OMG OMG OMG THAT LOOKS AWESOOOOOOOOOOOOME!!!!!!!!!!!113
Calm down, gab!
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OMG OMG OMG THAT LOOKS AWESOOOOOOOOOOOOME!!!!!!!!!!!113
"Set-pieces are still a bit lame," he candidly admitted. "I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We're somewhat last-gen in the way the game cuts [before those things]."
"I think we did a great job with the Personality Plus feature [in] FIFA 11," he said, "but the teams [AI] doesn't support that quite as much as it should.
"As an example, a team doesn't spot that if Peter Crouch in the area, they can lay a load of high balls onto his head."
So if they do implement sliders so that you can make the game more realistic (more accuracy errors, bad touches and so on) it might turn out an OK game maybe? Or did I just buy in to Rutter's usual BS
My information is that they haven't/aren't.
They seem to have adjusted the AI into a bunch of headless chickens that do nothing but run towards you're goal as fast as possible and only adjust their "play" based on user imput. It would be an interesting (read: depressing) experiment to "anti-defend". Meaning when the AI has possesion, actually make your players move out of the way and give them a free run. I wonder if they would actually pass the ball to their teammates or just run in a straight line towards your goal...
Can't see that video? I'm logged in and can't enter it...
They won´t put sliders because all they care now is online players that can spent a lot of $$$$ on stupid DLC and UT packges, they are only going to bring new ideas of how take more money out of players in future games and don´t give a shit about the offline simulation players.
Still no word from EA!? When do we normally start hearing news?
When do we normally start hearing news?
It would be an interesting (read: depressing) experiment to "anti-defend". Meaning when the AI has possesion, actually make your players move out of the way and give them a free run. I wonder if they would actually pass the ball to their teammates or just run in a straight line towards your goal...
I did it for my 1st CM in 11 (pre-patch), and tested it quite a lot before starting it up. However with a total lack of football intelligence from the AI it was pretty pointless. Even placing the settings at extremes didn't do much for the actual football being served up.
For some reason they have just removed any resemblance of possesion football (which was still somewhat present in 10) and made it a counterattack-fest. AI KickOff is one of the biggest most obvious examples of how shitty they have made the AI. Every-bloody-time they just run at goal straight from kickoff!
Didn't know Rutter more or less have promised quick throw ins for FIFA 12 back in January, that's nice, hopefully PES will have to follow their lead and do the same.
This is probably already known to you lot, but for the non FIFA heads he said this:
I doubt he would say something like that and not have quick throw ins already implemented already in their FIFA 12 code. It would make him look like a clown if they don't fix stuff that even he himself thinks is annoying.
He also said this about the AI:
Last paragraph sound good (kind of lame that the AI doesn't get this now though, seems like basic stuff).
So if they do implement sliders so that you can make the game more realistic (more accuracy errors, bad touches and so on) it might turn out an OK game maybe? Or did I just buy in to Rutter's usual BS
Source: http://www.computerandvideogames.com/284890/news/fifa-12-ea-details-improved-ai-set-pieces/
Yeah this is totally spot on. The AI can almost never see to pass anywhere other than forwards or sideways. Rarely will it pass backwards, and when it does, it's so it can launch one of those trademark 30 yard lofted passes to the wing.
What strikes me is the lack of variation of pace the AI shows. There are all these nuances with the introduction of the analogue stick, and analogue sprinting, and the AI seems to totally ignore it. Instead, it just sprints about like it's the last minute of the game for 90 minutes. No slow/fast tempo, just rush, rush, shove, win the ball, launch it up the pitch.
It's true, FIFA09 in particular never struck me as having any kind of an AI that played like this. I'm sure that the highest difficulties made it really hard to win the ball off the AI.