Kantcho Doskov: Yeah. So we have expanded the Real Player Motion Technology this year into other actions that you can do. For example, if you slide tackle and you're getting up, now you can decide where you want to go. In previous years, you would just be locked into a get-up animation that would go in this direction. But then, if the ball during the middle of that animation went somewhere else and you tried to go in that direction, you would be stuck through the animation.
But with the RPM technology, it allows us to transition at any time. It's so much more responsive and fluid. You can break out of animations in a natural way at any time. Whether you're getting up, whether you're running, whether you're even stumbling. Somebody could shoulder barge you, and you could be stumbling this way, but because your left stick is pointing that way, you have some freedom. You could actually steer your player in a different direction, which is something we never had in FIFA before. It was very static. It was like, player stumble animation this way. Wait for it to finish. Okay, now you can go that way. So it's a lot more responsive.