nerf
Forming triangles
That sounds horrendous. It also sounds like a bug, rather than intentional. Physical stats shouldn't go up much at all, never mind rocket up like that. It's like someone put a decimal point in the wrong place
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@PompeyHumber thanks Simon, hugely impressed with how much you've done to CM in 1 year, btw youth plyr contract have issues, know about it?
@Placebo_obecalP Heard about it today, looking into it.
@PompeyHumber great news good 2 hear you're on the ball guess you're also aware reports of too aggressive AI growth esp Speed/acc/agil?
@Placebo_obecalP Yeah known about that for a while.
@PompeyHumber Okies, fingers crossed now they allow a few CM fixes and not just fixes for Online/UT as in years gone by
It seems to me like the growth engine does have some clear similarities with what was released in a misfiring mess last year. I don't think that the engine is as dynamic as it could be in terms of calculating growth. I notice that we can't edit player birth dates this year (well only for created players as far as i can see). Perhaps this is because the player growth arc is more 'fixed' for each player to develop according to a pre-set pattern that is to a greater degree determined by age plus overall starting point. When we muck around with the stats perhaps it delays the commencement of the players growth arc or ends up concentrating it in an unrealistically quick time frame. Just speculating of course as i have no idea about these things but EA has tended to go for the band aid option in previous years.
Personally I never read such things or look at people's lists of suggested players, I like to discover my own gems
The youth system looks great... until you realise it's broken
Once your youth players enter your first team, you can not currently renew their contracts. At the end of the contract they leave and are deleted from the game. They also cannot be sold as they request extremely high wages from any team that looks to purchase them.
More information here: http://forum.ea.com/uk/posts/list/1047225.page
So far this season I've had I think 3 long term injuries (2x3 months and 1x2 months) and about 5 or 6 shorter term (3-14 days) all but 2 injuries were during a match and 1 of the long term injuries was a training one.
I've raised my injury setting sliders significantly now as I don't feel there are enough injuries on the previous 80 for occurrence, I'm now trialling 95/95 for occurrence and 50/60 for severity with the AI having severity slightly higher as they don't seem to be getting enough injuries anyways, what I'm hoping to end up with is something like 3-4 players injured at any one time and at least one of them being long term (2 months or more) I think that's a reasonably accurate reflection of what teams usually go through, scrolling through the injury list for the AI teams they probably average something like 1.5 injured players per team with a good mix of longer and medium term injuries in there.
So far this season I've had I think 3 long term injuries (2x3 months and 1x2 months) and about 5 or 6 shorter term (3-14 days) all but 2 injuries were during a match and 1 of the long term injuries was a training one.
i have not seen anyone "pull up" with a non contact injury yet.
i have not seen anyone "pull up" with a non contact injury yet.