Matt10
International
- 5 February 2004
Where are the V10 sliders?
Lol, sorry - there are no V10 sliders. Just version 9 (Final). Sorry bout that.
I'm live on TwitchTV now btw:
http://www.twitch.tv/matt10l
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Where are the V10 sliders?
Lol, sorry - there are no V10 sliders. Just version 9 (Final). Sorry bout that.
I'm live on TwitchTV now btw:
http://www.twitch.tv/matt10l
Matt, you're a fucking genius. People like you make the game a much more enjoyable experience.
Sorry as well..since I was the one to say v10 lol.
Also, thanks for answering the cam question Matt!
Other question: how is the gameplay mod integration in Ariel's moddingway mod (with matrix stats etc) and Fidel's gameplay going to affect or interface with your sliders?
New update PS4 1.03
too bad some official patch screwed up the game, now you can just simply run around the defence with a quick player and score anytime
you are GENIOUS fernadez
Are you playing on legendary?
Any chance of a full set of your numbers? I'd be interested in trying these as the CPU trying to dribble the ball into the net is a source of constant frustration in particular...Some things that might be of help, I only play offline vs the cpu as a frame of reference.
I find that having a 1 point difference between P1 and cpu speed and acceleration helps a lot with regards to leaving the cpu behind too easily, and helps to increase fouls. I'll usually have P1 speed one point higher than the cpu's and their acceleration 1 point higher than mine.
Cpu pass error I now have at 32, the second I took it down I begun seeing variation in passes from the cpu, it's still not perfect, but much better than anything I've seen before,(the 75 setting made their passes worse so they played safer, this seems to make them try a wider range of passes) bringing down the pass speed helps to bring down the accuracy.
Cpu shot error above 50, speed below 50 seems to be a nice balance.
I have run frequency very low for both, lower for me. This helps maintain shape to combat the cpu's desire to just counter, theirs slightly higher to encourage them not to dribble so much and increase pass length.
I believe that the higher the marking setting for the player, the more screwed over you'll get, with players being dragged out of position way too easily, I have p1 marking below 50.
What has made a massive difference in the last day are so; firstly I've set any wide men on my team to come back in defence, (helping to combat their desire just to dribble straight down the line) as well as my AM, I also have me CM's set to cut passing lanes instead of man mark. Second; I previous was using the high line setting from Matt, but what I've done now is drop that down, and instead in tactics upped pressure and aggression which with line length below 50 has made everything much more compact, when I lose the ball high up the pitch my DM's are protecting my back 4 and in general play it has made it a lot harder for the cpu to play 4 forward passes and travel up the whole pitch, (I'm seeing a lot more St laying it back to FB now for example).
never mind. this game is broken after this or the latest updates. you dont even have to run around the defence, just run at the defence, they just staring like cows. those changes u suggest promised though a fun experience. shame on you ea
the game is hell of a fast even on slow. any idea to make the defence ...defend? xD increasing marking doesnt help and lowering user speed seems not a good idea