FIFA 22 Discussion (Console Versions)

Version 8 of the OS Sliders are posted. The title update was the first time the game started to falter a bit, and as a result, we had to rethink some values. Thankfully it's paid off and we're in a solid spot. Enjoy!

--------------------
--------------------
Changelog & Updates:

Timestamp
: 11/12/2021 | 8:57 AM CST --- Set Version 8 posted.


9KEd0d.png


*Instead of breaking down each set, value by value, I've decided to put out a summary that highlights the key values. Sorry, it's just too much to write each iteration and often gets ignored anyways. I've updated the Q&A section to supplement this change.*
♦♦♦Version 8 Goal: The concept of Version 7 was to create a length discrepancy that allows the building of midfield shape. We also were forced to use a higher sprint value and acceleration. That's not to say these values cannot still be used, but what is posted should work for the most part - with some hints of CB jockey/shuffle on occasion. The resistance is strong enough though that the 1 or 2 instances are not as impactful as in previous updates/sets.​
Sprint Speed - As mentioned, the focus here is to get a better "feel" for the players, but more importantly there is a threshold in which we know the CBs sprint with their marks. However, in this update, the CBs/FBs not only sprint with their marks, the higher the sprint value is - they will actually go even further ahead and break the defensive line's integrity:​
As a result, the point of having a defensive line becomes worthless, and streaking runs were the route-one attacks. By lowering Sprint, we found the threshold in which the CB jockey/shuffle happens contextually, such as holding the line when the ball is in the center of the pitch. When the ball is on the wings, the CB jockey will trigger briefly, but because of the run frequency + marking, the effect is not as negative. Again, feel free to put this back to a reliable high sprint value if you wish, but we feel the values posted bring the best of both "worlds" together.​
Acceleration - If you liked the feel of under 50, feel free, it has been tested. The idea here is to get the fatigue in a good spot where rotation is felt and at times necessary. With the low Sprint, the feel isn't overly skate-like either.​
Shot Speed - There were a couple animations that just did not make sense in regards to keepers. Mine in particular was the keeper absorbing a hard shot and then pushing the ball up directly into the air, while falling down on the ground, then able to still get up to their feet and jump to catch the ball. It isn't realistic, and looks more like a volleyball animation than it does footy. Along with that adjustment, the slight deflections for corners happen more often, and outstanding keepers truly are outstanding.​
Pass Speed - Just a bit of a nudge for the CPU's pass speed to reduce soft deflections, especially in the box, that end up becoming chances on goal because the ball falls perfectly to the CPU's feet instead out further. Not so high of a pass speed that the CPU can just drive forward passes without giving the User's players any time to react, let alone intercept.​
GK Ability - The battle of finding the best value for GK is always relative to the shot speed, but even then, it's hard to say what type of animations will appear. This is just the safest value possible at this point, and it is even more validated with the shot speed raised significantly.​
Marking - Something about this update switched off the defending mentality. It was back to FIFA 21's statue around the pitch, and the only way to really "jolt" them into action was to raise marking. After that, we just needed to make sure the run frequency would make sense.​
Run Frequency - Such a tricky value to work on because it controls so much. A lot of us are fans of 50, but eventually the number of runs just overran the defensive integrity. We tried 1/1 for a while, but eventually it was just back to one-route football and lots of tiki-taka around the box. Now, at 30 for both, the mix of runs are promising, and paired with the Length/Width discrepancies, there is no worries about the CPU's decision making in shooting vs passing.​
Height - Lowering height was something we all wanted for a long time. It just brings in the midfield and allows things to "breathe" a bit more. It also allowed the length discrepancy + marking to do its job. Logically, having it higher makes more sense to push the retreating defensive line, but now with it lower, there is room for the defensive line to recover in time. If they are going to back up at 100 height, why not just give them what they want, but safeguard in allowing the midfielders to drop back to help.​
Length - Using what we liked about Version 7, the values are just brought in a bit closer, without disrupting the concept of a midfield. Paired up with the marking, height and width, this value gets to breathe a new life in creating all sorts of variety.​
Width - The slight discrepancy here is to balance the discrepancy presented in the length. It allows the CPU just enough time to decide if they have an opening to shoot or not. In addition, it allows wing support in the right spots so playing in crosses from the wings are strongly contested.​

Overall, the game is threw us a couple curve balls, especially with the defensive line integrity issues. The structure of what FIFA 22 is still miles better than FIFA 21, but I do see that there are elements of 21 trying to seep in to ruin the experience. This is why the change were necessary, but also we have kept on track towards building off of previous sets and what we are learning. Version 7 was a solid start, and Version 8 just improves things even more while patching up some mishaps here and there.​
Enjoy! ♦♦♦​


Common Q&A:



As explained, the threshold between the CB/FB sprinting to hurt the defensive line integrity by running backwards towards their goal was found to happen at higher Sprint values. We needed to create the point in which the CB jockey/shuffle actually helps in this case, and to do that, Sprint had to be lowered.

