marcio mengao
Non-League
- 21 December 2006
i want to see better defense AI. it is so stupid the way defenders are always on midfield allowing space and 1x1 situations even if the team is up 3-0.
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The bottom line is Fifa is a pure arcade game aimed at wider audience predominantly made up of kids. Fifa looks stunning, but as a semi-pro footballer, it has never captured the substance. EA opt for style over substance, and I feel they always will, as it sells. Manual Fifa is a different game, but not a simulation, but a gamers game, not a footballers game.
I would honestly love EA to use all their superb technology and make a real simualtion like PES. The problem is they dont need to, they sell millions and its all about the $$$$$$$. I know EA dont understand football, Konami do, hence their preference to rather seek the individual nature of the players, teams, first touch etc etc etc etc etc.
Konami's philosophy of football combined with EA's awesome animations would be my perfect game.
The 'growth curve' for PES started flattening out when it went multi-platform, and then took a nose dive when it went next-gen. I can't help but feel that Konami put a lot of development into the game engines for 2008 and 2009, discovered they were a significant downgrade, then decided to put a hold on throwing resources into the gameplay itself and instead focus their efforts elsewhere for 2010.
While FIFA 10 has seen a real quality drop in certain areas, it is also arguably one of the best games of any genre for animation, and the 360 degree movement is the benchmark for future football games. Now they just need to attach it all to a football game.
To say that Fifa is pure arcade is some way wide of the mark, in my opinion.
I believe there will always be a huge a market for both games, as both provide for different requirements. I just dont ever seeing EA go down the simulation route, and manual, as good as it is, is anything but a simulation.
A surprising number of people tout it as the most realistic option available, but that is chiefly down to the illusion of realism that misplaced passes give. The fact that the success or failure is regardless of the player making the pass is often overlooked by these people*. Personally I think semi-assisted passing is the way of the future - a much more sophisticated system than in FIFA 10 is needed as that is essentially assisted passing up to a point. One that allows you to put more information into the pass than PES currently allows.Agreed. A good thing in theory I guess, although I can't see myself playing much Fifa if it continues on it's current path.
I really don't understand the craze for playing fully manual either. It only serves to make a characterless game even more so. A couple of questions for manager mode fans; If you play fully manual manager mode how do you get a feel for a good or a bad player, when its you that directs and weights every ball? Where is the fun in making new signings when the players all feel the same?
The magic of the master league used to be (and still is to a lesser extent) learning the strengths and weaknesses of your players, playing tactics to suit, and making signings to address the weaknesses. It's the assisted nature of PES that brings the individuality of every player to life. That's what I love about the game and why tactics and your choice of first eleven is so important. PES makes me feel more like a manager, and that's why it will always be more involving, even if it doesn't offer the freedom of control of Fifa. It's more of a tactical battle than just who's more accurate with the joypad.
Everyone has a differing perspective of what is meant when relating to arcade.
And I, hand on heart, dont mean that term to be used in a degrogatory way when describing Fifa. Hell, there are far more casual football fans, armchair fans, call them what you will, than footballers that play football games.
Fifa is outstanding and beyond, in it's arcade representation. Think of the first ever Arcade football games ever made. The likes or World Cup on the table top, where you had to roll a ball to control the players. Or Virtual Striker many years later. All the players in the games were all on equal par, no player was any different, just 11 men. For the most part, although Fifa is a million years ahead of those games in every way, it still follows the same principle. Forget about the problems with the MM or whatever, thats not what I'm addressing.
Fifa makes football look stunning, the moves, the tricks, the animations, the presentations, the music, the menu's, the commentary, the online, everything. For the casual fan it's a dream. For the hardcore, or people that truly understand all the areas of technique thats involved within real football, then Fifa is a very shallow game, even with all its beauty, and I do admit my jaw has hit the floor on many occasions when watching Fifa being played. But watching and playing are two very different experiences for me.
Manual Fifa is quite literally a different ball-game, and I can fully understand how 'gamers' really love this way of playing, as it's all down to the skill of the individual player, and the rewards must be very satisfying when moves, passes and finally goals come off. As it's all down to the player.
