FIFA 18 (Console Versions)

People on Operation Sports forum saying this is extremely easy in Legendary even on Manual.

CPU finds it difficult to attack apparently.

You should try it yourself mate, only confusing things reading all these conflicting reports.

And I had a game as Everton away to Southampton on World Class, assisted settings and drew 1-1
 
About 350 copy’s arrived today at work...
I just love huge stacks of games. :D
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Smart AND modest? ;)

It's an either/or thing ;)

Just an idea. Wait until you have the game and then post your findings.

This absolutely, and it applies to everyone not just an individual person on here, we are all looking for slightly different things in the football games we plan, one man's meat is another man's poison* after all!

*Not sure if I'm allowed to use that idiom these days, as it's probably vegan offensive and sexist, oops sorry! ;)

They also say with sliders you can make it more challenging should you need to

Yeah I think it's better to need to make the game harder with sliders than easier from my past experience, there's lots of little tweaks to help with the balance, on PC a simple one could be to play with the fitness levels so that the CPU players don't tire quite as much as your players (or vice versa).
 
After playing several dozen matches on Legendary with default settings, I'd definitely say it's not too easy. Each game can be quite different and my scorelines have been quite varied. I've had 3-3s, 2-0s, and I just finished against Spurs 0-0 playing as United.

It's quite hard to pin down the overall difficulty level because of how each match can play out differently. I'll play a match where I'm creating tons of chances, thinking maybe the game's too easy, but then play another where I can barely do a thing in attack.

But defending is absolutely underpowered in this game. Defending has almost always been underpowered in FIFA, and I think it's even more so this year. Offline isn't as bad as online, but it's still imbalanced.

Anyone who's played the real sport or watched enough football knows that defending is easier than attack. That's why attackers make the most money. It's why struggling teams will always focus on shoring up their defense first, because it's the quickest and easiest way to improve results. It's why international matches can be so dull - because the attacking chemistry is much harder to create.

Defending should be easier than creating chances, but in FIFA it's the opposite - defending is far harder, and this is backwards. Nobody wants to see a boring a game, we all want to have fun and score goals, but the balance in difficulty between attack and defense is off. That imbalance is especially pronounced in multiplayer.
 
Defending should be easier than creating chances, but in FIFA it's the opposite - defending is far harder, and this is backwards. Nobody wants to see a boring a game, we all want to have fun and score goals, but the balance in difficulty between attack and defense is off. That imbalance is especially pronounced in multiplayer.
From what I've read, if they patch this, it'll be a fantastic game - and with the ridiculous scorelines being posted, you've got to hope it'll happen.
 
All shots and passes in training mode (in some cases) are scrypted and doesn't ever matter for how long you press the shoot button - it always goes in. Same story with free-kicks which are completely different (easier) to the ones we take during the match :)

I see. Any way around that? You can’t practice free kicks otherwise I guess?
 
From what I've read, if they patch this, it'll be a fantastic game - and with the ridiculous scorelines being posted, you've got to hope it'll happen.

Possibly, yeah. Although the biggest issue with defending I'd argue is the actual mechanics of it, which for me is most due for an overhaul. We've been saying it for years but closing down and sticking to an attacker is way too difficult - it probably has the highest difficulty curve of anything in the game. I don't think that's patchable, or at least not entirely.
 
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After playing several dozen matches on Legendary with default settings, I'd definitely say it's not too easy. Each game can be quite different and my scorelines have been quite varied. I've had 3-3s, 2-0s, and I just finished against Spurs 0-0 playing as United.

It's quite hard to pin down the overall difficulty level because of how each match can play out differently. I'll play a match where I'm creating tons of chances, thinking maybe the game's too easy, but then play another where I can barely do a thing in attack.

But defending is absolutely underpowered in this game. Defending has almost always been underpowered in FIFA, and I think it's even more so this year. Offline isn't as bad as online, but it's still imbalanced.

Anyone who's played the real sport or watched enough football knows that defending is easier than attack. That's why attackers make the most money. It's why struggling teams will always focus on shoring up their defense first, because it's the quickest and easiest way to improve results. It's why international matches can be so dull - because the attacking chemistry is much harder to create.

