FIFA 13

I still love it. It is still more fun than FIFA 12 was. At least it's straight go and don't bother with sliders and other shit like that. And it's best thing to play it 1h before you arrive at work :).

Hehe :D.
 
its amazing locally against a friend.

I dont really play much single player any more. I get bored quickly.

2v2 is where its at. me and a friend against two others over Xbox Live...nothing like it.

4-3-3 (holding) formation is my setup....
 
It's been a long time since I disliked a game from the box (well, early release) and grew to like it more and more with each play.

Usually it's the other way around. Get very excited, love it for a day, then start to notice everything that's wrong with it, and before long it's just another tolerable game. As much as I enjoyed FIFA 12 it was a monthly game for me (unlike BF3 which is an every night game).

When I play a Premier League match on normal speed, I admit, I'm really not a fan. When I play an Ultimate Team match with 2-star teams on normal speed (online or offline, but especially online)... The matches are brilliant. Real midfield battles and slogs, unless you get someone who knows how to pass the ball around.

I'm loving it - but it's a shame that I can't put a Premier League match-up on without feeling frustrated at the speed (and yes you can alter it, but not in ranked online games, and I'd like to actually be able to play a few of those now).

I really love this game - I just really hope they turn the speed down a good chunk in a patch soon (although admittedly this will make the 2-star matches feel like they're played in mud then, they need to do something to get the balance right)...
 
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For those of you played PES 2013 which game is more of a simulation-based experience?. I need opinions to make up my mind of what to buy.
They both get different parts of the "simulation" right, and wrong. I like the AI in PES, the decision making when you're on the attack. FIFA has improved here but not hugely.

But the cheats that kick in during ML in PES and it's incredibly annoying. I "feel" a few of these in FIFA on the harder difficulties now, which is a new thing, but not as many, and it's all down to lack of brain-power from the CPU (if it's going to beat you playing a fantastic game of football, it's going to need a lot more processing power, and to keep you from winning 10-0 every game it needs to redress the balance between brain and silicon chip somehow).

For me, PES is good and the individuality etc. is there, but that individuality goes out of the window a bit when the CPU needs to beat you because they're Real Madrid and you're Swansea, and suddenly it starts ignoring your input. Plus, online, all you seem to face are the same four teams over and over, all doing the same tricks. Through-ball... Through-ball... Through-ball...

Although FIFA 13 isn't fully online yet, so give it a week or two and see if all online games are the same...

The movement in FIFA can range from floaty to physically impossible, but they do this to increase response times. I support that, and I prefer that to PES which goes for inertia etc. (which by the way, I feel does affect lower league games in some respect) - but in PES it recreates the limits of physicality by locking things to rails, to ensure they can never break from those laws and look/feel wrong. But the weird angled movements (90-degree snaps now and then) and the button delays drive me crazy.

So basically - and the reviews tend to agree - I think they're a level playing field this year, in terms of fun and in terms of simulation. I think you've just got to try the demos and pick the one that gets most of the important things right, to you.
 
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It's been a long time since I disliked a game from the box (well, early release) and grew to like it more and more with each play.

Usually it's the other way around. Get very excited, love it for a day, then start to notice everything that's wrong with it, and before long it's just another tolerable game.

Same here, although I've not played full version so far, only demo.

Have you tried custom tactics yet and do they have any effect? Do any cpu teams play long ball or does every cpu team play the same, just that some are faster/more powerful/better than others?
 
Same here, although I've not played full version so far, only demo.

Have you tried custom tactics yet and do they have any effect? Do any cpu teams play long ball or does every cpu team play the same, just that some are faster/more powerful/better than others?
I've seen you ask that before and I've not wanted to give a response because I'm undecided - I've seen things happen, but not with enough regularity for me to go "that's definitely not my imagination".

Put it like this - I was playing against a Championship team with long balls set to high, and on the 20-something, 30-something, 60-something and 70-something marks, they hit long balls to a winger to run in and attempt a shot. I'm not sure if this is often enough. Come the last ten minutes or so they tried two more, but they also tried passing at a rate of 100mph from defence to attack to get it up the pitch (ground passes).

I played against Tottenham, who seemed to spread the play around a bit more and they created far more from that. Stoke seemed to play a similar ground-passing game, maybe very slightly more direct, but just not as accurately (more misplaced passes, poor first touches). Not played with the likes of Barcelona to know if how they play is accurately recreated.