The run frequency and marking values will also help keep the defensive integrity in check.



You may, but you may also see more instances in which the CB/FB start to sprint towards their goal more often, as in every counter and ever attack defended.



Acceleration at 48 is a great feel for the game, but it always results in less stamina depletion. Feel free to raise it if you would like. I personally believe that you still "feel" the players fatigue regardless of their stamina bar indicator.



A couple options, raise shot error, raise GK ability or lower shot speed. Honestly, it's personal preference. As we focus on animations, some of them just started to take a toll - and the modification to shot speed has helped reduce them.



That is perfectly fine. This is why the word "optional" is written everywhere in that section. We merely want to provide transparency on what control settings the sets were tested with.
--------------------
--------------------
Hey Matt,
this reads so good and reminds me of those pitch notes I like to read. :TU:
This weekend is mainly all Battlefield but I’ll try the new set for sure.

what I found with v7, injuries. Injuries everywhere. I have a man down nearly every match now, yeah every match. I did not hqve injuries occur that frequently before.
Mostly playing kickoff matches. In career it’s not that bad.
 
Sorry to say that I've semi-abandoned FIFA 22 now and gone back to my still unfinished 16-season Master League in PES 2021. I can't deal with the inconsistency of FIFA 22's passing. Every now and then on every possible assistance setting and a broad variety of slider configs, my players, whatever level they are, do a weird 'scuff kick', like a golfer stuck in the sand, and the AI takes the ball. Or they massively overhit a through-ball the length of the pitch, and the AI takes the ball. It's a game mechanic that the player has to come to terms with, but I can't at this time. I used to spot this in FIFA of old, the way it would nerf your passing after a while.

No way is this the end for FIFA 22 and me though. Having paid 58 quid for this thing. Wish I'd bought the PC version instead though and I still might.

And the sense with many of us here that a new world of FIFA has appeared as PES has disappeared, shoulnd;t go away. The wonderful FIFA 16 thread on this forum has opened my eyes to a world of solid FIFA games that I barely knew existed. There are all the old PES games too – why is it seen as the end of a football game when its calendar year of life ends? Personally I love playing a football game with Mignolet in goal for Liverpool and a Messi on the splash screen who looks about 10.
 
Fifa 22 its not bad game, its 8/10 but why thay dont make slider for game spead, becouse even on slow is unrealistic to fast, this is main prob on all fifa games, its like pinball, but game is very very good, i didnt bealive that i play fifa franchise in first few matches, offcourse whit sliders edited, maybe best fifa in ten years... Keep it up🍺💪👌
 
Had the chance to play a few more games in my league , this patch for me has really delivered and ironed most if not all of my main issues .The feeling of playing a 2-2 draw away to Leeds takes me back to really early iss / we days but with next gen visuals and movements . On semi controls I'd be happy with this out of the box
 
Matt, THANK YOU!!!
Been having such a hard time with this game ever since I downloaded it and tried all of your slider settings. No matter what I tried, I was thoroughly unhappy with the defensive line, or empty midfield, or non-existent marking, or those shots that the keeper palms up in the air and then gets up to catch.

This morning I applied v8 sliders and tried 2 games. I wasn't expecting that much because I felt the problems were baked in and couldn't be rectified. I was wrong. Thank you for these; I can finally enjoy this game.
 
I did not play a long time vs ai. Started playing Online seasons, set ground passing assisted, the rest manual. Im surprised, its fun, challenging i would say even skillfull. Not frustrating at all
 
Matt, THANK YOU!!!
Been having such a hard time with this game ever since I downloaded it and tried all of your slider settings. No matter what I tried, I was thoroughly unhappy with the defensive line, or empty midfield, or non-existent marking, or those shots that the keeper palms up in the air and then gets up to catch.

This morning I applied v8 sliders and tried 2 games. I wasn't expecting that much because I felt the problems were baked in and couldn't be rectified. I was wrong. Thank you for these; I can finally enjoy this game.
Glad to hear that. Yeah, I was struggling too on this patch update. The issues were starting to get to me and I really was just ready to take a break. Now, at least we can take a break from slider testing and play some more. CM needs to be started regardless.
 
