek are not using this very advanced technology of konami with less polygons and less work.Maybe you should put it the other way around:
Let's say you have 1000 faces to do, reusing textures or face-models:
PES: 1000x30min each texture + 500x2h 4D models = 1500 hours
FIFA: 180x10mins textures + 1000x3 hours each 3d model=3030 hours
Its stronger than me i disagree with you even when you sat that we disagreeHere, my friend, is where we disagree the most. Complexity and technological advancement are not correlated, nor comparable. We don't know whether or not PES's faces have more or less polygons than FIFA's ones - even though I suspect FIFA's have more. Nonetheless, it is not the complexity of the model, the polygon count, that matters in the end. Your analogy between Mario64 and Mario Galaxy is flawed in that respect: obviously that I'm not going to contest that Mario Galaxy's faces are better. What I can object to is that you try to correlate technology advance with the polygon count.
If you have a simpler model, which is more efficient (i.e. less polygons and better results), more scalable (you can produce more faces in less time, with more quality), and looks better, how can you not say that they are technically more advanced?
What you are trying to say is something akin to saying that bycicles are technologically more advanced than motorcycles because you take more time to travel the same distance, but you are doing the actual effort while in the case of the motorcycle it's the engine who does it, or that handwritten books by monks are technically more advanced than todays printing techniques because each word used to be hand-drawn, and eveything used to be hand-made, and so it took more time. It was more complex than today's techniques in which you put in a blank page and it prints out an equal page as the last one.
Progress and advances are here to try to make you more effective, more efficient, while producing better results!
I too have made 3D models, I too have made textures, and I'm fairly knowledgeable in this field. I am not saying that FIFA's team are doing a bad job at it. I am just saying: in today's next-gen world, with increasingly more complex models, you need to make the models look real as well as detailed. You can indeed hire a huge team to create detailed meshes of player faces. You can also - and will also - texture it afterwards. FIFA's faces also have textures, mind you.
Best regards,
Paulo Tavares
I agree with you that it is not really a technological advancement, its more an improvement, like higher resolution textures or higher definition video, its the same technology but it looks better.
But its not a matter of an efficent or a scalable technology its simply the fact that as Seabass said there are not enough people working on PES for this next generation. As i said why Metal gear solid 4 of Konami don't use this advanced technology and it uses a more complex geometry? simply because they had more money and time to make MGS4.
EDIT:
You can see what I'm talking about here:
http://en.wikipedia.org/wiki/Bump_mapping
Let's assume that the PES faces are the image here:
http://en.wikipedia.org/wiki/Image:Bump-map-demo-bumpy.png
I'm saying that PES uses textures to get the detail, while you're saying that FIFA models it in 3D.
I'm saying that PES's models are more advanced because of the texture techniques, and you're trying to defend that FIFA is more advanced because it tries to model the bumps manually in a 3D mesh.
You're wrong: it's just more complex, less efficient, and will produce worst results - and I'm not even getting at the hard time the graphics engine will have to render all those polygons. That's where they have to start compromising detail.
if you want here you can see a mesh of a fifa face:
http://bp3.blogger.com/_vffBWzB_25Y/SGpU7wxkNNI/AAAAAAAAAGk/JtP1rGNIT6w/s1600-h/Benzema_Poster.jpg
In the end now that the hardware is more powerful you can have a modeled ear instead of just a circle with a texture over it. Bump mapping is always good for small details and also fifa uses it but you have to decide what you consider a small detail, for fifa small details are the little bumps on the human skin while for PES the small details are hears and cheeks.
As for the worst results i think that while PES has more player looking quite good the most famous players are better in fifa. (but konami you have screwed Panucci and de Rossi, damn you )
And in the end again i dont even care about faces in a soccer game but don't tell me that only seabass discovered this beautiful technology.
Nothing personal mate, we both love PES (but i disagree i prefer WE )