Re: Fifa 11
1. That's something I'd like to see too, but it's not in FIFA 11. There will be increased inaccuracy with the rainbow flick, but whether that means more possible outcomes or a much more finicky timing band for you to get the last flick forwards in, I don't know.
2. It would be nice, I agree. I did pass on Gab's (I think it was Gab?) suggestion about inaccuracy in knock-ons and dribbling. It won't be in this year, and I don't know for next year, except that there will apparently be something like sliders implemented next year, so it'd be good if this was one of the slider options. I have reservations about whether this would be as good an idea as it sounds (less reliable dribble touches) but would be interested to try it at least.
3. Didn't notice anything here, or at least it didn't stick in the mind after 7 weeks or so! The first touch attribute dependency wasn't in yet, so, if you mean turning while receiving a pass, then I wouldn't have been able to see it. Turning while dribbling was I think much the same, but the build we played for all but the last hour or so did have dribbling responsiveness issues which made it hard to really gauge what the dribbling was actually like. It was like dribbling in FIFA 09, maybe veering slightly closer to 08, which was a real chore when trying to test out the new tackling coverage business.
The newer build was much more like WC2010 for dribbling. Whether anything fancy was going on beyond that I couldn't say without more game time.
Re: keepers, one thing we suggested was that they have their own physicality, so keepers reach over players and actually interact with them in the way you get with jostling etc. I don't think that's going to happen for a while, as I think keepers would need proper Euphoria engine type stuff for this to work.