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Gran Turismo 5

Have you driven a Zonda? Maybe it does handle like a Corsa, ;) Glad the tyre squeal has been fixed.
 
new interview. very interesting. Chris and others felt how passed GT games where rubbish for handling. well according to the interview below they have made GT5 from scratch not using any code from past GT games.

They also go on and say how GT1 also took 5 years to make. We all know what the reaction was when GT1 first came out. it revolutionised console racing. Fingers crossed GT5 does the same.

Imagine GTR EVO physics in GT5!!!!!

Anyways enough talk, here is the interview. Gran Turismo 5 Video Game, TGS 09: Fresh Start Interview | Game Trailers & Videos | GameTrailers.com
 
Sony has declined to confirm reports that Gran Turismo 5 features a track editor.

"We haven't confirmed this and aren't offering any other comment at this time," a spokesperson for the platform holder told Eurogamer this afternoon.

Over the weekend, E4G reported that the ambitious, long-in-development PS3 racing game would have one.

"Yes it will have a track editor," the site was reportedly told by developer Polyphony Digital. You will be able to rebuild a track from scratch or edit the tracks that are already put in Gran Turismo 5."

http://www.eurogamer.net/articles/sony-quiet-on-gran-turismo-5-track-editor

http://e4g.info/1886/gran-turismo-5-track-editor-confirmed-by-polyphony-digital.html
 
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Gran Turismo “Time Trial Challenge” Hits December 17

nissan-370z-gran-turismo-5-1.jpg


Announced just hours ago on the PlayStation EU Blog, GT Academy 2010 will be held in a brand new demo of Gran Turismo 5 hitting the PlayStation Store on December 17, 2009. The demo will feature a stock and tuned version of the Nissan 370Z, and, while Sony has decided not to release the track just yet, I have been aware of the competition for some time now and GTPlanet reveal the demo will include either Spa Francorchamps or the Indianapolis Motor Speedway. However, Sony described the track as a “specially created section of a new Gran Turismo 5 circuit”, which suggests to me it’s the Indianapolis GP Circuit, as it is quite literally a “section” of a larger circuit. (Let’s not forget it was also the big track prominently shown in Gran Turismo 5’s E3 2009 trailer.)

The GT Academy competition will work much like it did last time, only it’s been expanded to 2010 to include all of the countries listed after the jump – though if you’re from the United States like myself, don’t bother looking. Sony’s blog post assures us that countries not included in GT Academy will still get to try out the demo, but that doesn’t make it any less disheartening.

http://www.gtplanet.net
 
Well what a big pile of dog shit. Same old shitty handling, same shitty tire squeal noises. Very sterile and just not at all fun to play. Seems they have no idea how to make a good fun racing game anymore. They're just too focused on the 'simulation' for my tastes now.
 
I like it, not going to pretend that I know a lot about driving physics in a sim but they feel more realistic than Prologue, its definitely a lot harder than I expected.

The tire screeches is better than Prologue but still needs some work, also the ghost car can be distracting at times, its not transparent enough.
 
I don't like the handling at all. It feels like it was made for a steering wheel and not a joypad. If you're turning you have to hold the stick at the right angle, too much and you oversteer and so on.

How are the physics different?
All I've noticed from driving around are the cars still skid around as if they have bald tires and the track is iced over. Braking feels like your tires aren't braking at all so you skid a lot and the wheels lock up. Hitting the sand at speed stops you dead and the grass despite being a flat texture is a bumpy as hell.
 
I don't like the handling at all. It feels like it was made for a steering wheel and not a joypad. If you're turning you have to hold the stick at the right angle, too much and you oversteer and so on.

How are the physics different?
All I've noticed from driving around are the cars still skid around as if they have bald tires and the track is iced over. Braking feels like your tires aren't braking at all so you skid a lot and the wheels lock up. Hitting the sand at speed stops you dead and the grass despite being a flat texture is a bumpy as hell.

The bit highlighted above is a GOOD thing IMO. This game is NOT a arcade racing game so little things like having to angle the analogue stick to turn JUST like how you have to angle your steering wheel when driving makes it better and more realisic and thats what this game is aiming at.

Its like saying you got to aim at the right angle to shoot in a football game. Is that a bad thing too?

About the skidding. The only bit is that the sound effects are over done but the actual physics i dont see any problem with it whatsoever. if you got issues with the handling then stay far away from forza 3 as its just like this in terms of handling physics.
 
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I don't want the game to be like ridge racer or Grid but if they kept it like they had with GT 1 2 and 3 I'd have been happy. The level of simulation they're now at is utterly boring for me. I used to adore the GT games and played the first 3 daily trying to unlock all of the best cars and events but GT HD and GT prologue really turned me off. Like on the San Fransico track on Gt3... I used to be able to fly up the hill bits near the start of the track and on the last one slide my car slightly before the jump, lift off land skid some more and continue on. It was a hell of a lot of fun and looks hella cool on the replays. But with the games after GT3, any attempt to play the game and have fun is punished.


Now the handling of the cars feels stiff, drifting feels really sluggish and the sense of speed is dire. From the videos online the AI seems to be as always, non existent and boils down to all of them racing around on the same path bumper to rear bumper - and then you have the GT tradmark where if you and an AI car turn into a corner side to side their car suddenly pushes you out of the way as if a magnet is dragging them back into the correct racing line that you are driving on.