Defending should be easier than creating chances, but in FIFA it's the opposite - defending is far harder, and this is backwards. Nobody wants to see a boring a game, we all want to have fun and score goals, but the balance in difficulty between attack and defense is off. That imbalance is especially pronounced in multiplayer.

Yes, I'd agree with this. The overall attitude defensively, primarily from the defensive back line, is needing attention. This is evident with the simplistic driven pass straight to a forward, who has moved 2-3 yards off of his mark. The defender in this case should continue to push into him, but instead, he hangs back. This allows the forward to either turn, or find a streaking run somewhere else.

Of course, we're working on sliders at OS and have a base set to work from. Run frequency value, as it is every year, is one of the main culprits, but isn't the definite way to stop/lessen this driven pass.

We'll figure it out, at least having these global options to pursue is nice :) .
 
Yes, I'd agree with this. The overall attitude defensively, primarily from the defensive back line, is needing attention. This is evident with the simplistic driven pass straight to a forward, who has moved 2-3 yards off of his mark. The defender in this case should continue to push into him, but instead, he hangs back. This allows the forward to either turn, or find a streaking run somewhere else.

Of course, we're working on sliders at OS and have a base set to work from. Run frequency value, as it is every year, is one of the main culprits, but isn't the definite way to stop/lessen this driven pass.

We'll figure it out, at least having these global options to pursue is nice :) .

Didn't pass speed use to help with the driven pass by the CPU?
 
Yes, I'd agree with this. The overall attitude defensively, primarily from the defensive back line, is needing attention. This is evident with the simplistic driven pass straight to a forward, who has moved 2-3 yards off of his mark. The defender in this case should continue to push into him, but instead, he hangs back. This allows the forward to either turn, or find a streaking run somewhere else.

Of course, we're working on sliders at OS and have a base set to work from. Run frequency value, as it is every year, is one of the main culprits, but isn't the definite way to stop/lessen this driven pass.

We'll figure it out, at least having these global options to pursue is nice :) .

Yeah, totally agree. Although I'd say it isn't purely a problem with the backline - AI teammates in general allow too much space for opposing players to receive a pass. It's why it can be too easy for the CPU to move the ball forward, which limits the midfield play.

Interestingly - and this has been the case for years - the CPU defenders do not behave the same way. Play Liverpool, Spurs, or another pressing team, and you'll see them be much more aggressive closing down as soon as you have possession, sometimes with two players. Even when playing a high press CTT or using the team pressing quick tactic, which I find can help, you still can't quite replicate what the CPU can do and play a real pressing game.

Hell, sometimes I just want to chop down a CPU attacker to stop a counter-attack, but that can often be near impossible to do.

Unfortunately, pretty sure this is a clear design choice by EA. They want a more fluid attack. It's the same reason why fouls aren't being called with the same regularity as a few years ago - they've gone on record as saying they don't want all those stops in play for online. And this is why it's such a challenge to address with sliders, because you're literally fighting against the design intentions of the devs.

Matt, I'd be curious to hear how people receive changes to the run frequency slider. Attacking runs have been upgraded this year, and I've been impressed with some of what I've seen, and I'd hate to lose that.

Also couldn't agree more about those damn driven passes. For me, I think it's the worst addition to gameplay in recent years. (Although, I do really enjoy the new driven lob pass.)
 
So true IMO about the driven passes being the worst addition to gameplay in recent years. The way the AI uses the is horrible too. But as Topaz suggested, reducing their pass speed slider used to help with that, at least in FIFA 16.
 
Great news about the sliders, the pass error slider has been modified! Increasing the pass error used to have the effect that the ball would bobble every time.

Now it effects the direction as if the cpu is playing on manual!! And it doesn't take effect constantly, but every now and then as if you're playing against a human manual player. I've seen 70 to 80 percentage passing accuracy. EA have also changed the percentage which the slider takes effect with a bigger spectrum for us to fiddle with.

Playing on professional, manual, co-op camera height 0 zoom 20, pass error 70. Playing with lower league teams.

Gonna try it with 5 star teams this evening
 
Great news about the sliders, the pass error slider has been modified! Increasing the pass error used to have the effect that the ball would bobble every time.

