NBA 2K11 - G.O.A.T.

Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Being comfortable with 2k is always a matter of experience, scars and sliders. I for once play All-star difficulty and am loosing all matches by 3 points or less.

You can do great deffense and the cpu will destroy you anyway most of the times with cheesy plays or incredibly high shooting percentage. The only solution to have a FAIR experience has always been a mix of sliders and customization.

I'll try the sliders that tobi posted. As I recall we were using similar sliders for 2k9. The match we played online was exciting but I'll wait for a patch because I don't feel comfortable playing with those framerate problems, it just makes the game worse.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

The sliders that I posted have one major flaw, the reach in and shooting foul are too high, I played Golden State last night and the first two quarters was a stop start affair. It was a lot better once I toned it down.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Nice advice, i'll try them tonight. I liked playing against you, though with sliders it will be even better because i felt near shots were too effective.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Are those sliders geared towards you playing on a certain difficulty level? I wouldn't mind making the game more realistic but I just about get by on the default level of difficulty.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Just another game that is brilliant with 2 Humans playing each other but not so good when playing single player
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Its the other way round for me, brilliant SP and multi player but online depends on whether your opponent is a cheeser or not.

The sliders are meant for All Star but I've dropped down to Pro for the time being, I've lost three in a row in Association and I'm still getting to grips with some things and making slider adjustments.

My timing is off completely with Steve Nash for some reason, they didn't need to tweak his shot release.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Well i'm just playing my mates that are poo like me so its all good :)
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

My timing is off completely with Steve Nash for some reason, they didn't need to tweak his shot release.

Emmm, having played online against you, I do agree strongly with this. Did he ever score against me? On the other hand, you took benefit of Amare and Barbosa, I had great difficulties trying to stop them.

But to be fair, I had a terrible game with Roy in my Trailblazers and I was lucky Rudy Fernandez scored so much from the 3 points line. I can't get Roy timing, either!

It's just some players that have a "special" timing when shooting from mid-range and 3 points.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

But to be fair, I had a terrible game with Roy in my Trailblazers and I was lucky Rudy Fernandez scored so much from the 3 points line. I can't get Roy timing, either!

It's just some players that have a "special" timing when shooting from mid-range and 3 points.
I'm having so much trouble with Roy right now too! His release seems to be different every time for me. I've got Fernandez' release down though. He's a beast once you drain a couple of shots and get him hot.

Are you guys playing on the PS3? I have to play some of you guys online sometime.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

I think he scored a layup, he definitely didn't score a jump shot, I tried to get to Rudy but he was always open.

My Player was using his shot but I wasn't scoring any mid range jump shots so I changed it to Mickael Pietrus and getting better results.

I think some players have quicker shot releases this year, (Barbosa) I played a game with the Nuggets and it only took three shots for me to gauge Melo's release. I couldn't get Billups shot to go though.

Kthing were on PS3, I invited you to the online Crew.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

I made it into the NBA with my PG and my debut was fairly average, in the second game though one of my objectives was to hold my man to 1 layup/dunk...I was marking Derek Rose!

I going to wait for the patch before I continue with the mode now, the scoring is ridiculously high.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

The 2K community site keeps updating and adding new things.

myplayer2k10sofarm.jpg
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

The commentary that go with it is great too.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Yes, the commentary is different in NBA Today, they talk about recent events etc.

EDIT: I think I'm going to stick with Pro this year, not liking what happens in the second half of games on All Star.
 
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Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

oohh yeah thats very good...Like welcome to this Pre season match etc...nextgames,points from last match...etc...love that..
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

I'm still struggling with Nash's shot release, until I get it right I can't play the Association with my Suns, Portland or NO will have to do for now.

EDIT: I think I've nailed it now.
 
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Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

omg i just bought this game and its bloody awsome. Sure i have not got a clue what i am doing as yet but its so slick it makes 007 look like a spotty geek!!!! Loving everything in the background, ie the subs, press, crowd. Just brilliant.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

If it turns up it will be on the US store.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Bought the game yesterday. It is my first serious NBA game, loved the street serie but this is something different (in a positive way). All I do now is play my mates, who are just like me beginners. At first the games we played had no speed, and we missed most shots.

Now a few hours and lots of matches later, Im loving the game. You really notice when a player gets in 'the zone'. With 3pnt shooting, and the fast paced nba plays you see on tv.

I still need lots of time, to really get used to all the gameplay mechanics, but I can see some progress and it feels really rewarding when you score your 3pnts and nail your freethrows.

Only downsize is the framerate drops, I only thought that the lag was online, but I only play offline so how can that be possible? I hope they fix it soon, cause the games looks stunning!
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Should be out today.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

wow looking at the highlights of a game is like looking at a real game the commentary is also great.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

Patch details

GENERAL

  • Improved game performance in all arenas and camera angles.

  • Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

  • Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

  • Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

  • Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

  • Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

  • In-game saves should now load up correctly in the Playoffs game mode.

  • Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

  • Games played in the NBA D-League should now have appropriate sized crowds.

  • Fixed a slowdown issue during stoppages of play with created teams.

  • Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!
GAMEPLAY

  • Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

  • Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

  • Plays will no longer break when the user strays slightly from the intended path.

  • Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

  • Assists should now only be credited to the passer at appropriate times.

  • Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

  • The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

  • Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

  • CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

  • CPU players should now be more aware of being called for 3 second violations.

  • Defensive assist is now turned off when the ball is not in play.

  • The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

  • Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

  • Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

  • Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

  • Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

  • Fixed an issue where the user was unable to give certain players their player-specific animation packages.

  • Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

  • Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

  • The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

  • Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

  • A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
PRESENTATION

  • During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct gameplay.

  • Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

  • Blank overlays should no longer quickly appear/disappear during gameplay.
ONLINE

  • Improved performance and stability for all online game types.

  • Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

  • Ranked game difficulty has been changed to SuperStar for Team-Up games.

  • Removed the spotlights for online play only to improve performance during stoppages of play.

  • Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

  • Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

  • Fixed a hang that would sometimes occur when making substitutions during an online Association game.

  • Fatigue should now behave as expected during private Team-Up games.

  • Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

  • Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

  • Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

  • Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

  • Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

  • Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

  • Addressed an issue where completed ranked games would sometimes not report the results to the server.
MY PLAYER

  • Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

  • Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

  • The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

  • Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

  • Fixed a rare case that would cause a hang during the offseason following a My Player season.

  • Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

  • The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
ASSOCIATION

  • The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

  • Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

  • Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

  • Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

  • Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

  • 10-day contracts should now work in year 2 and beyond.

  • Lower rated players should now be more accepting of the ‘Role Player’ role.

  • Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

  • Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

  • Users should no longer have an obstructed view of the court when performing Development Drills.

  • Users should no longer be able to see the overall rating of players during the NBA Draft.

  • Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.

I'm delighted with the fixes but I'm also angry that the game shipped with all these bugs and glitches in the first place.

Anyway I look forward to playing the game again, been waiting for this.
 
Re: NBA 2K10 - PS3, 360, PC, Wii, PSP

So is the patch out? I was waiting for the patch to put some sliders and finally start playing association mode and online with you guys!
 
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