dontellmama
League 1
- 20 February 2023
It feels like some of the vanilla offensive AI shown in the video below is gone after using the Lite version of the mod. But it could just be my imagination, since I rarely actually play the game.
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It didn't work, but thanks anyway.Do one thing. Clear the Moddata, Run Frosty as Admin, then re-apply all your mods plus this one. Try it and see if it fixes it or not.
It feels like some of the vanilla offensive AI shown in the video below is gone after using the Lite version of the mod. But it could just be my imagination, since I rarely actually play the game.
An update for this conversion:Hi guys,
I've manually ported a few valuable runtimes/attributes from FIFA 16 to FIFA 17 for retaining the unique FIFA 17 experience but with a touch of FIFA 16. This time, these are things that I manually ported:
movement (actor) -> turn time and reaction times for contextual dribbling
cpuai_marker -> marking difficulty + best/worst defender timing and reaction (could be useful to partially solve slow jockey/reaction bug in 17)
tackling (defense)
defensive_baseline (positioning_formation)
soccerfield (physics - important for noticeable ball bump and bounce while passing)
Based on FIFA 16 Release Version (v1.00)!
Please test this without using any other GP mods or conversions and let me know how it feels!
Use Frosty Mod Manager v1.0.6.3 or Donnie's new fork.
Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me [I would definitely suggest you to use 10.5% increment - identical to FIFA 16 ball size]