dontellmama
League 1
- 20 February 2023
It feels like some of the vanilla offensive AI shown in the video below is gone after using the Lite version of the mod. But it could just be my imagination, since I rarely actually play the game.
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It didn't work, but thanks anyway.Do one thing. Clear the Moddata, Run Frosty as Admin, then re-apply all your mods plus this one. Try it and see if it fixes it or not.
It feels like some of the vanilla offensive AI shown in the video below is gone after using the Lite version of the mod. But it could just be my imagination, since I rarely actually play the game.
An update for this conversion:Hi guys,
I've manually ported a few valuable runtimes/attributes from FIFA 16 to FIFA 17 for retaining the unique FIFA 17 experience but with a touch of FIFA 16. This time, these are things that I manually ported:
movement (actor) -> turn time and reaction times for contextual dribbling
cpuai_marker -> marking difficulty + best/worst defender timing and reaction (could be useful to partially solve slow jockey/reaction bug in 17)
tackling (defense)
defensive_baseline (positioning_formation)
soccerfield (physics - important for noticeable ball bump and bounce while passing)
Based on FIFA 16 Release Version (v1.00)!
Please test this without using any other GP mods or conversions and let me know how it feels!
Use Frosty Mod Manager v1.0.6.3 or Donnie's new fork.
Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me [I would definitely suggest you to use 10.5% increment - identical to FIFA 16 ball size]
I played a match. You solved one of FIFA 17's flaws — nearly perfect first touches, and now the first-touch stun is greater than in vanilla, and the ball gets further away from the body. Ball control while dribbling also seems somewhat different from vanilla (though I can't be entirely sure since I haven't played a football game in a long time). I also noticed that the inertia while dribbling is more pronounced than in vanilla, and I think it would be better to modify the values in this part based on FIFA 15's values.An update for this conversion:
I've also ported a few runtimes from FIFA 16 Attribdb (not attribdbgameplay), such as:
soccernet box and soccernet tri -> essentially the net physics
touchcontacts (physics - could help with first touch controls and errors)
and my experimental tweaks from FIFA 16.
As usual,
Based on FIFA 16 Release Version (v1.00)!
Please test this without using any other GP mods or conversions and let me know how it feels!
Use Frosty Mod Manager v1.0.6.3 or Donnie's new fork.
Note: It doesn't include the ball size increase mod by default! You can find them here (fully compatible): Click Me [I would definitely suggest you to use 10.5% increment - identical to FIFA 16 ball size]

Yeah, there's a difference in First Touch. I don't know if it's only me, but the new modification somewhat made the game a bit faster? Maybe just a feeling. Did you notice any net physics change? Anyways, thanks for testing and sharing your experience. Really appreciate it!I played a match. You solved one of FIFA 17's flaws — nearly perfect first touches, and now the first-touch stun is greater than in vanilla, and the ball gets further away from the body. Ball control while dribbling also seems somewhat different from vanilla (though I can't be entirely sure since I haven't played a football game in a long time). I also noticed that the inertia while dribbling is more pronounced than in vanilla, and I think it would be better to modify the values in this part based on FIFA 15's values.
You're a genius!![]()
The tempo of the AI’s behavior seems a bit faster than in vanilla. Also, one time Rooney was in the right-wing area and sent in a cross with no pressure on him, but the ball went out over the byline; I’ve never seen that kind of spin on a ball.Yeah, there's a difference in First Touch. I don't know if it's only me, but the new modification somewhat made the game a bit faster? Maybe just a feeling. Did you notice any net physics change? Anyways, thanks for testing and sharing your experience. Really appreciate it!
Yes, sliders are left untouched. I tested it on Legendary Difficulty/10 Minutes Per Halves/FUMA.What settings should we use in the game? Should we leave everything at the default of 50?
Did you found a way to get it to work? I am having the same issue. With other mods, game launches. With this GP mod, it doesn't launch :/It didn't work, but thanks anyway.
I don't get any error messages in Frosty, but the game won't start
May I know what are the other mods you are using? Also, your steps/process before launching the game through FMM?Did you found a way to get it to work? I am having the same issue. With other mods, game launches. With this GP mod, it doesn't launch :/
I've tried launching the game with just your GP mod and it doesn't launch. I've tried deleting ModData before launching too. I think the reason could be it is not an original copy of the game. But it has worked with other GP Mods, Kits, DB, Faces, etc. such as the one on the picture below. (Btw, Ball Size Tweaks do works on my game)May I know what are the other mods you are using? Also, your steps/process before launching the game through FMM?

Why are you using a Gameplay mod on top of another gameplay mod? It doesn't work like that, mate. That Simulation_Aggressive_GP should be removed from the loaded list completely and put the converted GP mod down below alongside Ball Size Tweaks. After this change, it should work. Let me know.I've tried launching the game with just your GP mod and it doesn't launch. I've tried deleting ModData before launching too. I think the reason could be it is not an original copy of the game. But it has worked with other GP Mods, Kits, DB, Faces, etc. such as the one on the picture below. (Btw, Ball Size Tweaks do works on my game)
View attachment 453585
Yeah bro, I've tried it like this also and it doesn't launchWhy are you using a Gameplay mod on top of another gameplay mod? It doesn't work like that, mate. That Simulation_Aggressive_GP should be removed from the loaded list completely and put the converted GP mod down below alongside Ball Size Tweaks. After this change, it should work. Let me know.
Edit: I see you unchecked the mod to use one and I hope you understood what I was trying to say. Make sure to also delete the moddata folder before launching.





Ah, very strange..Yeah bro, I've tried it like this also and it doesn't launch
View attachment 453594
With Ball Size Tweaks (only checked) it works, as well as with other mods.
View attachment 453595
This is my FIFA 17 root main folder and I am using the FIFA17.exe (don't know if I need to use a different .exe):
View attachment 453596
View attachment 453597