Groundhog Day (the movie) scenario.
Waking up getting stabbed and die or see this video every day for all eternity ,what's your pick?
I'd take the stabbing!
Pretty difficult choice, but I'd probably take the stabbing too, seems more interesting and also less time consuming.
I think this video pretty much settled that, at least for the majority of the users of this forum, this game won't scratch our football gaming itch, which is a shame considering that the overall prospect most here have for FIFA and especially for eFootball is a very pessimistic one, so sticking to retro seems like the best option for the time being. Either way, I hope they can make a succesful game in the end, they've said it'll take about 2 or 3 years from now for it to come out, so it's clearly very early stages and there's always that chance of it never happening, but it'd be good for the market to have more competition, and like others have said here it might push EA or Konami to take another direction with their respective franchises in an attempt to attract players who aren't into the style of football offered by GOALS.
The main problems in this video for me, and with their direction overall, comes from the whole eSports ready, multiplayer first approach, mostly because I don't think football is suited for the competitive eSports environment, because unless we're talking about an 11v11 mode then AI is crucial in replicating the sport, therefore there will always be an important component that is outside of the players' control, there's also the randomness aspect which is part of the real sport aswell. In the words of Mike Bassett: "You've got to get some luck. Yeah, if the ball hits the post and goes one way you're the winner, if it goes the other way..."
When Kurt0411 mentions that "We can take the best parts of the real football, and we can remove the bad parts." I'm left to wonder what those bad parts of football are. Perhaps the 90min duration? Well, pretty much all football games ever usually have matches around 10min, so that's to be expected. Is it the timewasting and the fact that many minutes are spent without open play? Football games have always taken care of that too. Maybe the randomness and the fact that in football sometimes the team who played better actually loses? I wouldn't call that a bad thing, but I guess it's bad in the competitive context. Either way, I'm not sure what are these bad parts of football that need to be changed so much.
The last quote which sums up what they're going for is "This will be a barbaric, sadistic, ruthless football game. Defensive AI will be at a complete an utter minimum, if you don't select the player closest to the ball... Goodbye. Finito. You're done for." I've mostly played as a defender in real life, either at school, or with friends nowadays in the weekends, so nowhere near the level of professional football, and even then defense never worked like this, it baffles me that people really think defensive AI is a bad thing, most times in real life where I was able to do a tackle or interception is either due to my teammates blocking the passing lanes or pressuring, if I try to do anything against an attacker while my teammates at the back do nothing, they can just pass to someone who's free or get past me more easily since I'm doing everything by myself. Why is it that attacking AI doing runs and positioning itself well automatically is ok, but when the defense does it it's bad?