With PES, it's down to the ability of the player controlling the pad, and more so, the ability of the individual player your using combined with the options you choose to initiate. I love the fact that a defender has a shit first touch, I love the fact Eto and Drogba are very poor with lobbed through balls in general, I love over-hit passes from lesser players. I love these aspects as much as their opposites. It's realism, it's simulated. I love the fact your body angle, which foot you use, the amount of pressure your under totally effects the end result of the pass, shot, flick on, whatever. I see things in PES that blow me away from a realism perspective, and I also know alot of these subtle things will go completely un-noticed by the armchair or casual fan.
I believe there will always be a huge a market for both games, as both provide for different requirements. I just dont ever seeing EA go down the simulation route, and manual, as good as it is, is anything but a simulation.
Personally I think semi-assisted passing is the way of the future - a much more sophisticated system than in FIFA 10 is needed as that is essentially assisted passing up to a point. One that allows you to put more information into the pass than PES currently allows.
In FIFA it feels like unlocking a new costume in Street Fighter. Looks novel but ultimately irrelevant.
Jimmy your spot on really. Looking at the immense progress of FIFA 08 and EURO 2008 only for ea to go so sharply back to it's arcadey roots for 09 and 10. Tells me if we want the perfect sim it's up to Konami to start putting some more fluid looking animations and fine tuning some of PES 2010 errors!
Passing is but one facet. Why would a good or bad player be defined solely by his passing accuracy when there's 999 other aspects that make him the player he is? Manual controls don't affect his Marking, his Acceleration, his Balance etc etc.I really don't understand the craze for playing fully manual either. It only serves to make a characterless game even more so. A couple of questions for manager mode fans; If you play fully manual manager mode how do you get a feel for a good or a bad player, when its you that directs and weights every ball? Where is the fun in making new signings when the players all feel the same?
I think manual controls, as they currently are, can't be called realistic.
Just a question: would you call any of the racing simulation games out there realistic? Or any shooting simulation etc?
Gary Paterson's Evo-web sign-in said:Hi Romagnoli,
I am the Creative Director of FIFA (360/PS3). I think your thread entitled "Let's FIFA 11/12/13: Making the perfect football game" is very, very good. I am working my way through it right now but if you have time to collate that feedback and ideas and send to me then I'd be happy to take a look.
I know we get a bit of a bad rep but we at EA Canada do try to reach out to the community as much as possible, but it is often not easy to understand all of the feedback that we get. Your thread is very good as you endeavor to get into detail - thanks for that.
While we are happy with the progress that we have made with the series in the last 4 years we do understand that there are people out there who want something different (more sim) than what we offer. Now that we have all the fundamental pieces in a decent place we are in a position where we can make the kind of adjustments that you crave. Our only hesitation is that we don't want to lose the (many) people who like the style of game that we already produce. This is a tricky problem but one that we are up for trying to solve as we (devs), like you, want to play something more sim and work very, very hard to try to make it happen.
Interested in your thoughts. Thanks for your effort, support and passion for our game.
Gary Paterson
Looks like I was right about ofseeker being Adam
Player Traits.
Each footballer should be assigned traits that affect their style of play. Pro Evo ('Dribbling', 'Line' etc) and Football Manager ('Shoots From Range', 'Stays Back' etc) have long had this. This is an easy way of differentiating between footballers, by assigning behavourial tendencies. Xavi will slow the play down and look to pass to a teammate, whereas Cristiano Ronaldo will dribble quickly at an opponent to create a shooting opportunity. Emile Heskey will look to receive the ball to feet/chest, whereas Gabby Agbonlahor will look to run onto a ball over the top of the defence. This will bring more personality to your teammates and more authenticity to AI opponents.
Looks like I was right about ofseeker being Adam
It's clear that Gary really wants something less arcadey and more involved, so it'd do us all a favour for future FIFAs to put forward as strong a case as possible for EA to go down the sim path and let the masses (many of whom probably wouldn't even notice anyway) follow, in much the same way they did for Konami. Call me an optimist (I can be), call me naive ( if I was naive, I wouldn't know it would I?), call me drunk (oh yes), but we've cocked an ear over in Vancouver, the lead designer no less, so the more we can give him stuff he can take into a meeting discussing how to make an "easy to pick up, hard to master" football sim, the better.