This is heavily affected by the difficulty level though, I think. On Professional I feel like it's a fair game but they're not quite clever enough to beat me. On World Class they get very, very good at times - lots of quick ground-passes and if they do a long-ball you know the guy is going to be away at goal with a chance. I'm finding Professional too easy and World Class too hard.

But maybe I just need to get used to it. I've been playing online more I admit, because it just feels so... Fair.
 
Online is virtually impossible to get a manual/semi-man game. It is full of win at all cost fifa street cock roaches. Fucking spunk sacks one called Neymar_jr_ want a waste of a one night stand his mother had. Kid you should have been a blow job.
 
i ask again, is there a way to change the 2nd and 3rd freekick taker? its not funny to shoot a 30m left footed goal with busquets

:BRICK::RANT:
 
I've seen you ask that before and I've not wanted to give a response because I'm undecided - I've seen things happen, but not with enough regularity for me to go "that's definitely not my imagination".

Put it like this - I was playing against a Championship team with long balls set to high, and on the 20-something, 30-something, 60-something and 70-something marks, they hit long balls to a winger to run in and attempt a shot. I'm not sure if this is often enough. Come the last ten minutes or so they tried two more, but they also tried passing at a rate of 100mph from defence to attack to get it up the pitch (ground passes).

I played against Tottenham, who seemed to spread the play around a bit more and they created far more from that. Stoke seemed to play a similar ground-passing game, maybe very slightly more direct, but just not as accurately (more misplaced passes, poor first touches). Not played with the likes of Barcelona to know if how they play is accurately recreated.

This is heavily affected by the difficulty level though, I think. On Professional I feel like it's a fair game but they're not quite clever enough to beat me. On World Class they get very, very good at times - lots of quick ground-passes and if they do a long-ball you know the guy is going to be away at goal with a chance. I'm finding Professional too easy and World Class too hard.

But maybe I just need to get used to it. I've been playing online more I admit, because it just feels so... Fair.

if u adjust sliders can u make proff easier or WC harder..which lvl to teams play more realsitic...i guess on top lvl even rubbish teams play like barca
 
I've seen you ask that before and I've not wanted to give a response because I'm undecided - I've seen things happen, but not with enough regularity for me to go "that's definitely not my imagination".

Put it like this - I was playing against a Championship team with long balls set to high, and on the 20-something, 30-something, 60-something and 70-something marks, they hit long balls to a winger to run in and attempt a shot. I'm not sure if this is often enough. Come the last ten minutes or so they tried two more, but they also tried passing at a rate of 100mph from defence to attack to get it up the pitch (ground passes).

I played against Tottenham, who seemed to spread the play around a bit more and they created far more from that. Stoke seemed to play a similar ground-passing game, maybe very slightly more direct, but just not as accurately (more misplaced passes, poor first touches). Not played with the likes of Barcelona to know if how they play is accurately recreated.

hmmm, like you suggest, it doesn't seem particularly definite. I guess I'll find out on Friday when I edit a few teams to have extreme tactical variations and see if they really play differently under cpu control.

The game used to be able to do this to some degree, so I've still a faint hope.....

Thanks.
 
I think I get it.

You can have a created player who grows in the same system as the real players. But you can't have the VP in the manager career.

Nothing to do with VP or what I asked him, you could have created players in manager mode for the last few Fifas, unless you get accomplishments and unlocks with them they have no correlation to VP and that's the stuff we want from having a VP in the team.

Seems ok to me, otherwise the VP would be growing at a different rate to the other team members.

How is it ok? They've removed key elements of the game that were there for about three Fifa's in a row, removed it with no warning and for no good reason.
 
Been hammering the retail game (PS3 version) all morning and I love it. For me this feels like a cross between PES 5 and FIFA 08. Gameplay is definitely a tad slower on normal than the demo and the ball as well as the players feels slightly heavier. Gameplay on the field feels a lot tighter than the demo. Loving the freedom and randomness this game provides. Haven't touched career mode yet.
 
Ps3 controls seem a bit loose to me, and the player switching today has been dreadful. Also i got the Classic Arsenal kit but the keeper kit is wrong it should have white shorts. Who does their research for crap sake?
 
Does this make sense to anyone?





I tweeted back saying I don't understand:



But nothing back, very confused...

Like it was mentioned above he's just talking about the option to create a player, which I believe is one of the options under the Customize FIFA submenu on the main screen.

