If you're on PC, there are a couple of different fixes for this if interested, CPU manager will line you up as a starter. Also, PC pro cam edits for 3rd person view, again if you're interested:
I'm on Xbox One sadly (and I'm only on that because my dad, who's in his 70s, can only "cope" with an Xbox controller and likes to play co-op games so he actually wins one now and then).
However, I like the sound of the camera edit - any videos of that anywhere? (My dream is a first-person camera combined with the Oculus Rift - one day...)
It's the only FIFA mode I play along with regular manager version of career mode. It was a shame that in FIFA14, there was a bug and you couldn't play in World Cup! Lol Your player would get called up to national team but for some reason, you couldn't play anything but friendlies.
Hopefully they've fixed that MAJOR bug and it's not in FIFA 15? I haven't played enough yet to know.
I hope it's not in FIFA 16 either...
I've never been called up - never actually stuck with a Be A Pro save for more than a season because each game felt too similar. Even now, I feel like everyone's too eager to pass to you and it feels slightly too easy, whereas in PES,
nobody wants to pass to you (and while your stats are low, there's invisible walls everywhere, which infuriates me).
Feels good so far, though. Started off with Portsmouth and games seem to have a little more variation. (I just wish there was more error.)
I think I read on Reddit that sliders are overriding custom tactics and CPU playstyle variety. What have people found here?
I've started trying to get the sliders as close to the 50s as possible now, because it does have an impact on the variety of play. The trouble is, no matter how I break the sliders, passing accuracy is still far too high, and with that being the case, there's not much point
trying to achieve it, and so it's better leaving them at (close to) 50 and effectively ignoring the pass accuracy stat.
(Again, I can forgive it to a large degree because it's based on a series of highlights, not a full match - but playing in League Two shows what a big problem it is. The AI will occasionally hit cross-field balls and long balls forward, but no more so than in the Premier League, and the pass accuracy is exactly the same. I even turned to PES in my frustration last night, but the pass accuracy - playing as Burnley versus Preston - was
exactly the same.)
Weirdly, one of the biggest impacts I've seen on pass accuracy has been altering the acceleration slider for the CPU - it seems to throw off the "heat-seeking" ability of the CPU players and they run to the wrong place, or just don't reach the ball. The AI doesn't seem to have the intelligence to alter a pass direction based on the altered acceleration of a teammate.
The acceleration slider affects everything, though - it makes opposition defenders too easy to get past - so fiddling with it isn't really an option (occasionally I'll drop it down by two points and that doesn't have a huge impact defensively).
I think the game has been designed so that the CPU emulates the control you will have with your controller if you're good at the game, as opposed to emulating that real team's abilities.
In which case - we either need an extra slider called "decisions" (to make the AI more stupid), or, we need the AI to "match" the control scheme so that if I play on "semi" or "manual", the AI's pass success rate drops too.
I wonder if it does... (Note : I'm sure it doesn't.)