Now it effects the direction as if the cpu is playing on manual!! And it doesn't take effect constantly, but every now and then as if you're playing against a human manual player. I've seen 70 to 80 percentage passing accuracy. EA have also changed the percentage which the slider takes effect with a bigger spectrum for us to fiddle with.

Playing on professional, manual, co-op camera height 0 zoom 20, pass error 70. Playing with lower league teams.

Gonna try it with 5 star teams this evening

That's fantastic, What about the effect on crossing?
 
Great news about the sliders, the pass error slider has been modified! Increasing the pass error used to have the effect that the ball would bobble every time.

Now it effects the direction as if the cpu is playing on manual!! And it doesn't take effect constantly, but every now and then as if you're playing against a human manual player. I've seen 70 to 80 percentage passing accuracy. EA have also changed the percentage which the slider takes effect with a bigger spectrum for us to fiddle with.

Playing on professional, manual, co-op camera height 0 zoom 20, pass error 70. Playing with lower league teams.

Gonna try it with 5 star teams this evening

Amazing news!!!!!!
 
I loved the demo. Played with La Galaxy and my kid was playing with Toronto. We both played with full manual. When we tried playing with better teams the pace was just too fast so we played with MLS teams everyday since the demo arrived.
The demo experience was amazing with manual and like minded player. Newer felt this good with any football game. Also newer felt quite comfortable with Fifa before(always been PES player). But now controlling players just felt something special. First time I could defend with full control.

So I bought the Ronaldo edition(PC) because I couldn't wait for 3 more days. My kid was still at school and I tried to play against com(world class). It felt that this is not the same game. It felt terrible.
When my kid came from school we played 20 min match and it felt just like the demo. I was relieved. The best football matches in video games by large margin I have ever played.

The individuality with the lesser team players are fantastic. The phrase that all players in Fifa feels the same is no longer true. Also the variety what happens in the pitch and goals is grazy good.

I can't say yet about playing agains com. Just playing with my kid. Also with better teams the game speed has to be slown down.

But if you have a mate to play with manual controls and who is willing to play with lesser teams:
HIGHLY RECOMMENDED*****
 
Really can't get into FIFA this year..

Played about 7 hours of the 10 hour trial with full game to unlock soon..

The defending to me is just completely broken, it is too easy to both concede and score.
The defenders just always leave such large gaps in the back line that you can through ball it every time for an easy finesse shot pass the keeper in pretty much a one on one.

The CPU also has this horrible move this year where it will turn instantly and waltz through your defence, and do a one two and score pretty much every time, which you can't do a lot about due to every defence being like a pub team.

The passing is incredibly scripted and through balls are even worse, so this is the first FIFA where I have gone from semi-assisted to full manual to get away from it feeling so bad.

I won't start either on finesse shots, as I am sure every one has seen the videos on YouTube showing how easy it is to score with them.

So far most of my games are very high scoring and really hope they sort out defending with patches after release to fix for me the defending positioning.

I know I am one of the few who think this about FIFA 18, but to me it is probably the worse FIFA I have experienced.
 
@Topaz. Do you have the game? If not please stop spamming about the game being broken when you haven't played the full version. If you do and are talking from experience then ok, but if not please let us who do enjoy it and post our findings.
 
From what I've read, if they patch this, it'll be a fantastic game - and with the ridiculous scorelines being posted, you've got to hope it'll happen.

The cynic in me expects them to patch it in a way that'll make it worse, tone down any realism and heighten the excitement for FUTters to wank off to.
 
Great news about the sliders, the pass error slider has been modified! Increasing the pass error used to have the effect that the ball would bobble every time.

Now it effects the direction as if the cpu is playing on manual!! And it doesn't take effect constantly, but every now and then as if you're playing against a human manual player. I've seen 70 to 80 percentage passing accuracy. EA have also changed the percentage which the slider takes effect with a bigger spectrum for us to fiddle with.

Playing on professional, manual, co-op camera height 0 zoom 20, pass error 70. Playing with lower league teams.

Gonna try it with 5 star teams this evening

Would be great to see this in action. What happens if you set passing error to 100?
 
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