FIFA 20 Discussion (PC Version)

I thought of that but used cheatengine to scan the memory instead. Even in fifa 20 all you can find in memory is a reference to the file (soccerball_runtime I think) and all the parameters follow as a series of floating point numbers and no variable names. The exe scans the configuration files and just creates a block of variables/numbers in memory. So it's a bit like a lottery finding a similar sequence of floating point numbers in fifa 17 with no filename or variable names for reference. Maybe I'll give it a shot when I'm bored though and get lucky. There's a small chance, if some values are exactly the same (def. not the radius/size though, ha) and kept in the same order in memory. :)

Edit: I'll try the locale.ini thing though, didn't think that!
Edit 2: Well, the SOCCERBALL_RADIUS variable is not a thing in 17 / doesn't have any effect when placed in locale.ini.


I don't feel too bad for you, a cave with FIFA16 can't be that bad.
 
I have now tested both versions of the FIFA 20 Gameplay mods.
FIFER and Paul2K4

Paul2k4 is the winner for me, the game is slower and it appears stats matter much more.
Although his mod adds a few weird bugs to the game, like headers in the area.
Overall it is a much better mod and simulation.
Teams generally play much different, and there is a variation in play, and with the added errors by the CPU makes it much more enjoyable.

FIFERS Mod:-
Although the game speed is slower, it is way too fast.
The game for me personally feels way too vanilla.
CPU passes around TIKA TAKA - Constant skill moves also being used, with flicks and back heels a plenty.
TBH I was really struggling to see what had actually been changed from the Vanilla game.

FIFER mods also contain a lot of additional contain like updated faces and haircuts - If that's your PORN.

The only good thing is the FIFER mods do seem to be free to download, unlike Paul2K4 who charges $5 a month for his main patch updates.
 
I can already see greedy modders rubbing their hands, because the paid mod that was working yesterday has now to be paid again in order to work with the new patch...

No doubt this will happen, they wont release for free.

The update game play wise only fixed the amount energy used during pressing and non pressing to their levels before the patch a couple of days ago.

The rest surprise surprise is updated kits and adboards, but I use mods to change the rubbish generic EA ones.
 
No doubt this will happen, they wont release for free.

The update game play wise only fixed the amount energy used during pressing and non pressing to their levels before the patch a couple of days ago.

The rest surprise surprise is updated kits and adboards, but I use mods to change the rubbish generic EA ones.

Which adboards do you use? Mind linking them?

Update wise, no real changes to gameplay, correct. Enjoyable still for me.
 
Does anyone on PC with the update-before-last feel like testing something for me?

Just a small gameplay mod that turns down the speed massively, easy to turn off if you don't like it. Just looking for some feedback...
 
Does anyone on PC with the update-before-last feel like testing something for me?

Just a small gameplay mod that turns down the speed massively, easy to turn off if you don't like it. Just looking for some feedback...

Send it on Chris. I'd really like to.
 
Which adboards do you use? Mind linking them?

Update wise, no real changes to gameplay, correct. Enjoyable still for me.

The Adboards I use are the ones included with the Paul2k gameplay mod.
It changes all the Adboards so they are consistent with the leagues, and more generic.
 
A follow-up to my post above - if anyone on PC gets bored and would like to do me a favour, I'm looking for feedback on a mod setup I'm working on.

The physics mod file is my own work, but the INI has a lot of work from @Chuny and @paulv2k4 (who has been helping me over on his fantastic Discord channel), which I've just tweaked to my personal preference.

That preference being - slower passing, easier to dribble, easier to beat slow players, and with more stamina drain...

Anyway, here's a link to the zip file if anyone wants to give it a go. The folder names and text file should make it self-explanatory, hopefully...!

Old Version


New Version

 
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I am trying to launch Frosty Editor 1.0.5.9 with no success, I am always getting this error message:
Code:
Empty path name is not legal.

   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at FrostySdk.Managers.AssetManager.FifaAssetLoader.Load(AssetManager parent, BinarySbDataHelper helper)
   at FrostySdk.Managers.AssetManager.Initialize(Boolean additionalStartup, AssetManagerImportResult result)
   at FrostyEditor.Windows.SplashWindow.<>c__DisplayClass4_0.<LoadData>b__0()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<LoadData>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Has anyone experienced that error before and managed to fix it?

My game is updated and I verfied my files with Origin. Frosty Mod Manager works perfectly and the last time I used Frosty editor (it was the 1.0.5.7) it worked with no problem.
 
I am trying to launch Frosty Editor 1.0.5.9 with no success, I am always getting this error message:
Code:
Empty path name is not legal.

   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at FrostySdk.Managers.AssetManager.FifaAssetLoader.Load(AssetManager parent, BinarySbDataHelper helper)
   at FrostySdk.Managers.AssetManager.Initialize(Boolean additionalStartup, AssetManagerImportResult result)
   at FrostyEditor.Windows.SplashWindow.<>c__DisplayClass4_0.<LoadData>b__0()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<LoadData>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Has anyone experienced that error before and managed to fix it?

