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On the other side of the coin, it becomes too easy to burst past the cpu. I definitely like your line of thinking though, going to explore those two values.people should try this move. if you make sprint speed higher than accelration for P1 and CPU, the CPU becomes easier to tackle. I dont know if it is a glitch or because of some gameplay mechanic. But it works.
I play
Sprint 49/49
acceleration 49/48
First Touch Control 55/60
On the other side of the coin, it becomes too easy to burst past the cpu. I definitely like your line of thinking though, going to explore those two values.
If anyone is a bit bored please give these ago, these are my career mode sliders.
Background
I used to play more than i do now and always full manual but due to lack of practise i struggle too much on legendary which is the best mode for AI defending imo..Proffesional you can just walk through
Here goes:
PS4
game speed normal
Legendary
8mins
Dynamic camera
controls
Auto switching: manual
All semi controls except for through ball (manual) and lob pass (manual)
save assistance (assissted)
tactical defending
analogue sprint =off
most AI and User use same sliders but where there are differences i have put the users in ()
accel 50
sprint 50
shot error 45 (60)
pass error 70 (55)
shot speed 48
pass speed 55
injury freq 80
severity 25
GK 40
Marking 57
Run freq 45
Line height 42
length 50
width 40
full back 45
first touch 75 (65)
hope you enjoy if you try them..had 5 great games so far
Is it possible Matt to tweak your sliders so the computer knows how to cross a ball?
The majority of the time they baloon it miles.
Try out my Version 7 here, my theory is playing on NORMAL speed the players awareness increases significantly because they are forced to be "dumbed down" as it is on Slow. I've seen such better defense and even more of a human element to the CPU AI and my teammates.
Funnily enough I've just switched from slow to normal for the last two matches and felt its been a big improvement, the first match was Wednesday away to QPR in the league cup, really tough match but by defending deep and hitting on the counter when possible I held it to 0-0 in injury time of the 90th minute, then the QPR fullback played a terrible short square ball to his centre back just outside the area letting my forward nip in and intercept the ball to slam home the winner!
The next match was Norwich home:
It seems as though the additional responsiveness of normal speed made it a lot easier to coerce the AI into making poorly timed lunging tackles resulting in fouls, penalties and yellow cards!
YouTube - Fifa 15 Owls v Norwich #swfc #pc #fifa15
highlights from that match.
Got a couple of mates coming round and gonna test your new sliders out tonight Matt.
Really impressed with how the older ones worked against the CPU so it will be interesting to see how it affects player vs player.
Have you ever tested these player vs player btw?
It's definitely tricky because they usually will hit those crosses well under pass error of 60.
Unfortunately, you lose that human element of the CPU's attack.
Try out my Version 7 here, my theory is playing on NORMAL speed the players awareness increases significantly because they are forced to be "dumbed down" as it is on Slow. I've seen such better defense and even more of a human element to the CPU AI and my teammates.
Version 7 brings an incredible sense of gameplay with the switch to Normal. The speed is good, and the play is really electric and CPU attacks vary on each possession. You will notice "the little things" again. From simple passes into space, or poor clearances, back passes to not just defenders - but the keeper as well.
You will also see the defensive awareness on both sides increase significantly. The CPU will play even more HUMAN than before. Enjoy!
Version 7 - 10/11/14 @ 1:39am CST.
10-15 Mins, Legendary, Normal, All Manual (semi/assist okay)
Version 6 is in parentheses.
Sprint Speed: 30/30
Acceleration: 44/44 (47/47)
Shot Error: 52/52
Pass Error: 55/75
Shot Speed: 48/48
Pass Speed: 60/60 (35/35)
Injury Freq: 70/70
Injury Severity: 35/35
GK Ability: 30/30 (20/20)
Marking: 62/62 (52/52)
Run Freq: 0/0
Line Height:75/75 (72/72)
Line Length:42/42
Line Width: 32/32
FB Positioning: 80/80
FT Control: 100/100
Funnily enough I've just switched from slow to normal for the last two matches and felt its been a big improvement, the first match was Wednesday away to QPR in the league cup, really tough match but by defending deep and hitting on the counter when possible I held it to 0-0 in injury time of the 90th minute, then the QPR fullback played a terrible short square ball to his centre back just outside the area letting my forward nip in and intercept the ball to slam home the winner!
The next match was Norwich home:
It seems as though the additional responsiveness of normal speed made it a lot easier to coerce the AI into making poorly timed lunging tackles resulting in fouls, penalties and yellow cards!
highlights from that match.
I love this settings.
However, mind you telling me why you always set Running Frequency to 0? It makes players so static when attacking.
Good sliders, feel not so dynamic as version 7.
Thanks Matt, I'm currently using & enjoying version 7 but will deffinatley give version 8 a go.
Matt, in my opinion v7 was the best, the most fluid gameplay.
What is it about V8 that you feel is missing? Fluid happens game by game. I've had some matches where it's a defensive battle, and others where it feels wide open. Give it a couple matches, please
Thanks Matt, I'm currently using & enjoying version 7 but will deffinatley give version 8 a go.