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Gran Turismo 5

Re: Gran Turismo 5 (PS3)

This might sound a bit retarted of me, but is there any real difference between this and GT Prologue??

If so, can someone care to explain??

cheers
 
Re: Gran Turismo 5 (PS3)

A hell of a difference. The main being Prologue is basically a demo of GT5 with only a few tracks and cars.

GT5 Features List

■ models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before ]

■ Courses
60 courses confirmed with 20 or more to be revealed

■ physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model

■ Arcade Mode
Single Race
2 player battle

■ GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test

■ Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output

■ Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)

■ Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved
user interface
Continuous Play for videos

■ Museums
The
Gran Turismo 5 Prologue version, + more information at TGS

■ Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1



User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)
 
Re: Gran Turismo 5 (PS3)

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Gran Turismo 5 Beta inbound?

If we're taking the above image as evidence, then it certainly seems so. Found deep in the caverns of the interweb, the image - which clearly shows a PS3 download screen for the highly anticipated Gran Turismo 5 - seems to point towards the possibility of Polyphonic's racing sim being already in the first stages of Beta testing.

A beta for the game, due to release this winter, hasn't been officially mentioned or announced yet. However, GT5 is slated to feature over 1000 vehicles and 20 tracks, of which each has a few different variations. It'd be no surprise that a game on this scale would need some sort of beta testing phase to make sure that the online mode was up-to-scratch.
 
Re: Gran Turismo 5 (PS3)

PSBeyond has just been informed from an extremely reliable source that the highly anticipated racer for PlayStation 3, Gran Turismo 5, is being released this month...that's right, September 25th in actual fact in the UK. Word comes from a Sony official direct, and the news will certainly please many fans who have waited an exceptionally long time to see Polyphony Digitals next installment on store shelves.

The date actually coincides with that of the Tokyo Games Show 2009 (The 2009 show will be held from September 24 to September 27), so expect a ground breaing announcement from Sony and Polyphony then.

With plenty of weeks left then in the run up to christmas, Sony must be prizing this title to help push their recently launched 120GB PS3 Slim, which hit retail globally on September 1st, to maximise sales. Expect a brand new bundle and new accessories to launch with this title very very soon.

Keep coming back to PSB for a full review of this title in the coming weeks, and look out for the PlayStation Portable GT in October.

-

Rad: No way can I see them releasing the game on the 25th
 
Re: Gran Turismo 5 (PS3)

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Rad: No way can I see them releasing the game on the 25th

No way - with no marketing at all - plus shops would surely be getting notifications of incoming stock for the next few weeks to make shelf room etc?

I'd say even October 25th would be pushing it.

Long as it is out this side of X-Mas, then all the better. November 1st would be a good date - hit the shelves in plenty of time for X-Mas sales.
 
Re: Gran Turismo 5 (PS3)

December is the best option, I read yesterday that the Final Fantasy game is released in Japan in December.

GT5 and a new FF in the same month is one hell of a one two punch, in Japan at least.
 
Re: Gran Turismo 5 (PS3)

I think the Rally side will be good fun. In previous games the handling for the rally events felt spot on.

The idea of driving round the real world tracks over and over though doesn't fill me with excitement. I played GT2 to death and ever since that game I have no interest in racing for credits to buy a slightly faster car and repeat it for hours.
 
Re: Gran Turismo 5 (PS3)

Polyphony confirms GT5 head-tracking

Polyphony Digital mastermind Kazunori Yamauchi has confirmed that the forthcoming Gran Turismo 5 features support for head-tracking via the PlayStation Eye camera accessory.

According to Gran Turismo resource GT Planet, the feature was first mooted on Polyphony's website during gamescom and was recently confirmed by Yamauchi during an interview with Italian gaming site MultiPlayer.it.

The head-tracking feature is restricted to the in-cockpit view within GT5. Employing facial recognition, the PlayStation Eye scans the position of your head and adjusts the viewpoint in the cockpit accordingly, effectively replacing the use of the right analogue stick on the DualShock 3. Your display stops being a flat 2D representation of a 3D world and effectively becomes an interactive window into the game experience.

Want to see how close your opponents are to catching up? Turn your head and look at the wing mirror. Want to see which gear you're using? Look down at the transmission and see for yourself as you would in a real car. Want to check out the racing line beyond the next corner? Look beyond the turn just like real drivers do.