But you can't use your gameface and they'll just be like any other player (with a black silhouette!!!), which means no accomplishments or anything else that is special to the VPs.

I use to use this option back before the VPs were introduced but it's hard imagining going back, especially without the gameface.

I'd like to imagine that they actually had a good reason to remove the VP from manager mode, other than what people like to say in the forums that it makes it more realistic, because this was a feature that so many people, myself included, enjoyed.

Maybe if people keep making a fuss EA would add it back through some free DLC. But since that'd be the right thing for EA to do, you know it won't happen.
 
Have retail PC ver. Here is the link - tried myself it works :D https://www.vpnreactor.com/default.aspx game is simply stunning, much slower than demo, plays great :) played 3 matches, world class manual its hard to have a situation, also need to be aware in defence, its great battle in the middle of the pitch. Played milan vs lazio, man utd southampton and real barca each team plays different :)
 
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How is it ok? They've removed key elements of the game that were there for about three Fifa's in a row, removed it with no warning and for no good reason.

This reminds me of all the debate I'd get into after they removed manual player growth a few years back.

People would say it made the mode more realistic but the thing is, they removed an optionalfeature without adding anything back, when the correct thing would've been either to improve the feature or leave it alone until something better was ready to replace it.

Each year with CM/MM it's like that saying, "they give with one hand and take with the other."
 
If they did have a good reason they'd say so, instead of ignoring all threads on the EA forums about it, instead of ignoring all tweets about it ETC :(

You're probably right. I just like to think there's a good reason behind the decision for the sake of my sanity.
 
Indeed.

I hear what you're saying about manual growth and I know I was one of the contrary voices who did (and still does) feel auto growth is much better to have, however this is more akin to us say having international management in the next 3 Fifa's and then we buy Fifa 17 and suddenly there's no more international management and they didn't tell us.
 
I found the game way too fast. Sliders and set to slow, and bam the game was incredible. Got trounced by United 1-3 as Liverpool. It was great.

Both games are excellent this year, pretty happy to be honest.
 
It's been a long time since I disliked a game from the box (well, early release) and grew to like it more and more with each play.

Usually it's the other way around. Get very excited, love it for a day, then start to notice everything that's wrong with it, and before long it's just another tolerable game. As much as I enjoyed FIFA 12 it was a monthly game for me (unlike BF3 which is an every night game).

When I play a Premier League match on normal speed, I admit, I'm really not a fan. When I play an Ultimate Team match with 2-star teams on normal speed (online or offline, but especially online)... The matches are brilliant. Real midfield battles and slogs, unless you get someone who knows how to pass the ball around.

I'm loving it - but it's a shame that I can't put a Premier League match-up on without feeling frustrated at the speed (and yes you can alter it, but not in ranked online games, and I'd like to actually be able to play a few of those now).

I really love this game - I just really hope they turn the speed down a good chunk in a patch soon (although admittedly this will make the 2-star matches feel like they're played in mud then, they need to do something to get the balance right)...

This is one of the main reasons why I've always liked starting with lower league teams in CM - for me the pace of gameplay is so much better when you're playing with teams under 4 stars.

And this is why I'm real excited that they've added Season tournaments to FUT this year. I've been asking for this for years!

I haven't yet but really looking forward to getting into offline FUT this year. CM doesn't quite satisfy my desire to tinker and create squads, with it's limited tactical features and lack of player growth and chemistry features, so I get my fix playing FUT!

Plus, FUT is really good way to scout for players to use in CM.
 
Been hammering the retail game (PS3 version) all morning and I love it. For me this feels like a cross between PES 5 and FIFA 08. Gameplay is definitely a tad slower on normal than the demo and the ball as well as the players feels slightly heavier. Gameplay on the field feels a lot tighter than the demo. Loving the freedom and randomness this game provides. Haven't touched career mode yet.

tried pc version? any diff/

whats so good about fifa 08 i never played it but i downloads euro 2008 demo on psn and wow it was dated as hell..terrible
 
Indeed.

I hear what you're saying about manual growth and I know I was one of the contrary voices who did (and still does) feel auto growth is much better to have, however this is more akin to us say having international management in the next 3 Fifa's and then we buy Fifa 17 and suddenly there's no more international management and they didn't tell us.

The only difference is that we had warning prior to them removing manual player growth. The impact is the same - they removed an optional feature that loads of people enjoyed for no perceived benefit.

Whatever, it's very frustrating.

I hope that next year they focus on adding club development and player development features.
 
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