Next Gen Consoles

The problem with the PS4 is the majority of exclusives are shitty little indy games for 12 year olds (no offence intended to anyone who likes those kind of games).
 
The problem with the PS4 is the majority of exclusives are shitty little indy games for 12 year olds (no offence intended to anyone who likes those kind of games).

That is very true, but in terms of exclusives I think the majority will be waiting to see what Naughty Dog have to offer in the next 2 years, it might be shite now but I got a PS4 for the exclusives further down the line and next gen FIFA.

Also PS4 has DayZ.


In the other debate I will say judge the next gen systems in a years time in regards to whether they run games at 60FPS in 1080p, as we all know the games coming out in the next 6 months will be very rushed ports to earn a few bob.
 
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Pretty sure 12 year olds are more into mainstream games than Indy stuff. At least I have yet to encounter a kid of that age, impatiently waiting for The Witness.
 
Just as films look worse at 50/60fps, so The Last Of Us and similar games aiming for a cinematic (or modern day TV) feel would look worse at 60fps. Like when the new LotR came out at 48fps (or something) at select cinemas and ended up looking like Emmerdale.

Now you are comparing movies to games? Lol





The problem with the PS4 is the majority of exclusives are shitty little indy games for 12 year olds (no offence intended to anyone who likes those kind of games).

As many here said. 12 year old play fifa and cod.
 
Now you are comparing movies to games? Lol
Yes, my sweet. Films are what most games base their presentation, story and feel on.

Shouldn't need explaining really, but hey, if anyone would need to be told...



Placebo - Knack isn't an indie title. To be fair, it was designed for under 12s I seem to recall, as well - they created special giant PS4 pads so they could design the controls for little kids, who would play stuff like Knack and then over the years start playing other games.

Does look like dog muck though - the PS4's Ryse.
 
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Yes, i never heard of a 12 year old kid anxious to buy Guacamelee, Hot Line Miami or Journey. :LOL:

Most of indie games are much more for a more mature gamers and people that want different experiences than the mainstream millionaires games.
 
Yes, i never heard of a 12 year old kid anxious to buy Guacamelee, Hot Line Miami or Journey. :LOL:

Most of indie games are much more for a more mature gamers and people that want different experiences than the mainstream millionaires games.
Or for skint bastards like Honome who gets all his games from PS+.
 
Now for something completely different:

qspl.jpg

Nice PS4/XBO comparison.
 
Lol, I was going to say the same thing.

Infinity Ward executive producer Mark Rubin has moved to explain the resolution difference between the Xbox One and PS4 versions of Call of Duty Ghosts.

Having said last week that the Xbox One version of the shooter will run natively at 720p, while the PS4 version will run at 1080p, Rubin told Eurogamer that the difference was due to resource allocation issues faced by Infinity Ward's engineers.


"There's stuff in the console's OS that interacts with the game," he explained. "So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible.

"One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere."

In the case of Ghosts, Rubin said: "There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.'

"I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago."

Rubin also told Edge that it would be wrong to suggest Ghosts is confirmation that Xbox One is a weaker console than PS4.

"It's a much more complex answer - there's so much to it, it's a balancing act when you get into optimisation - we need more time with it all, basically," he said. "It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms.

"We might get more resources back at one point. And that could make things change dramatically for the Xbox One, for instance. It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems.

"This is the first game on the console and there's a lot for us to learn with the new hardware so it's a long-running process - you compare COD 2 to COD 4 it's a massive leap forward in graphical fidelity. So I think we expect the same thing on both platforms."
 
Yes, i never heard of a 12 year old kid anxious to buy Guacamelee, Hot Line Miami or Journey. :LOL:

Most of indie games are much more for a more mature gamers and people that want different experiences than the mainstream millionaires games.

The real question is, why do you know 12 year old kids? :CONFUSE:

On a different note, because I do not want to know why you know 12 year old kids, me atm:

1385181_696983463669656_404324080_n.png
 
Lol, I was going to say the same thing.

