southernbelle
League 2
- 9 June 2010
FINAL SET - 12/24/14
well done - thanks for these. plays quite nice.
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FINAL SET - 12/24/14
I tried those final sliders out and ended up changing quite a few actually. The pass error slider - doesn't it specifically say it's only affecting ground passes? But it impacts crosses as well. I found too many crosses were going nowhere near the target. Even on 53 pass error, I put a cross into the box and it could go miles off. The AI would miss a target by 20 metres. Looked like a really bad manual player lol.
Reducing their shot error was good though, as I found them scoring some delicious goals. Honestly, it felt like the sliders were just making every game out to be a real struggle and sometimes only 1 shot in total per half. So I've been trying to adjust them for taste and also to enable more chances to be created. Maybe dropping to professional would help or now that I've adjust pass error down, I could put the sprint speed back up.
Thanks for the explanation. It's great to see all that but I was finding both myself (playing on assisted) and the CPU were mis-hitting a lot more crosses than you'd see in a real game. I don't mind a realistic outcome but the frequency and amount of error was the rule, not the exception. That wasn't realistic at all. p.s. I'm playing with Adelaide United, who are 1.5 stars from memory. Some of the players in this league shank their crosses, but not that much lol.
Is your rationale like you just posted written up somewhere so I can read through the other sliders please? Or was it just on a video you posted a while back? I'd like to tweak some of the others if possible. Cheers Matt.
I had the same experience about crossing, so I reduced pass error. I said it in another forum, these sliders are good for average/top teams, but playing in lower leagues or championships might get a little uggly or frustrating. I wasn´t seing many mistakes from the CPU, not weird ones at least, but my players were never able to cross a ball. And I don´t mean some kind of power misjudging, the crosses were always waaaaaaaaaaayyyyyyy off, almost always going to the oposite sideline.
I´m starting to think that sliders affect gameplay diferently depending on the platform. I already talked Matt10 about the diferences in speed between my Xbone version and his PC version. Passing is faster in my game, its even noticeable that the camera has to move faster to follow some passes, and that makes the game look more frenetic, instead of the lovely low pace matches we can see in Matt10´s videos.
I might "waste" some time testing some passing speed and sprint speed settings, I believe that´s where my problem is. I will lower as much as I can without causing any issues, but if I start to spend too much time, I´ll just leave it as I want to enjoy the game without any headaches.
FIFA 15 Operation Sports Community Sliders
Test Version
10-15 mins, World Class & Legendary difficulty, SLOW SPEED
WORLD CLASS LEGENDARY
User CPU User CPU
Sprint Speed 50 52 50 50
Acceleration 50 51 50 50
Shot Error 52 52 52 52
Pass Error 65 65 65 65
Shot Speed 51 51 51 51
Pass Speed 55 55 55 55
Injury Freq 63 63 63 63
Injury Sev 40 40 40 40
GK Ability 50 50 50 50
Marking 55 55 55 55
Run Frequency 5 5 5 5
Line Height 55 55 55 55
Line Length 35 35 35 35
Line Width 55 55 55 55
FB Positioning 80 80 80 80
FT Control 75 75 75 75
Thanks for sharing, Matt.
I think you should make different slider settings for 10 and 15 min halves because at 10 min there would be less goals per game than at 15min.
For example, I think line height should be lowered for 15 min to make penetrating the defense and scoring a bit harder.
Those sliders look pretty close to what I've been playing with lately, with two exceptions: run frequency and pass error.
I tried playing with run frequency at 5 and in my Bayern CM, I found myself too often screaming at my guys to make goddamn obvious runs.
Regards to pass error, such a high slider adjustment causes too much weird shit for me, and I just can't accept how it ruins the crossing game. Plus, play with such a high error with lower league clubs, like I tried in my lower league CM with Burton Albion, and the game plays like a bad joke. I haven't tried it but I'd imagine similar outcomes with a high FT error with lower rated teams.
Anyway, here is the most recent set that we are testing...
Thanks Matt. I haven't had a chance to fire up the Xbox in a couple of weeks but I will try these out and give my input when I get a chance.
Any sliders to make CPU pass more in the middle and not just dribble past players doing all the skills in the world.
You need to learn to stay off the sprint button when defending. It sounds silly but when you run the CPU will turn into Hazard/Messi and turn you inside out. Try to defend by keeping position and cut off passing lanes. The CPU will pass more and will be less effective.
Thanks for these Matt, think I'll try them out tonight.
I´m curious about your feedback, since I guess we´re quite on the same boat here.
Enjoying FIFA 15, but don´t really like the pace, trying to like PES 2015 but it doesn´t click .
I'll give feedback when I've given it a good try with Matt's latest sliders