Hey Matt,
this reads so good and reminds me of those pitch notes I like to read. :TU:
This weekend is mainly all Battlefield but I’ll try the new set for sure.

what I found with v7, injuries. Injuries everywhere. I have a man down nearly every match now, yeah every match. I did not hqve injuries occur that frequently before.
Mostly playing kickoff matches. In career it’s not that bad.
Injuries are so strange. One of our testers is exploring lower values for severity, but it's still pending. I haven't been involved in a full on CM to keep an eye out yet.
 
Glad to hear that. Yeah, I was struggling too on this patch update. The issues were starting to get to me and I really was just ready to take a break. Now, at least we can take a break from slider testing and play some more. CM needs to be started regardless.

Have to say I maybe spoke too soon. Finding it brilliant so far but now too easy. 8 clean sheets in a row.

Can I safely increase top running speed by 5 without breaking anything else? I think the slower pace makes it too easy for me to see passing lanes etc.
 
Have to say I maybe spoke too soon. Finding it brilliant so far but now too easy. 8 clean sheets in a row.

Can I safely increase top running speed by 5 without breaking anything else? I think the slower pace makes it too easy for me to see passing lanes etc.
Yeah, or increase the CPU's acceleration by one, or lower the user's by one. Either option is good.

Usually, when I want the CPU to be more difficult, without changing the actual difficulty level, I go in this order:

1. Acceleration discrepancy (49/50 or 50/51, 50/52, etc)
2. Pass Error discrepancy (58/55 or 58/52, 58/50, etc)
3. Pass Speed (40/35 or 40/40, 40/42, etc)

Usually, that direction is a good start. Hope it helps!
 
Hello,
I recommend this set that for me is the best around at the moment: Spoony Pizzas V2 Sliders
Absolutely outstanding...
Spoony has innovated the concept of several values, drawing the best.
Give it a try!
 

Attachments

  • Spoony.jpg
    Spoony.jpg
    53.5 KB · Views: 74
It's ridiculous the lengths we all have to go to with these sliders to get a decent game of football in 2021 🥲 absolutely tragic really.
The game for the first time since probably sliders began is playable out of the box on default imo ..I really enjoy professional on semi default sliders ...the new OS sliders have made the game far more enjoyable for me on WC level which is where I am now ..I don't like sliders to fix things but to improve the experience and tailer to your preference then they are a totally worthwhile addition
 
It's ridiculous the lengths we all have to go to with these sliders to get a decent game of football in 2021 🥲 absolutely tragic really.
The game is more than decent. People use sliders to tailor the game on how they want it to be. Its a very individual thing. Spoony might like passing error at 77 and Matt might like it at 74. Its just personal preference. Doesnt stop the game from being good out the box.
 
Does playing on Manual/Semi change in any way the passing of the AI? I think this happens in PES, but don't quite know if maybe its in FIFA too. Still enjoying the game
 
It's ridiculous the lengths we all have to go to with these sliders to get a decent game of football in 2021 🥲 absolutely tragic really.
Nope I don't think so. The core of the game is good this year. We only changed the way the AI should reacted on the pitch with sliders and slowdown the speed. I think it a clever choice to be able to custom our game.

Each person can have a personnal experience with the game. It's really good. The 3 patches for the first time, made the game better : they added faults!
I will never expect that from EA!
 
If u wanna slower gameplay like me, put speed on 5, acceleration 30,pass to 20/com15,and shoot speed to 30...
Everything alse, higher, is like pinball to me. Try this, and yes gameplay on slow 👌😋
 
If u wanna slower gameplay like me, put speed on 5, acceleration 30,pass to 20/com15,and shoot speed to 30...
Everything alse, higher, is like pinball to me. Try this, and yes gameplay on slow 👌😋
If only behaviour wasn’t impacted by some of the settings. That’s why it becomes frustrating and difficult unfortunately.
 
If u wanna slower gameplay like me, put speed on 5, acceleration 30,pass to 20/com15,and shoot speed to 30...
Everything alse, higher, is like pinball to me. Try this, and yes gameplay on slow 👌😋
Clearly not. A mark around 50 ( between 48 to 52) is needed for acceleration. If you don't, you will see bugs on AI defenders, especially on slow.
I made my own sliders since FIFA 20, but it can helps maybe someone else😉
 
Welp. It’s just not an enjoyable game now. My career mode as Malaga was pretty iffy anyway tbh but now the passive defence and midfield is completely devoid of realism and any sense of playing as part of a team feels like it’s gone.

