nono_loko
Garrafa Forever
I did some tests, I think it's related to hotspots.Could you tell me which kit you were editing?
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I did some tests, I think it's related to hotspots.Could you tell me which kit you were editing?
FMT 23.10 had this bug in it. All you need to do is run the Editor once to fix it.Hi Paul, I have a problem.
i uninstalled and reinstalled FIFA but now, when i launch FMT, i can't selext the exe (no prompt from the program) and it stucks in this situation (doing nothing)
View attachment 184291
What can i do? Thanks in advance!
EDIT: just to be clear, the first time i've intalled fifa everything was ok, i selected the exe and it started to build everything.
Yesif you use this tool FMT, can you change the tv logo?
Because the EA Anti Cheat blocks all system dlls running within the game folder. The only way you would get reshade to work is using Aranaktu's Live Editor to bypass the anti cheat.can someone tell me with reshade-shaders why can not run on fifa 23??
With Aranaktu's Live Editor your mods work inside?Because the EA Anti Cheat blocks all system dlls running within the game folder. The only way you would get reshade to work is using Aranaktu's Live Editor to bypass the anti cheat.
I tried this with FMT version 23.10 (ie opened the editor mode first as I had the same issue with it not doing anything) that did then allow me to then launch FMT in mod mode but it didn't seem to build the cache. When I previously used 23.7 it took about 15-20 minutes to build it but with 23.10 (when launching it in edit mode it took about 1-2 minsYeah same for me but instead of selecting launch the game with mods I used the editor option and that will build the sdk you need, once it's done you should be able to close it and choose launch with mods as before.
Hi.I tried this with FMT version 23.10 (ie opened the editor mode first as I had the same issue with it not doing anything) that did then allow me to then launch FMT in mod mode but it didn't seem to build the cache. When I previously used 23.7 it took about 15-20 minutes to build it but with 23.10 (when launching it in edit mode it took about 1-2 mins
The problem now is with 23.10 - when I launch the game with mods the AC still launches.
Also - does 23.10 fix the crowd sound issue or is that something that's always going to be a problem when using FMT?
thanks - I'll just use 23.7 since that still appears to disable AC. I can live with the sound issue for smoother GP :-)Hi.
So lets get a few things straight.
1. The anti cheat isn't my problem to "fix". If you don't want the AC, you need to use a bypass. The only other one out there is Aranaktu's Live Editor. I highly recommend his work.
2. I've already said that the crowd sound issue was because of the anti cheat bypass, which I removed a few versions back. The crowd sound bug will still be there if you use Aranaktu's Live Editor
3. 23.10 has been pulled down because of the launcher bug. It is a very easy work around if you are desperate to use it though. Just launch the Editor once, let it create the cache and then you are good to go.
https://github.com/paulov-t/FrostbiteModdingTool/wiki/How-to:-Use-with-EA-DesktopHi,
I downloaded last FMT version and your last gameplay version.
But when I click on launch game nothing happen, so open EA App but the game doesn't start. I must click on play on EA App but when I try the gameplay I don't see difference from vanilla version.
What I wrong @paulv2k4 ?
Thanks a lot
I follow this instruction but I don't see any difference.
Mod Compiler Started for FIFA23
Running Mod Executer
Detected NO changes in mods for FIFA23.exe
Launching game: C:\Program Files (x86)\Origin Games\FIFA 23\FIFA23.exe (with Frostbite Mods in ModData)
[ERROR] Error caught in Launch Task. You must fix the error before using this Launcher.
[ERROR] System.NotImplementedException: Could not find class Fifa23AssetCompilerV1 in any plugin! Remember this is case sensitive!!
at ModdingSupport.ModExecutor.Run(ILogger inLogger, String gameRootPath, String modsRootPath, String[] modPaths)
at FIFAModdingUI.LaunchGame.LaunchAsync(String FIFARootPath, String ModDirectory, List`1 OrderedListOfMods, ILogger logger, String FIFAVERSION, Boolean forceReinstallMods, Boolean useSymbolicLink, Boolean useModData)
at FMT.LaunchWindow.<>c__DisplayClass30_0.<<btnLaunch_Click>b__0>d.MoveNext()
No. Not yet anyway!Paul, is it possible to add extra kit for licensed team by using this tool?
Thanks for the reply. Fyi the tv logo replacement also works like a charm.No. Not yet anyway!
Good afternoon gamers.
View attachment 184744
Mesh importing finally working. (I exported Firminho and then replaced Leno with Firminho's head because I am no face modeller!)
I have completely rewrote parts of my EBX reader and writer to not be so damn complicated and its fixed this AND a lot of gameplay! Noice.
I have added EBX Descriptions (will be adding more as I go!) to some of the "files". View attachment 184770
Link:
https://github.com/paulov-t/FrostbiteModdingTool/releases/tag/Release-31
To be honest. I don't have time to test FIFA 22 with FMT as well work on new FIFA 23 content and mods. Because of this I removed it from the options list. You can reactivate it if you really wanted to though. You need to edit the Profile that has come with it.Github says FMT fully supports Fifa 22, but there is no Fifa 22 option on it?
Hmm thats an odd one. Almost like you had a stuck reader somewhere or two FMT's open . That is such a rare thing to occur but I will investigate anyway because I shouldnt have had it doing that in the released version
Wrong tool. FIFAModData is FET, ask on their Discord.Hi! Can someone tell me what to enter as an address in the launch properties of the game on EA launcher please? My game is on this address C:\Program Files\EA Games\FIFA 23\FIFAModData
Yes sorry just ModData...Wrong tool. FIFAModData is FET, ask on their Discord.
https://github.com/paulov-t/FrostbiteModdingTool/wiki/How-to:-Use-with-EA-DesktopI use FMT and i would like start your gameplay mod, the software asks me to enter an address on EA launcher and I would like to know what should I write in the properties of the game, the installation of the mod went well but that is all that is missing
I replace Put -dataPath ModData by the address where I installed the game, right?