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it will be out in japan next year march 2010 which is the "first" official release date for this gamewill this game be out before 2012?![]()
it will be out in japan next year march 2010 which is the "first" official release date for this game
Sony has declined to confirm reports that Gran Turismo 5 features a track editor.
"We haven't confirmed this and aren't offering any other comment at this time," a spokesperson for the platform holder told Eurogamer this afternoon.
Over the weekend, E4G reported that the ambitious, long-in-development PS3 racing game would have one.
"Yes it will have a track editor," the site was reportedly told by developer Polyphony Digital. You will be able to rebuild a track from scratch or edit the tracks that are already put in Gran Turismo 5."
Gran Turismo “Time Trial Challenge” Hits December 17
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Announced just hours ago on the PlayStation EU Blog, GT Academy 2010 will be held in a brand new demo of Gran Turismo 5 hitting the PlayStation Store on December 17, 2009. The demo will feature a stock and tuned version of the Nissan 370Z, and, while Sony has decided not to release the track just yet, I have been aware of the competition for some time now and GTPlanet reveal the demo will include either Spa Francorchamps or the Indianapolis Motor Speedway. However, Sony described the track as a “specially created section of a new Gran Turismo 5 circuit”, which suggests to me it’s the Indianapolis GP Circuit, as it is quite literally a “section” of a larger circuit. (Let’s not forget it was also the big track prominently shown in Gran Turismo 5’s E3 2009 trailer.)
The GT Academy competition will work much like it did last time, only it’s been expanded to 2010 to include all of the countries listed after the jump – though if you’re from the United States like myself, don’t bother looking. Sony’s blog post assures us that countries not included in GT Academy will still get to try out the demo, but that doesn’t make it any less disheartening.
I don't like the handling at all. It feels like it was made for a steering wheel and not a joypad. If you're turning you have to hold the stick at the right angle, too much and you oversteer and so on.
How are the physics different?
All I've noticed from driving around are the cars still skid around as if they have bald tires and the track is iced over. Braking feels like your tires aren't braking at all so you skid a lot and the wheels lock up. Hitting the sand at speed stops you dead and the grass despite being a flat texture is a bumpy as hell.
I don't want the game to be like ridge racer or Grid but if they kept it like they had with GT 1 2 and 3 I'd have been happy. The level of simulation they're now at is utterly boring for me. I used to adore the GT games and played the first 3 daily trying to unlock all of the best cars and events but GT HD and GT prologue really turned me off. Like on the San Fransico track on Gt3... I used to be able to fly up the hill bits near the start of the track and on the last one slide my car slightly before the jump, lift off land skid some more and continue on. It was a hell of a lot of fun and looks hella cool on the replays. But with the games after GT3, any attempt to play the game and have fun is punished.
Now the handling of the cars feels stiff, drifting feels really sluggish and the sense of speed is dire. From the videos online the AI seems to be as always, non existent and boils down to all of them racing around on the same path bumper to rear bumper - and then you have the GT tradmark where if you and an AI car turn into a corner side to side their car suddenly pushes you out of the way as if a magnet is dragging them back into the correct racing line that you are driving on.
This 'time trial' just feels likes it a boring driving aid made by the school of motoring. There is 1 and only 1 correct way to take corners... and if you fail to brake and accelerate at the right times it's basically game over. If you clip the grass the game punishes you, if you clip the sand your car spins out of control, if you brake a split second too late you somehow fly miles past the corner instead of just ending up turning too late and ending up taking the corner wide.
I'll be passing on this when the full game comes around. I understand this is a test and the best of the best will rise to the top which is the point of it being difficult. For as much stick as Dirt 2 got, I found it a hell of a lot of fun and that's why I play games... not to be punished and shat on over and over for every mistake like this is showing me.
Read on the GT forums that this isn't a trial of GT5 but a tweaked version of GT Prologue made just for this competition.
Hmmmm