The defenders jogging back, the winger keeping his distance, the midfield doing nothing and actually jogging UPFIELD while the ball gets passed into the centre of the penalty area. And variations of this happen every single attack, it’s just me constantly seeing how much I can fight fires rather than giving me a team to defend with.


This is why I don’t generally buy football games anymore, and why it’s especially cynical for EA to make the game fairly good for the first 4 weeks and then lobotomise it once all the free trials have been used up.
 
This game is turgid since update. The weighty, slower gameplay has gone.

Just not enjoying the game on PS5 at all anymore. The way players move is so weird, I can’t get past it. The CPU is so boring to play against and yet online we’re forced to endure ‘normal’ game speed which is laughably bad.

In Career with sliders it’s more bearable but the Operation Sports set just make the game dumbed down and too easy.

So close yet so far for EA once again.

@DarthKebab

Default sliders is a no go zone for me. Unless you enjoy the CPU ping pong passing it’s way up the pitch. Sliding down pass speed makes this more bearable but they still play like typical FIFA AI now.

@romagnoli

Glad it’s not just me having issues with midfield just standing around. The patterns of play and general shape my first 11 adapts, regardless of formation and tactics, is so unrealistic. Do EA actually watch any real football matches?
 
Yesterday the Cpu Arsenal keeper took a lobbed backpass from a defender on his chest then turned and volleyed it into his own goal! Bizarre, fortunately I recorded it and fingers crossed I'm getting fiber installed tomorrow and will celebrate by uploading this premium example of EA's AI programming.
 
Welp. It’s just not an enjoyable game now. My career mode as Malaga was pretty iffy anyway tbh but now the passive defence and midfield is completely devoid of realism and any sense of playing as part of a team feels like it’s gone.

The defenders jogging back, the winger keeping his distance, the midfield doing nothing and actually jogging UPFIELD while the ball gets passed into the centre of the penalty area. And variations of this happen every single attack, it’s just me constantly seeing how much I can fight fires rather than giving me a team to defend with.


This is why I don’t generally buy football games anymore, and why it’s especially cynical for EA to make the game fairly good for the first 4 weeks and then lobotomise it once all the free trials have been used up.


So is vanilla fifa 22 still worth playing in your opinion? Is it the updates that have screwed a good game?
 
So is vanilla fifa 22 still worth playing in your opinion? Is it the updates that have screwed a good game?
Its still good for me semi controls , default on professional .

That said this morning I had a quick half before work in my tournament against Chelsea , a team I really struggle against and I was 2 nil up in under 10 mins on the clock ..Salah after 10 mins weaving through the entire defense wich is in heard of for me. I hope EA haven't dropped a change in via the new method . I even quit the match and double checked the difficulty level as me an my son play on semi pro during co op ..have to test more later
 
Its still good for me semi controls , default on professional .

That said this morning I had a quick half before work in my tournament against Chelsea , a team I really struggle against and I was 2 nil up in under 10 mins on the clock ..Salah after 10 mins weaving through the entire defense wich is in heard of for me. I hope EA haven't dropped a change in via the new method . I even quit the match and double checked the difficulty level as me an my son play on semi pro during co op ..have to test more later


The game seems to change so much between updates...in ways that completely upset peoples experiences..

Thanks for the reply. I'm still thinking vanilla sounds like my kind of game.. people were genuinely thrilled by that version it seems.
 
The game seems to change so much between updates...in ways that completely upset peoples experiences..

Thanks for the reply. I'm still thinking vanilla sounds like my kind of game.. people were genuinely thrilled by that version it seems.
Vanilla usually gets better with every update that comes along. weird thing but sure the past is an indicator. :BOUNCE:
 
Still enjoying it on PC, my biggest bugbear is the updates killing dipping long range shots which were really enjoyable, it's a lot harder to keep a shot from distance down now.
 
Last edited:
This game is turgid since update. The weighty, slower gameplay has gone.

Yeah the slower weightynees has gone in this patch which is a shame. It defo feels faster, more skittish/slidey... More Fifa'ish. Noticing some odd ball physics last night as well.

They have introduced better intertia and you can easily wrong foot the AI now which was always near impossible with Fifa's AI.

I do like it still but i preferred pre last patch as you felt in total control of your players ala PES.

They do seem to be going a bit mental with these patches though as the game hasnt been out long at all and they already put out gameplay patch no. 3. Let the game breathe a bit ffs.
 
Back
Top Bottom