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I only ever use slow with Paul's or anyone's.
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You must be using sliders here, right? Or slow game speed (which Paul has said not to do on Discord, because his theory is that it "allows" for slower inputs and is more forgiving)?
I ask because that looks to be about 50% slower than what I experience when using Paul's gameplay mod (and infinitely better)!!!!!!!
Just a shame that Man City don't beat you, which is obviously ridiculous. Are you finding it much too easy overall?
That look fast..Two videos of the Paul2K4 Mod.
You must be using sliders here, right? Or slow game speed (which Paul has said not to do on Discord, because his theory is that it "allows" for slower inputs and is more forgiving)?
I ask because that looks to be about 50% slower than what I experience when using Paul's gameplay mod (and infinitely better)!!!!!!!
Just a shame that Man City don't beat you, which is obviously ridiculous. Are you finding it much too easy overall?
Interesting - this is my biggest problem at the minute, and I play on "slow", because I just can't bear the pace on "normal". Especially the AI's absolutely ridiculous perfect first-time tiki-taka no matter their body or foot positioning.[SLOW] Static defenders for both you and CPU, where if you got a decent striker you can pass the ball or through ball to a striker and he can get a 1 on 1 pretty much every attack.
If someone with a simulation mindset dedicated a few hours to this editor (which is just a UI that spits out a new "locale.ini" file at the moment)... Oh man. I hope someone steps up to the plate.
Yep, exactly that. All you need to do is backup your old locale.ini, replace it with a modder's version, and you've got modded gameplay. No need for anything else, including Frosty and the editor. (You don't even need the editor to make changes to the file, if you know what each line affects.)So could it be that someone can tweak the AI via the editor and post the locale.ini for the community to try out... similar to the "dt18" files in PES thread?
Bear in mind that (as far as I know) changing AI att/def ability overrides difficulty level. My in-game difficulty is set to "Professional" but with modded AI ability values it plays like a hybrid of Legendary and Ultimate (without the silly attribute boosts).
Since @paulv2k4 was kind enough to give me some advice on his Discord channel for his FIFA patches, I've opened the gameplay files, and my God. It's insane, just how complex the engine is - and how much of it is clearly tuned AWAY from realism, for online "fun" (there are ~20 ball physics settings, and more for the field itself, all labelled and originally based on real physics, but now sped up so that passes are faster and games finish with 20 shots a side instead of 5).Only problem with FIFA this year, is I can't believe how easy the game is on Legendary and WC.
I normally struggle and have some very good games on Legendary and really struggle to win consecutive games.
This season nearly finished January and lost just 2 games all season and won every other game.
Lost on pens to Spurs in the Caraboa Cup and to Mansfield in the League 2-1 when I rested my star striker.
This years FIFA really is all about pace, there isn't a single other stat that matters in the whole game.
I signed another striker in Jan with again loads of pace and my first game with both fast strikers playing, I won 10-0 on Legendary.
Apart from the West Ham game which ended 3-1, I have been winning most games by over 5 goals.
Difficulty is an interesting one for me. I've never won a FIFA 20 match 10-0 on Legendary, but I also play with manual/semi controls, broadcast camera, and with another person. Sometimes we tank the opposition, other times, not so much. We certainly don't walk the league with Paul's career mod because the likes of Liverpool and City rarely lose a match. We won the Europa in our first season in our most recent save and lost a Carabao Cup final, but came 6th or 7th in the league.
Pace, like always, is a very important attribute. Granted, Lewandowski scored 35 goals for us in his first season (he's one of the best strikers on the planet, so I'd hope so). I found switching to a 4-5-1 (ATTACK) to be the difference maker from a defensive standpoint. The CPU loves to make sweeping diagonals and spam the wings, but having the added protection of both a fullback and wingback nullifies most threats in those areas.
@Chris DaviesFirst thing I did was to increase the ball weight and slightly the ball size.
Whoa! I didn't even buy 20, but now I'm curious if I can tweak the ball size in other frostbite games. 17 has a tiny ball but otherwise it's a much better game. Not better than 16, but still, I could re-install it and give it another shot. Any pointers to the file/parameter that controls the ball size?
All I know is that I'm using Frosty Editor to access everything, then searching for "gp_" for these parameters.Whoa! I didn't even buy 20, but now I'm curious if I can tweak the ball size in other frostbite games. 17 has a tiny ball but otherwise it's a much better game. Not better than 16, but still, I could re-install it and give it another shot. Any pointers to the file/parameter that controls the ball size?
hi, if i want to play with a ps4 controller how can i do it, because when i try to use it it goes crazy
Ok i will try it thanksDS4windows and the controller has to be in exclusive mode. https://github.com/Ryochan7/DS4Windows/releases
If you do it, I'd be really interested if you could post the physics figures used in 17... Then they could theoretically be ported into 20, although the engine changes mean it probably isn't as easy as that. Still worth a try...
That's really interesting, I wouldn't have thought they were hard-coded. Did you try searching for "gp_", and "ball", and "physics"? The search function is a bit tricky to find in the UI (it's not the one on the right, there's one to search each entry in the left panel, at the root).Well it didn't take long. To find out that these files/parameters do not exist in older titles (or are hidden elsewhere, perhaps even in the executable). Oh well, It's probably a new addition in 20. Now if only fifa 21 is a better base for a football game, it could be interesting to see what can be done with this stuff. But for now I'll go back to my cave and fifa 16. 😆
That's really interesting, I wouldn't have thought they were hard-coded. Did you try searching for "gp_", and "ball", and "physics"? The search function is a bit tricky to find in the UI (it's not the one on the right, there's one to search each entry in the left panel, at the root).
@manmachine you can may be try to open the exe with a hex editor and search for radius and see if it returns any interesting string in the results. If any, add the line to the locale.ini and try extreme values. You might get lucky.
Thanks now It worksDS4windows and the controller has to be in exclusive mode. https://github.com/Ryochan7/DS4Windows/releases