My game is updated and I verfied my files with Origin. Frosty Mod Manager works perfectly and the last time I used Frosty editor (it was the 1.0.5.7) it worked with no problem.


Yeah, I just downloaded another copy of Frosty and that one works fine.
 
I am trying to launch Frosty Editor 1.0.5.9 with no success, I am always getting this error message:
Code:
Empty path name is not legal.

   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at FrostySdk.Managers.AssetManager.FifaAssetLoader.Load(AssetManager parent, BinarySbDataHelper helper)
   at FrostySdk.Managers.AssetManager.Initialize(Boolean additionalStartup, AssetManagerImportResult result)
   at FrostyEditor.Windows.SplashWindow.<>c__DisplayClass4_0.<LoadData>b__0()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<LoadData>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FrostyEditor.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Has anyone experienced that error before and managed to fix it?

My game is updated and I verfied my files with Origin. Frosty Mod Manager works perfectly and the last time I used Frosty editor (it was the 1.0.5.7) it worked with no problem.


Just went to the frosty discord channel and this is a known bug:

These are the solutions listed:"

SOLUTION

1️ Go into your [GAME] directory
2️ Go into Data > Win32 >
3️ Check the following folders for any .TOC files that don’t have a corresponding .SB files alongside it:

- Loc
- Locfacefx
- Loctext

4️ Select those .TOC files that do not have their corresponding .SB file
5️ Cut them to another location outside of the game install directory
6️ Run Frosty Editor again.

or

Go to Data, delete layout.toc and Repair your game."


I haven't tried it yet myself as I have started redownloading the game before seeing it. With a 1.8 Mo/Sec downloading rate it won't happen before tomorrow. That's a downside of living in the country land of Switzerland.
 
@Chris Davies You did great patch. Version 1b12 is the best gameplay I played SO far in FIFA 20. Really like one thing that every match is different.
For example I won Bayern - Union Berlin 1-0, because of defender did a big mistake. Then I was playing Merseyside Derby as Liverpool and lost 1-2 but it was 1-0 for Live at half-time. At the end it was unexpected loss against Arsenal as Manchester City. Raheem Sterling was completly covered by Hector Bellerin, brilliant.
 
@Chris Davies You did great patch. Version 1b12 is the best gameplay I played SO far in FIFA 20. Really like one thing that every match is different.
For example I won Bayern - Union Berlin 1-0, because of defender did a big mistake. Then I was playing Merseyside Derby as Liverpool and lost 1-2 but it was 1-0 for Live at half-time. At the end it was unexpected loss against Arsenal as Manchester City. Raheem Sterling was completly covered by Hector Bellerin, brilliant.
Thanks for giving it a go! I stopped development after falling out of love with the game but might go back to it in future.
 
@Chris Davies You did great patch. Version 1b12 is the best gameplay I played SO far in FIFA 20. Really like one thing that every match is different.
For example I won Bayern - Union Berlin 1-0, because of defender did a big mistake. Then I was playing Merseyside Derby as Liverpool and lost 1-2 but it was 1-0 for Live at half-time. At the end it was unexpected loss against Arsenal as Manchester City. Raheem Sterling was completly covered by Hector Bellerin, brilliant.
where can I download this?????
 
where can I download this?????
See here:

...if anyone on PC gets bored and would like to do me a favour, I'm looking for feedback on a mod setup I'm working on.

The physics mod file is my own work, but the INI has a lot of work from @Chuny and @paulv2k4 (who has been helping me over on his fantastic Discord channel), which I've just tweaked to my personal preference.

That preference being - slower passing, easier to dribble, easier to beat slow players, and with more stamina drain...

Anyway, here's a link to the zip file if anyone wants to give it a go. The folder names and text file should make it self-explanatory, hopefully...!

Old Version


New Version

 
@erka7 - can I ask a favour? Have you tried version b16? (See my post above for the link to the folder.) Do you think it's better (more realistic speed) or worse (too fast) than b12?

Would be really interested in your feedback. I've uploaded two versions, one for the latest official FIFA update and one for the version before that.
 
@Chris Davies Could You post or send me a direct link via PM to version b16? Maybe I'm blind but can't see it here 😉
I have some free time this evening.
Entirely my fault, I'm an idiot... And for some reason sharing the folder isn't working, so here are the individual links:



The slider text file is also out of date but the ones you're currently using will do!
 
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when do you expect a final update for fifa 20?

[with pes i assume it'll be next weeks DP7 drop]
 
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It seems like PC will Ps4 port for Fifa 21 again. For the next gen presentation there's no mention of PC again just like Fifa 14. If it's really the case, then it's time to skip again.
 
Hi I just got fifa coz it was cheap on pc... can someone point me in the right direction for a good mod with updated kits as juve and even if there is a gameplay mod I normally play pes but thought I would give fifa a go.... i got one but the kit on juve r sort of wrong. There numbers r pink?. Anyway thanks in advance
 
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