Re: Fifa 11
Chris just posted his impressions at FSB:
http://fifasoccerblog.com/blog/fsb-fifa-11-impressions/#more-3726
Chris just posted his impressions at FSB:
http://fifasoccerblog.com/blog/fsb-fifa-11-impressions/#more-3726
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Now the obvious thing there is that there's no point to such a system if you can just max up the power bar and control the ball immaculately as in FIFA 10. Let's just say that isn't going to be an issue..
Ah thanks for clearing that up.i think he means if you hit an over powered pass at someone they won't be able to control it easily
Well, I wouldn't mind reading your write-up. I'd rather read yours than read those of mags.Good write-up. I have to admit I have deliberately held off from typing up a full impressions report because I knew there were plenty of fansite journos like Chris there. I'm also half Polish, and with that I've been brought up to have an innate fear of saying something I shouldn't and disappearing from society to spend my remain days in a gulag of some sort (thanks mum).
Rest assured that's only in terms of NDA's, not whether the game is good or not!
Chris just posted his impressions at FSB:
http://fifasoccerblog.com/blog/fsb-fifa-11-impressions/#more-3726
what happened to chris? use to be a member here
You're serious?
Whatever happened to gameplay?
I've got some fishing nets if you ever need any.
Another huge impact on the personalities front is that you can now see the difference in the mentality of a player. What I mean by this is when watching Manchester United play you could see that when the opposition got the ball Berbatov was doing a lot less chasing of the ball and spent a lot more time walking. However Rooney was chasing the ball down and coming back further as he does in real life. It's these work rates that really brought the players to life for me as I found it a breath of fresh air to see Rooneys aggressive and dogged attitude shining through as Berbatov played his lazy cards out for all to see lol
The work rates are visible in both attacking and defending and give a whole new life to FIFA as you feel like the players are recreated realistically.
When playing the build we played the power bar had a new addition when passing, a small bar that was a guide of where the perfect pass could be achieved on the power bar. I am not sure if this will be in the final release of the game but the idea behind it is that hitting the white line performs the best amount of power to make a pass reach it's intended target. Going over this bar would cause you to over hit a pass and going under it would cause an under hit pass. It was very impressive as the amount of times I tested the ping ponging and found myself under hitting a pass was quite high. Having said that this did not mean you could not put together a nice quick move but it did require more thinking and it also meant reacting quicker to an incoming pass.
Fodder007: OK, so this passing power gauge, how does it know who the intended target of the pass is? Say your passing across the back four and you want to hit a long ground pass, does it read that you have overhit the pass and throw in some directional inaccuracy? I'm interested to know how it will be dealt with in manual but I know you can't talk about that yet!
gcooley: Its based on the aim and the power applied.
Say you want to pass to the LCB from the RB you need to by pass the RCB.
So you hold pass longer and within that "long" hold you still have the ability to over and under hit the pass.
Its like a scale that moves with who you want to pass too
So RB to RCB centerback is 30% power with
<20% power being short.
>40% <50% being long.
RB to LCB 60% power
<60% short
>70% long
does that make sense? Obviously you gotta be aiming at the right player as well as its not like full manual.
Drek,
the easiest explanation for pro passing is to say that it's basically a manual power bar for all control types. Only the direction is assisted/semi, and the player it chooses based on how much you charge the bar up.
I hope not but I have the same fear, it's going to be the top players that will have these traits and we'll be lucky if it's not the same as last time, all 50 stats across the board for the lower leagues...Been thinking more on the 'Player Profiles' feature and how it effects how the game plays.
Sounds superb, no doubt - but i just know when I get the game, boot up as Southend in League 2 (and same for Chris with Tranmere and Tim with Charlton), none of that will be in effect.
All players will no doubt revert to feeling the same and leaving the lower league games as a midfield slogfest.
To really impress gamers world wide, EA need to ensure they collect good data from fans and then that MUST be implemented into the bubble that exists outside of the Premier League!
Been thinking more on the 'Player Profiles' feature and how it effects how the game plays.
Sounds superb, no doubt - but i just know when I get the game, boot up as Southend in League 2 (and same for Chris with Tranmere and Tim with Charlton), none of that will be in effect.
All players will no doubt revert to feeling the same and leaving the lower league games as a midfield slogfest.
To really impress gamers world wide, EA need to ensure they collect good data from fans and then that MUST be implemented into the bubble that exists outside of the Premier League!
Dribbling
Touch distance (Arshavin)
A new attribute which distinguishes how close the ball stays to the dribbler. Arshavin is very skilled at this and keeps the ball very close to himself whilst dribbling.
Dribble while bounced (Messi)
This new feature means that players such as Messi are not so easy to barge off the ball now and they will start to have the influence on the game as they do in real life. Messi now bounces off tackles and barges as he dribbles along.
Iniesta touches
A new skilled dribble in the style of the Barca magician
Too easy to defend with less depth and effects the speed of the game – we will explain how this is being addressed
@romagnoli: Have you noticed if clearances and in general "long balls" can go further than in the current games ?? I mean you can see in real life keepers/players that can shoot the ball from their penalty box to the opponents'.
The maximum you can reach with the long ball power bar should be increased.This way you could make proper long through balls from (let's say) RB to the LW or striker.