To get some idea of how the display's perspective adjusts when head-tracking is in play, there's no better example than Johnny Lee's original YouTube video based on reverse use of the Wii remote's infra-red sensor. Sony's technology - assuming it works well, of course - goes far beyond this in taking infra-red out of the equation completely. Head-tracking looks set to be integral component of Project Natal to the point where the self-same Johnny Lee is now working under NDA with Microsoft, but the inclusion of the feature in Gran Turismo 5 will be the first time we've seen it deployed properly in a current-generation console game.

Going to have to rest my camera on top of my TV again.
 
Re: Gran Turismo 5 (PS3)

It will only be boring to people who are not proper racing fans.
GT isn't a "proper racing fan's" game really... It's an arcadey pick up and play game (from my experience with past versions) and when I played GT5 Prologue there was no real sense of speed... If it's not going to be realistic then it needs to be exciting, like GRID (I didn't like the demo, got the full version and really like it) and GT5 Prologue is neither.

GT5 could still be a fun game and as I said before if I had a PS3 i'd buy it, but I disagree that any "real racing fan" will think it's great... That's just as bad as saying you're not a proper football fan unless you enjoy FIFA.
 
Re: Gran Turismo 5 (PS3)

GT isn't a "proper racing fan's" game really... It's an arcadey pick up and play game (from my experience with past versions) and when I played GT5 Prologue there was no real sense of speed... If it's not going to be realistic then it needs to be exciting, like GRID (I didn't like the demo, got the full version and really like it) and GT5 Prologue is neither.

GT5 could still be a fun game and as I said before if I had a PS3 i'd buy it, but I disagree that any "real racing fan" will think it's great... That's just as bad as saying you're not a proper football fan unless you enjoy FIFA.
How is it a pick up and play game? the handling for each car is unique as for starters. second of all not all cars are unlocked at the begining of the game. diddnt gt5p only had like 2 cars available at the start?

A pick up and play arcade racing game is something where there is no learning curve involved to have a good clean race and with a good variety of cars to play around with from the get go.
 
Re: Gran Turismo 5 (PS3)

How is it a pick up and play game? the handling for each car is unique as for starters.
Like every other game?

second of all not all cars are unlocked at the begining of the game
Like every other game?

diddnt gt5p only had like 2 cars available at the start?
GT5P was essentially a demo...

A pick up and play arcade racing game is something where there is no learning curve involved to have a good clean race and with a good variety of cars to play around with from the get go.
GT doesn't replicate the feeling of driving a real road car. They might have done well with the rally driving but not with the road cars. It feels like your wheels are locked up all the time, you can't turn, and the sense of speed is the equivalent of a 90-year-old shopping at Morrisons.

Forza isn't a pick up and play arcade game either but when you turn the car, the car turns - how novel is that - and the gameplay is far better as far as I'm concerned.

Even Shift looks like it will be a better game.
 
Re: Gran Turismo 5 (PS3)

Even Shift looks like it will be a better game.

Im looking forward to that game. could be just as good as Forza 3. TBH mate i dont even like past GT games. never have as stated in this thread somewhere but according to many racing fans. they say its very good and very realistic. far from a pick up and play game too.

From what i have seen in the latest videos its got huge potential to be great. i fucking hope so given that they have spent fucking ages making it.
 
Re: Gran Turismo 5 (PS3)

That is absolutely amazing if it works - surprised more people arent excited?

This will make me buy an 'eye' for sure. Congrats to PD if they pull this off!
the handling and physics needs to come first ahead of this and other similar features
 
Re: Gran Turismo 5 (PS3)

the handling and physics needs to come first ahead of this and other similar features

Wont happen. GT is a franchise - like PES - they are not going to massively overhaul their game engines, its iteration. They just 'improve' on each version, but the basic underlying coding is the same.

If you dont like the way the game plays, then why are you bothering posting? Not having a go, just generally interested? Plenty of games people post about on this board have no appeal to me despite being 'huge' games, but I avoid them as I have nothing to add to any discussions!?

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Cannot put my point into words - just sounds really rude!! Sorry :)

Im just saying GT is a looooong franchise with millions of fans - no way are they going to re-write the game to make it more 'realistic' - this is realistic enough for a lot of people.

Playing GT5p last year with my G25 (now sold) was I'd say the closest to driving a car I've ever experienced in a game. I take Chris' point about the car not turning, but genuinely IT DOES if you drive it right.

Was it Chris or yourself Jonney that doesnt actually drive in real life?...
 
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Re: Gran Turismo 5 (PS3)

Wont happen. GT is a franchise - like PES - they are not going to massively overhaul their game engines, its iteration. They just 'improve' on each version, but the basic underlying coding is the same.