This 'time trial' just feels likes it a boring driving aid made by the school of motoring. There is 1 and only 1 correct way to take corners... and if you fail to brake and accelerate at the right times it's basically game over. If you clip the grass the game punishes you, if you clip the sand your car spins out of control, if you brake a split second too late you somehow fly miles past the corner instead of just ending up turning too late and ending up taking the corner wide.

I'll be passing on this when the full game comes around. I understand this is a test and the best of the best will rise to the top which is the point of it being difficult. For as much stick as Dirt 2 got, I found it a hell of a lot of fun and that's why I play games... not to be punished and shat on over and over for every mistake like this is showing me.
 
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It feels like the AI is forcing the back out at random points, rather than responding to your throttle inputs, but that's really my only complaint, and when your car is sliding, it kills the speed completely, so even though the traction control is supposedly off, it feels like you have it on.

It's similar to GT5p, but somehow feels miles better. The sense of speed is still a bit distant, but you can definitely tell you're going quickly when you're hammering it down the front straight. Still doesn't feel remotely like being on a track in a real car though, it's just too easy.

All that said, I'll definitely be buying the real game, as compared to this, Forza 3 feels very close to a PGR game.

Oh and Rad, this is definitely made for a steering wheel, all GT games have been really. I'd imagine with a wheel it would be miles better as well.

Note to people, DO NOT use the chase cam, anyone who does and then criticises the game is an idiot.
 
I don't want the game to be like ridge racer or Grid but if they kept it like they had with GT 1 2 and 3 I'd have been happy. The level of simulation they're now at is utterly boring for me. I used to adore the GT games and played the first 3 daily trying to unlock all of the best cars and events but GT HD and GT prologue really turned me off. Like on the San Fransico track on Gt3... I used to be able to fly up the hill bits near the start of the track and on the last one slide my car slightly before the jump, lift off land skid some more and continue on. It was a hell of a lot of fun and looks hella cool on the replays. But with the games after GT3, any attempt to play the game and have fun is punished.


Now the handling of the cars feels stiff, drifting feels really sluggish and the sense of speed is dire. From the videos online the AI seems to be as always, non existent and boils down to all of them racing around on the same path bumper to rear bumper - and then you have the GT tradmark where if you and an AI car turn into a corner side to side their car suddenly pushes you out of the way as if a magnet is dragging them back into the correct racing line that you are driving on.

This 'time trial' just feels likes it a boring driving aid made by the school of motoring. There is 1 and only 1 correct way to take corners... and if you fail to brake and accelerate at the right times it's basically game over. If you clip the grass the game punishes you, if you clip the sand your car spins out of control, if you brake a split second too late you somehow fly miles past the corner instead of just ending up turning too late and ending up taking the corner wide.

I'll be passing on this when the full game comes around. I understand this is a test and the best of the best will rise to the top which is the point of it being difficult. For as much stick as Dirt 2 got, I found it a hell of a lot of fun and that's why I play games... not to be punished and shat on over and over for every mistake like this is showing me.


Thats the issue here. you hate this game not because its rubbish but because its too realistic for you which i understand. all the points abou making one small mistake ending your race is not a bad point in terms of realism.

Like i said about fifa, Just because you have to aim properly on manual settings doesnt mean its a "bad" thing.

Don forget, this demo has no aids on. The full game will have all aids on for you if you like.
 
Yeah maybe that's my problem. I'm after a fun realistic racing game not a totally 100% realistic racing sim. GT used to have the right balance of fun and realism but they've completely swung in favour of realism now.

I like a bit of realism, like if you get shoot at goal it isn't always on target or if you get shot a few times with a gun you die or if you crash your car is damaged and harder to win the race. But not if you brake a split second too late or over steer slightly your ENTIRE race will be over.

I know the aids are off because it's a competition but the core gameplay won't change much because of some aids. I played Prologue with aids on and off enough and the feel of the game hardly changed at all. You get some assistance braking etc but the feel of the game was hardly any different. It seems PD just don't give a shit about a fun game for gamers, they just want to make a realistic racing sim for the hardcore market, no matter how boring that may be.

The best example of how little PD care for gamers is mentioned above - this game is made for a steering wheel. So if you're on a pad you're screwed before you even turn the ignition.

What a stupid way to go about making a game.
 
Kind of agree with Rad here.

More realistic <> more fun.

No matter how much you try to convince people JM because you race PC 'sims', making games more realistic is definitely not more fun (for most).

I love sims though, but something like GP3 on the PC was about the right balance. It gave the illusion of being a realistic sim, but the physics model was pretty ropey at best, best still, it was a blast and considered one of the best racing games of all time.


(Anyways JM, after our Evo Web Forza 3 night a few months back, I think we all agreed to disregard any opinion on have on 'sim' racing as you drove like a pissed nun having a fit! :LOL:)
 
Read on the GT forums that this isn't a trial of GT5 but a tweaked version of GT Prologue made just for this competition.

Hmmmm
 
No idea but they're saying this isn't a demo of the real GT5 despite the message saying it is a 'GT5 demo' when you start the time trial up.
 
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