Infinity Ward executive producer Mark Rubin has moved to explain the resolution difference between the Xbox One and PS4 versions of Call of Duty

Hmmm, so it was a lot easier to do the nextgens yet even then they couldnt get the xb up to spec. How much are ms reserving for the bloody kinect?!
 
The real question is, why do you know 12 year old kids? :CONFUSE:

Cos I made one along with his mother. He also has loads of friends who knock my door calling for him! That's how I know a lot of them :)

All this XBOX > PS4 and vice versa is a load of bollocks. Also all this XBOX/PS4 aren't good enough is a load of bollocks too! Stop the whining. Some of you are worse than my moaning ex missus!! ;)
 
The 5 Best Reasons For Buying The PS4 Instead Of An Xbox One

http://www.forbes.com/sites/davidth...-ps4-instead-of-an-xbox-one/?partner=yahootix

It’s November, and that means that next-gen consoles are finally on their way. Both consoles have their strengths and weaknesses, and both consoles are going to appeal to different kinds of gamers. In that spirit, I’m running a mini-series on whether you should by the Xbox One, the PS4, or neither. Check back tomorrow for the argument for the Xbox One, and the day after that for why you might just want to wait.


Power[: As the controversy over the resolution of Call of Duty: Ghosts proves, there are some important hardware differences between the Xbox One and the PS4. The game runs at 1080p native on the Ps4, and 720 on the Xbox One — some are saying that it’s definitive evidence that Sony's system has a power edge on the Xbox One, as we’ve suspected for some time. Developers have said similar things to websites like Kotaku, though they’re less confident about exactly what it all means.

We can argue all we want about what difference this will actually make when it comes to way games look on our new systems. But when it comes right down to it, Sony appears to be the better bet for pure hardware capability, so why not go with that? It’s probably not the wrong decision.

Exclusives: Sony has some of the best studios in the biz producing game exclusively for its platforms, so if you want to see what shops like Quantic Dream or Media Molecule are cooking up, you’ll need a PS4. While Sony does have its shooters, as a whole its exclusive lineup offers games that are slightly more offbeat than those from most AAA developers. Littlebigplanet is quirky, charming and wonderful. It’s the kind of game that gives Sony platforms their unique flavor.

Naughty Dog alone could warrant its own bullet. You can only play Uncharted on Sony hardware, which for some is reason enough.

Controller: The Dualshock 4 is the most drastic redesign of the Playstation controller since Sony got the idea to put analog sticks on it. The triggers are easier to use and rest your fingers on, there’s a share button for easy access to social features, and the clickable touch screen is front and center for a whole range of different controls. It still maintains the essential Dualshock design to avoid alienating long-term fans, but it’s a vastly more refined and easier to use version.

I used one at E3, and it’s miles ahead of the Dualshock 3. We’ll see how that sensor bar eventually gets implemented, but right now the touchscreen is a nice way to increase functionality without adding a hundred extra buttons to some limited real estate. It’s also bound to be useful on non-traditional games, which the PS4 should have in spades. And it works with Macs.

Indies: Microsoft MSFT +0.95% may be starting up an indie program, but it’s a little late to the party. Sony has been actively fostering and improving the development process for indie developers for years, and the proof is in the pudding. PS3 gave us games like Flower, The Unfinished Swan, and Journey, and that console was considerably harder to develop for. The PS4 was built for easy development and publishing from the ground up, meaning that we should be getting a lot of weird, wonderful, and beautiful games from small teams. We know we’re getting Jonathan Blow’s The Witness, Octodad: Dadliest Catch, Rime, Transitor, and plenty of others.

Indies may not pull the same kind of numbers as AAA titles, but they tend to push the envelope in a way that big studios just can’t afford to. They can take risks, they can make strange games, and they can make games where you don’t shoot people. They also fill in the gaps between major release seasons, giving you more ways to use your console than ever before.

Price: This one is a no-brainer. If you just want to play games and don’t want to get bogged down in specs, motion controls, or all those other features you might wonder about, the PS4 will let you do that for $100 less. In an ecosystem where the two machines have started to look very similar, this may be Sony’s first, last, and most important advantage. The price point is bound to push more than a few holiday shoppers towards Sony’s machine.