If you dont like the way the game plays, then why are you bothering posting? Not having a go, just generally interested? Plenty of games people post about on this board have no appeal to me despite being 'huge' games, but I avoid them as I have nothing to add to any discussions!?

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Cannot put my point into words - just sounds really rude!! Sorry :)

Im just saying GT is a looooong franchise with millions of fans - no way are they going to re-write the game to make it more 'realistic' - this is realistic enough for a lot of people.

Playing GT5p last year with my G25 (now sold) was I'd say the closest to driving a car I've ever experienced in a game. I take Chris' point about the car not turning, but genuinely IT DOES if you drive it right.

Was it Chris or yourself Jonney that doesnt actually drive in real life?...

i drive in real life and it was chris who said this game is a pick up and play game. Also, if its the same engine then why the hell as it taken them THIS long to make the game. is it only 1 person working it or what?

I dont like the way the PS2 and PS1 games played. i have not played gt5p and i am interested in racing games thats why i am posting in this thread and any other related semi racing sims.

i disagree that they dont need to rewrite there engine. they do. since GT4 forza have come out with a game that is from many peoples impressions, more realistic then past GT games. if they want to compete with the likes of forza they gotta ditch their old engine and make a new one thats more realistic as forza is more realistic then past GT games before GT5p.
 
Re: Gran Turismo 5 (PS3)

Paul, I drove for about a year without passing my test but I got enough experience to know that in a real car, when I turned the wheel, it turned the car. :)
 
Re: Gran Turismo 5 (PS3)

i drive in real life and it was chris who said this game is a pick up and play game. Also, if its the same engine then why the hell as it taken them THIS long to make the game. is it only 1 person working it or what?

I dont like the way the PS2 and PS1 games played. i have not played gt5p and i am interested in racing games thats why i am posting in this thread and any other related semi racing sims.

i disagree that they dont need to rewrite there engine. they do. since GT4 forza have come out with a game that is from many peoples impressions, more realistic then past GT games. if they want to compete with the likes of forza they gotta ditch their old engine and make a new one thats more realistic as forza is more realistic then past GT games before GT5p.

Ah, I didnt say that - I think they probably do, I know they wont! What I was saying is, for everyone that doesnt like it, there are 100 that do and if they rewrote the engine, they risk alientating millions of people. And besides, games are like a 'trademark' of the developers, by that i mean the way GT plays is their vision. They (I would think) love it the way it is, so why would they rewrite it completely different from scratch?

Same as Seabass and Konami. I doubt we'll ever see that basic engine change. Christ, features in PES10 would have been in the game from the original ISS I had on the SNES.

I imagine its taken so long due to the amount of modelling in the cars/tracks, net code, and of course there would be a fair amount of recoding to do for the physics engine. Has taken a bloody long time though.

Paul, I drove for about a year without passing my test but I got enough experience to know that in a real car, when I turned the wheel, it turned the car. :)

Yea, but if you drive at 100mph and turn the wheel, the car WONT turn as all the energy and momentum is going forwards and no matter how hard you turn the wheel, a road car will not turn into a turn without reaching a top speed that is ideal for the angle of turn.

Same as GT5, if you slowed down the right amount for the corners, you can turn in very nicely - too fast, then it doesnt turn.

At the end of the day, I tend to have one foot in the 'boring' camp for GT. Its never really gripped me from back in the PS1 days onwards. Its technically a great game and GT5p had its moments as I said - I do oddly enjoy it in a way though and these new features will have me buying GT5 too.
 
Re: Gran Turismo 5 (PS3)

that head tracking stuff has been sort of a genre standard in sim racing for a couple of years now, google for trackir. not the cheapest tool but pretty cool
 
Re: Gran Turismo 5 (PS3)

They should've just redone GT1 with PS3 graphics and kept the same physics engine and AI.

Sure it's not particularly realistic by today's standards, but my god GT1 is fun.

Oh and Chris, the car doesn't turn in Forza at high speeds either, or if you're on the brakes, or just after you've been on the brakes...
 
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Re: Gran Turismo 5 (PS3)

Oh and Chris, the car doesn't turn in Forza at high speeds either, or if you're on the brakes, or just after you've been on the brakes...
It doesn't turn AS MUCH but it turns.

In Forza you struggle to turn at 100mph, in GT you struggle to turn at 60mph. And you can tell me that every car's different but none of the cars I've used in GT5P (or GT3/GT4) have felt nimble to me.
 
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