There are other reasons why Sony’s machine is the right choice when it comes out in eleven days, but these are what I see as the best ones. Feel free to add more.
 
6th reason: jaygrim is getting an Xbox One because he thinks its the best system. That reason alone should make anyone with a higher IQ than his (about 7 billion people) to choose the PS4 :SMUG:
 
The 5 Best Reasons For Buying The PS4 Instead Of An Xbox One

http://www.forbes.com/sites/davidth...-ps4-instead-of-an-xbox-one/?partner=yahootix

It’s November, and that means that next-gen consoles are finally on their way. Both consoles have their strengths and weaknesses, and both consoles are going to appeal to different kinds of gamers. In that spirit, I’m running a mini-series on whether you should by the Xbox One, the PS4, or neither. Check back tomorrow for the argument for the Xbox One, and the day after that for why you might just want to wait.


Power[: As the controversy over the resolution of Call of Duty: Ghosts proves, there are some important hardware differences between the Xbox One and the PS4. The game runs at 1080p native on the Ps4, and 720 on the Xbox One — some are saying that it’s definitive evidence that Sony's system has a power edge on the Xbox One, as we’ve suspected for some time. Developers have said similar things to websites like Kotaku, though they’re less confident about exactly what it all means.

We can argue all we want about what difference this will actually make when it comes to way games look on our new systems. But when it comes right down to it, Sony appears to be the better bet for pure hardware capability, so why not go with that? It’s probably not the wrong decision.

Exclusives: Sony has some of the best studios in the biz producing game exclusively for its platforms, so if you want to see what shops like Quantic Dream or Media Molecule are cooking up, you’ll need a PS4. While Sony does have its shooters, as a whole its exclusive lineup offers games that are slightly more offbeat than those from most AAA developers. Littlebigplanet is quirky, charming and wonderful. It’s the kind of game that gives Sony platforms their unique flavor.

Naughty Dog alone could warrant its own bullet. You can only play Uncharted on Sony hardware, which for some is reason enough.

Controller: The Dualshock 4 is the most drastic redesign of the Playstation controller since Sony got the idea to put analog sticks on it. The triggers are easier to use and rest your fingers on, there’s a share button for easy access to social features, and the clickable touch screen is front and center for a whole range of different controls. It still maintains the essential Dualshock design to avoid alienating long-term fans, but it’s a vastly more refined and easier to use version.

I used one at E3, and it’s miles ahead of the Dualshock 3. We’ll see how that sensor bar eventually gets implemented, but right now the touchscreen is a nice way to increase functionality without adding a hundred extra buttons to some limited real estate. It’s also bound to be useful on non-traditional games, which the PS4 should have in spades. And it works with Macs.

Indies: Microsoft MSFT +0.95% may be starting up an indie program, but it’s a little late to the party. Sony has been actively fostering and improving the development process for indie developers for years, and the proof is in the pudding. PS3 gave us games like Flower, The Unfinished Swan, and Journey, and that console was considerably harder to develop for. The PS4 was built for easy development and publishing from the ground up, meaning that we should be getting a lot of weird, wonderful, and beautiful games from small teams. We know we’re getting Jonathan Blow’s The Witness, Octodad: Dadliest Catch, Rime, Transitor, and plenty of others.

Indies may not pull the same kind of numbers as AAA titles, but they tend to push the envelope in a way that big studios just can’t afford to. They can take risks, they can make strange games, and they can make games where you don’t shoot people. They also fill in the gaps between major release seasons, giving you more ways to use your console than ever before.

Price: This one is a no-brainer. If you just want to play games and don’t want to get bogged down in specs, motion controls, or all those other features you might wonder about, the PS4 will let you do that for $100 less. In an ecosystem where the two machines have started to look very similar, this may be Sony’s first, last, and most important advantage. The price point is bound to push more than a few holiday shoppers towards Sony’s machine.

There are other reasons why Sony’s machine is the right choice when it comes out in eleven days, but these are what I see as the best ones. Feel free to add more.


Obviously written by a fan boy.
 
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